exec_size 833 drivers/gpu/drm/vc4/vc4_gem.c uint32_t exec_size = uniforms_offset + args->uniforms_size; exec_size 834 drivers/gpu/drm/vc4/vc4_gem.c uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * exec_size 840 drivers/gpu/drm/vc4/vc4_gem.c exec_size < uniforms_offset || exec_size 843 drivers/gpu/drm/vc4/vc4_gem.c temp_size < exec_size) { exec_size 866 drivers/gpu/drm/vc4/vc4_gem.c exec->shader_state = temp + exec_size; exec_size 890 drivers/gpu/drm/vc4/vc4_gem.c bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);