expected_offset 319 drivers/gpu/drm/vc4/vc4_validate_shaders.c u32 expected_offset = validated_shader->uniforms_size + 4; expected_offset 366 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (validation_state->live_immediates[add_lri] != expected_offset) { expected_offset 369 drivers/gpu/drm/vc4/vc4_validate_shaders.c expected_offset); expected_offset 52 include/linux/btf.h u32 expected_offset, u32 expected_size); expected_offset 629 kernel/bpf/btf.c u32 expected_offset, u32 expected_size) expected_offset 650 kernel/bpf/btf.c BITS_ROUNDUP_BYTES(bit_offset) == expected_offset && expected_offset 656 kernel/bpf/btf.c BITS_ROUNDUP_BYTES(m->offset) != expected_offset ||