lri_mul           492 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t lri_add_a, lri_add, lri_mul;
lri_mul           504 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
lri_mul           505 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (lri_mul != ~0) {
lri_mul           506 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_mul] = false;
lri_mul           507 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_min_clamp_offsets[lri_mul] = ~0;