drum_reg 327 include/sound/opl3.h unsigned char drum_reg; /* percussion reg shadow */ drum_reg 175 sound/drivers/opl3/opl3_drums.c if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE)) drum_reg 204 sound/drivers/opl3/opl3_drums.c opl3->drum_reg |= drum_mask; drum_reg 206 sound/drivers/opl3/opl3_drums.c opl3->drum_reg &= ~drum_mask; drum_reg 209 sound/drivers/opl3/opl3_drums.c opl3->drum_reg); drum_reg 815 sound/drivers/opl3/opl3_midi.c opl3->drum_reg |= OPL3_VIBRATO_DEPTH; drum_reg 817 sound/drivers/opl3/opl3_midi.c opl3->drum_reg &= ~OPL3_VIBRATO_DEPTH; drum_reg 819 sound/drivers/opl3/opl3_midi.c opl3->drum_reg); drum_reg 823 sound/drivers/opl3/opl3_midi.c opl3->drum_reg |= OPL3_TREMOLO_DEPTH; drum_reg 825 sound/drivers/opl3/opl3_midi.c opl3->drum_reg &= ~OPL3_TREMOLO_DEPTH; drum_reg 827 sound/drivers/opl3/opl3_midi.c opl3->drum_reg); drum_reg 103 sound/drivers/opl3/opl3_seq.c opl3->drum_reg = OPL3_PERCUSSION_ENABLE; drum_reg 104 sound/drivers/opl3/opl3_seq.c opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg); drum_reg 106 sound/drivers/opl3/opl3_seq.c opl3->drum_reg = 0x00;