max_branch_target 637 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t max_branch_target = 0; max_branch_target 708 drivers/gpu/drm/vc4/vc4_validate_shaders.c max_branch_target = max(max_branch_target, after_delay_ip); max_branch_target 711 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (max_branch_target > validation_state->max_ip - 3) {