game_io 710 sound/pci/als4000.c unsigned int game_io) game_io 719 sound/pci/als4000.c if (game_io > 0) game_io 720 sound/pci/als4000.c cfg1 |= (game_io | 1) << 16; game_io 264 sound/pci/azt3328.c unsigned long game_io; /* usually 0xb400, size 8 */ game_io 430 sound/pci/azt3328.c outb(value, chip->game_io + reg); game_io 436 sound/pci/azt3328.c outw(value, chip->game_io + reg); game_io 442 sound/pci/azt3328.c return inb(chip->game_io + reg); game_io 448 sound/pci/azt3328.c return inw(chip->game_io + reg); game_io 1652 sound/pci/azt3328.c chip->game_io+IDX_GAME_HWCONFIG, game_io 1664 sound/pci/azt3328.c chip->game_io+IDX_GAME_HWCONFIG, game_io 1676 sound/pci/azt3328.c chip->game_io+IDX_GAME_HWCONFIG, game_io 1681 sound/pci/azt3328.c chip->game_io+IDX_GAME_HWCONFIG, game_io 1822 sound/pci/azt3328.c gp->io = chip->game_io; game_io 2331 sound/pci/azt3328.c chip->ctrl_io, chip->game_io, chip->mpu_io, game_io 2421 sound/pci/azt3328.c chip->game_io = pci_resource_start(pci, 1); game_io 2697 sound/pci/azt3328.c snd_azf3328_suspend_regs(chip, chip->game_io, game_io 2712 sound/pci/azt3328.c snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io,