live_max_clamp_regs 68 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool live_max_clamp_regs[LIVE_REG_COUNT]; live_max_clamp_regs 500 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add_a]); live_max_clamp_regs 506 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_mul] = false; live_max_clamp_regs 510 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add] = false; live_max_clamp_regs 533 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[lri_add] = true; live_max_clamp_regs 732 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_max_clamp_regs[i] = false; live_max_clamp_regs 822 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state.live_max_clamp_regs[i] = false;