exec_size         833 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
exec_size         834 drivers/gpu/drm/vc4/vc4_gem.c 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
exec_size         840 drivers/gpu/drm/vc4/vc4_gem.c 	    exec_size < uniforms_offset ||
exec_size         843 drivers/gpu/drm/vc4/vc4_gem.c 	    temp_size < exec_size) {
exec_size         866 drivers/gpu/drm/vc4/vc4_gem.c 	exec->shader_state = temp + exec_size;
exec_size         890 drivers/gpu/drm/vc4/vc4_gem.c 	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);