cond_add          400 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
cond_add          406 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		     (!is_mul && cond_add == QPU_COND_ALWAYS))) {
cond_add          485 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
cond_add          521 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if (cond_add != QPU_COND_ALWAYS)