lri_add_a         492 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t lri_add_a, lri_add, lri_mul;
lri_add_a         498 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	lri_add_a = raddr_add_a_to_live_reg_index(inst);
lri_add_a         499 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	add_a_is_min_0 = (lri_add_a != ~0 &&
lri_add_a         500 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			  validation_state->live_max_clamp_regs[lri_add_a]);