expected_offset   319 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	u32 expected_offset = validated_shader->uniforms_size + 4;
expected_offset   366 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (validation_state->live_immediates[add_lri] != expected_offset) {
expected_offset   369 drivers/gpu/drm/vc4/vc4_validate_shaders.c 			  expected_offset);
expected_offset    52 include/linux/btf.h 			   u32 expected_offset, u32 expected_size);
expected_offset   629 kernel/bpf/btf.c 			   u32 expected_offset, u32 expected_size)
expected_offset   650 kernel/bpf/btf.c 		       BITS_ROUNDUP_BYTES(bit_offset) == expected_offset &&
expected_offset   656 kernel/bpf/btf.c 	    BITS_ROUNDUP_BYTES(m->offset) != expected_offset ||