is_mul 185 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_mul) is_mul 188 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t waddr = (is_mul ? is_mul 210 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (is_mul || is_mul 309 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_mul) is_mul 344 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { is_mul 388 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_mul) is_mul 391 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t waddr = (is_mul ? is_mul 396 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_b = is_mul ^ ws; is_mul 405 drivers/gpu/drm/vc4/vc4_validate_shaders.c ((is_mul && cond_mul == QPU_COND_ALWAYS) || is_mul 406 drivers/gpu/drm/vc4/vc4_validate_shaders.c (!is_mul && cond_add == QPU_COND_ALWAYS))) { is_mul 427 drivers/gpu/drm/vc4/vc4_validate_shaders.c is_mul); is_mul 446 drivers/gpu/drm/vc4/vc4_validate_shaders.c is_mul);