max_branch_target  637 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t max_branch_target = 0;
max_branch_target  708 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		max_branch_target = max(max_branch_target, after_delay_ip);
max_branch_target  711 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (max_branch_target > validation_state->max_ip - 3) {