min_h_sync_width  111 drivers/gpu/drm/amd/display/dc/dce110/dce110_timing_generator.h 	uint32_t min_h_sync_width;
min_h_sync_width  121 drivers/gpu/drm/amd/display/dc/dce120/dce120_timing_generator.c 		 timing->h_sync_width  < tg110->min_h_sync_width ||
min_h_sync_width 1266 drivers/gpu/drm/amd/display/dc/dce120/dce120_timing_generator.c 	tg110->min_h_sync_width = 8;
min_h_sync_width  547 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.c 	if (timing->h_sync_width  < optc1->min_h_sync_width ||
min_h_sync_width 1530 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.c 	optc1->min_h_sync_width = 8;
min_h_sync_width  512 drivers/gpu/drm/amd/display/dc/dcn10/dcn10_optc.h 	uint32_t min_h_sync_width;
min_h_sync_width  484 drivers/gpu/drm/amd/display/dc/dcn20/dcn20_optc.c 	optc1->min_h_sync_width = 4;//	Minimum HSYNC = 8 pixels asked By HW in the first place for no actual reason. Oculus Rift S will not light up with 8 as it's hsyncWidth is 6. Changing it to 4 to fix that issue.