mobj              543 drivers/gpu/drm/armada/armada_overlay.c 	struct drm_mode_object *mobj;
mobj              568 drivers/gpu/drm/armada/armada_overlay.c 	mobj = &overlay->base;
mobj              569 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_prop,
mobj              571 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_min_prop,
mobj              573 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_max_prop,
mobj              575 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_val_prop,
mobj              577 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_alpha_prop,
mobj              579 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->colorkey_mode_prop,
mobj              581 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->brightness_prop,
mobj              583 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->contrast_prop,
mobj              585 drivers/gpu/drm/armada/armada_overlay.c 	drm_object_attach_property(mobj, priv->saturation_prop,
mobj              492 drivers/net/ethernet/mellanox/mlx4/alloc.c 			u32 mobj = (obj - zone->offset) & zones->mask;
mobj              494 drivers/net/ethernet/mellanox/mlx4/alloc.c 			if (mobj < zone->bitmap->max) {