lri_add_a 492 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t lri_add_a, lri_add, lri_mul; lri_add_a 498 drivers/gpu/drm/vc4/vc4_validate_shaders.c lri_add_a = raddr_add_a_to_live_reg_index(inst); lri_add_a 499 drivers/gpu/drm/vc4/vc4_validate_shaders.c add_a_is_min_0 = (lri_add_a != ~0 && lri_add_a 500 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add_a]);