drum_reg          327 include/sound/opl3.h 	unsigned char drum_reg;		/* percussion reg shadow */
drum_reg          175 sound/drivers/opl3/opl3_drums.c 	if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
drum_reg          204 sound/drivers/opl3/opl3_drums.c 		opl3->drum_reg |= drum_mask;
drum_reg          206 sound/drivers/opl3/opl3_drums.c 		opl3->drum_reg &= ~drum_mask;
drum_reg          209 sound/drivers/opl3/opl3_drums.c 			 opl3->drum_reg);
drum_reg          815 sound/drivers/opl3/opl3_midi.c 			opl3->drum_reg |= OPL3_VIBRATO_DEPTH;
drum_reg          817 sound/drivers/opl3/opl3_midi.c 			opl3->drum_reg &= ~OPL3_VIBRATO_DEPTH;
drum_reg          819 sound/drivers/opl3/opl3_midi.c 				 opl3->drum_reg);
drum_reg          823 sound/drivers/opl3/opl3_midi.c 			opl3->drum_reg |= OPL3_TREMOLO_DEPTH;
drum_reg          825 sound/drivers/opl3/opl3_midi.c 			opl3->drum_reg &= ~OPL3_TREMOLO_DEPTH;
drum_reg          827 sound/drivers/opl3/opl3_midi.c 				 opl3->drum_reg);
drum_reg          103 sound/drivers/opl3/opl3_seq.c 		opl3->drum_reg = OPL3_PERCUSSION_ENABLE;
drum_reg          104 sound/drivers/opl3/opl3_seq.c 		opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION, opl3->drum_reg);
drum_reg          106 sound/drivers/opl3/opl3_seq.c 		opl3->drum_reg = 0x00;