live_max_clamp_regs   68 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	bool live_max_clamp_regs[LIVE_REG_COUNT];
live_max_clamp_regs  500 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			  validation_state->live_max_clamp_regs[lri_add_a]);
live_max_clamp_regs  506 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_mul] = false;
live_max_clamp_regs  510 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_add] = false;
live_max_clamp_regs  533 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[lri_add] = true;
live_max_clamp_regs  732 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_max_clamp_regs[i] = false;
live_max_clamp_regs  822 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				validation_state.live_max_clamp_regs[i] = false;