mp1_state        1006 drivers/gpu/drm/amd/amdgpu/amdgpu.h 	enum pp_mp1_state               mp1_state;
mp1_state        2239 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 					adev->mp1_state);
mp1_state        2242 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 						  adev->mp1_state, r);
mp1_state        3735 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 		adev->mp1_state = PP_MP1_STATE_SHUTDOWN;
mp1_state        3738 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 		adev->mp1_state = PP_MP1_STATE_RESET;
mp1_state        3741 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 		adev->mp1_state = PP_MP1_STATE_NONE;
mp1_state        3757 drivers/gpu/drm/amd/amdgpu/amdgpu_device.c 	adev->mp1_state = PP_MP1_STATE_NONE;
mp1_state        1150 drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c 	adev->mp1_state = PP_MP1_STATE_UNLOAD;
mp1_state        1152 drivers/gpu/drm/amd/amdgpu/amdgpu_drv.c 	adev->mp1_state = PP_MP1_STATE_NONE;
mp1_state         277 drivers/gpu/drm/amd/include/kgd_pp_interface.h 	int (*set_mp1_state)(void *handle, enum pp_mp1_state mp1_state);
mp1_state         927 drivers/gpu/drm/amd/powerplay/amd_powerplay.c static int pp_dpm_set_mp1_state(void *handle, enum pp_mp1_state mp1_state)
mp1_state         935 drivers/gpu/drm/amd/powerplay/amd_powerplay.c 		return hwmgr->hwmgr_func->set_mp1_state(hwmgr, mp1_state);
mp1_state        5222 drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c 				enum pp_mp1_state mp1_state)
mp1_state        5227 drivers/gpu/drm/amd/powerplay/hwmgr/vega10_hwmgr.c 	switch (mp1_state) {
mp1_state        2643 drivers/gpu/drm/amd/powerplay/hwmgr/vega12_hwmgr.c 				enum pp_mp1_state mp1_state)
mp1_state        2648 drivers/gpu/drm/amd/powerplay/hwmgr/vega12_hwmgr.c 	switch (mp1_state) {
mp1_state        3119 drivers/gpu/drm/amd/powerplay/hwmgr/vega20_hwmgr.c 				enum pp_mp1_state mp1_state)
mp1_state        3124 drivers/gpu/drm/amd/powerplay/hwmgr/vega20_hwmgr.c 	switch (mp1_state) {
mp1_state         355 drivers/gpu/drm/amd/powerplay/inc/hwmgr.h 	int (*set_mp1_state)(struct pp_hwmgr *hwmgr, enum pp_mp1_state mp1_state);