live_immediates    69 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t live_immediates[LIVE_REG_COUNT];
live_immediates   366 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (validation_state->live_immediates[add_lri] != expected_offset) {
live_immediates   368 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			  validation_state->live_immediates[add_lri],
live_immediates   407 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			validation_state->live_immediates[lri] =
live_immediates   410 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			validation_state->live_immediates[lri] = ~0;
live_immediates   733 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		validation_state->live_immediates[i] = ~0;
live_immediates   823 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				validation_state.live_immediates[i] = ~0;