lri_mul 492 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t lri_add_a, lri_add, lri_mul; lri_mul 504 drivers/gpu/drm/vc4/vc4_validate_shaders.c lri_mul = waddr_to_live_reg_index(waddr_mul, !ws); lri_mul 505 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (lri_mul != ~0) { lri_mul 506 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_mul] = false; lri_mul 507 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_min_clamp_offsets[lri_mul] = ~0;