is_b              101 drivers/gpu/drm/vc4/vc4_validate_shaders.c waddr_to_live_reg_index(uint32_t waddr, bool is_b)
is_b              104 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (is_b)
is_b              396 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	bool is_b = is_mul ^ ws;
is_b              397 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	u32 lri = waddr_to_live_reg_index(waddr, is_b);
is_b              419 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (is_b) {