game_io           710 sound/pci/als4000.c 					unsigned int game_io)
game_io           719 sound/pci/als4000.c 	if (game_io > 0)
game_io           720 sound/pci/als4000.c 		cfg1 |= (game_io | 1) << 16;
game_io           264 sound/pci/azt3328.c 	unsigned long game_io;  /* usually 0xb400, size 8 */
game_io           430 sound/pci/azt3328.c 	outb(value, chip->game_io + reg);
game_io           436 sound/pci/azt3328.c 	outw(value, chip->game_io + reg);
game_io           442 sound/pci/azt3328.c 	return inb(chip->game_io + reg);
game_io           448 sound/pci/azt3328.c 	return inw(chip->game_io + reg);
game_io          1652 sound/pci/azt3328.c 		chip->game_io+IDX_GAME_HWCONFIG,
game_io          1664 sound/pci/azt3328.c 		chip->game_io+IDX_GAME_HWCONFIG,
game_io          1676 sound/pci/azt3328.c 		chip->game_io+IDX_GAME_HWCONFIG,
game_io          1681 sound/pci/azt3328.c 		chip->game_io+IDX_GAME_HWCONFIG,
game_io          1822 sound/pci/azt3328.c 	gp->io = chip->game_io;
game_io          2331 sound/pci/azt3328.c 		chip->ctrl_io, chip->game_io, chip->mpu_io,
game_io          2421 sound/pci/azt3328.c 	chip->game_io  = pci_resource_start(pci, 1);
game_io          2697 sound/pci/azt3328.c 	snd_azf3328_suspend_regs(chip, chip->game_io,
game_io          2712 sound/pci/azt3328.c 	snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io,