lri_add 492 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t lri_add_a, lri_add, lri_mul; lri_add 503 drivers/gpu/drm/vc4/vc4_validate_shaders.c lri_add = waddr_to_live_reg_index(waddr_add, ws); lri_add 509 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (lri_add != ~0) { lri_add 510 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add] = false; lri_add 511 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_min_clamp_offsets[lri_add] = ~0; lri_add 533 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add] = true; lri_add 547 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_min_clamp_offsets[lri_add] =