mobj 543 drivers/gpu/drm/armada/armada_overlay.c struct drm_mode_object *mobj; mobj 568 drivers/gpu/drm/armada/armada_overlay.c mobj = &overlay->base; mobj 569 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_prop, mobj 571 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_min_prop, mobj 573 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_max_prop, mobj 575 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_val_prop, mobj 577 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_alpha_prop, mobj 579 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->colorkey_mode_prop, mobj 581 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->brightness_prop, mobj 583 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->contrast_prop, mobj 585 drivers/gpu/drm/armada/armada_overlay.c drm_object_attach_property(mobj, priv->saturation_prop, mobj 492 drivers/net/ethernet/mellanox/mlx4/alloc.c u32 mobj = (obj - zone->offset) & zones->mask; mobj 494 drivers/net/ethernet/mellanox/mlx4/alloc.c if (mobj < zone->bitmap->max) {