cond_add 400 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); cond_add 406 drivers/gpu/drm/vc4/vc4_validate_shaders.c (!is_mul && cond_add == QPU_COND_ALWAYS))) { cond_add 485 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD); cond_add 521 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (cond_add != QPU_COND_ALWAYS)