live_immediates 69 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t live_immediates[LIVE_REG_COUNT]; live_immediates 366 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (validation_state->live_immediates[add_lri] != expected_offset) { live_immediates 368 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_immediates[add_lri], live_immediates 407 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_immediates[lri] = live_immediates 410 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_immediates[lri] = ~0; live_immediates 733 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state->live_immediates[i] = ~0; live_immediates 823 drivers/gpu/drm/vc4/vc4_validate_shaders.c validation_state.live_immediates[i] = ~0;