is_mul            185 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		bool is_mul)
is_mul            188 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t waddr = (is_mul ?
is_mul            210 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (is_mul ||
is_mul            309 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			       bool is_mul)
is_mul            344 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
is_mul            388 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		bool is_mul)
is_mul            391 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t waddr = (is_mul ?
is_mul            396 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	bool is_b = is_mul ^ ws;
is_mul            405 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		    ((is_mul && cond_mul == QPU_COND_ALWAYS) ||
is_mul            406 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		     (!is_mul && cond_add == QPU_COND_ALWAYS))) {
is_mul            427 drivers/gpu/drm/vc4/vc4_validate_shaders.c 						      is_mul);
is_mul            446 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				       is_mul);