min_h_sync_width 111 drivers/gpu/drm/amd/display/dc/dce110/dce110_timing_generator.h uint32_t min_h_sync_width; min_h_sync_width 121 drivers/gpu/drm/amd/display/dc/dce120/dce120_timing_generator.c timing->h_sync_width < tg110->min_h_sync_width || min_h_sync_width 1266 drivers/gpu/drm/amd/display/dc/dce120/dce120_timing_generator.c tg110->min_h_sync_width = 8; min_h_sync_width 547 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.c if (timing->h_sync_width < optc1->min_h_sync_width || min_h_sync_width 1530 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.c optc1->min_h_sync_width = 8; min_h_sync_width 512 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.h uint32_t min_h_sync_width; min_h_sync_width 484 drivers/gpu/drm/amd/display/dc/dcn20/dcn20_optc.c optc1->min_h_sync_width = 4;// Minimum HSYNC = 8 pixels asked By HW in the first place for no actual reason. Oculus Rift S will not light up with 8 as it's hsyncWidth is 6. Changing it to 4 to fix that issue.