is_b 101 drivers/gpu/drm/vc4/vc4_validate_shaders.c waddr_to_live_reg_index(uint32_t waddr, bool is_b) is_b 104 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (is_b) is_b 396 drivers/gpu/drm/vc4/vc4_validate_shaders.c bool is_b = is_mul ^ ws; is_b 397 drivers/gpu/drm/vc4/vc4_validate_shaders.c u32 lri = waddr_to_live_reg_index(waddr, is_b); is_b 419 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (is_b) {