lri_add           492 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t lri_add_a, lri_add, lri_mul;
lri_add           503 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	lri_add = waddr_to_live_reg_index(waddr_add, ws);
lri_add           509 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (lri_add != ~0) {
lri_add           510 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_add] = false;
lri_add           511 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_min_clamp_offsets[lri_add] = ~0;
lri_add           533 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_add] = true;
lri_add           547 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_min_clamp_offsets[lri_add] =