cmi               339 drivers/net/wireless/broadcom/brcm80211/brcmsmac/channel.c 	wlc->cmi = wlc_cm;
cmi               742 drivers/net/wireless/broadcom/brcm80211/brcmsmac/channel.c 	const struct brcms_regd *regd = wlc->cmi->world_regd;
cmi              3406 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	brcms_c_channel_set_chanspec(wlc->cmi, chanspec, BRCMS_TXPWR_MAX);
cmi              3916 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	if (!brcms_c_valid_chanspec_db(wlc->cmi, chanspec)) {
cmi              4889 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	brcms_c_channel_mgr_detach(wlc->cmi);
cmi              5422 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	if (!brcms_c_valid_chanspec_db(wlc->cmi, chspec))
cmi              8077 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	wlc->cmi = brcms_c_channel_mgr_attach(wlc);
cmi              8078 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.c 	if (!wlc->cmi) {
cmi               481 drivers/net/wireless/broadcom/brcm80211/brcmsmac/main.h 	struct brcms_cm_info *cmi;
cmi               222 sound/isa/cmi8328.c 	struct snd_cmi8328 *cmi;
cmi               301 sound/isa/cmi8328.c 	cmi = card->private_data;
cmi               302 sound/isa/cmi8328.c 	cmi->card = card;
cmi               303 sound/isa/cmi8328.c 	cmi->port = port;
cmi               304 sound/isa/cmi8328.c 	cmi->wss_cfg = val;
cmi               307 sound/isa/cmi8328.c 			dma2[ndev], WSS_HW_DETECT, 0, &cmi->wss);
cmi               311 sound/isa/cmi8328.c 	err = snd_wss_pcm(cmi->wss, 0);
cmi               315 sound/isa/cmi8328.c 	err = snd_wss_mixer(cmi->wss);
cmi               318 sound/isa/cmi8328.c 	err = snd_cmi8328_mixer(cmi->wss);
cmi               322 sound/isa/cmi8328.c 	if (snd_wss_timer(cmi->wss, 0) < 0)
cmi               368 sound/isa/cmi8328.c 		card->shortname, cmi->wss->port, irq[ndev], dma1[ndev],
cmi               383 sound/isa/cmi8328.c 		struct gameport *gp = cmi->gameport = gameport_allocate_port();
cmi               384 sound/isa/cmi8328.c 		if (!cmi->gameport)
cmi               409 sound/isa/cmi8328.c 	struct snd_cmi8328 *cmi = card->private_data;
cmi               412 sound/isa/cmi8328.c 	if (cmi->gameport) {
cmi               413 sound/isa/cmi8328.c 		struct resource *res = gameport_get_port_data(cmi->gameport);
cmi               414 sound/isa/cmi8328.c 		gameport_unregister_port(cmi->gameport);
cmi               419 sound/isa/cmi8328.c 	snd_cmi8328_cfg_write(cmi->port, CFG1, CFG1_SB_DISABLE);
cmi               420 sound/isa/cmi8328.c 	snd_cmi8328_cfg_write(cmi->port, CFG2, 0);
cmi               421 sound/isa/cmi8328.c 	snd_cmi8328_cfg_write(cmi->port, CFG3, 0);
cmi               431 sound/isa/cmi8328.c 	struct snd_cmi8328 *cmi;
cmi               435 sound/isa/cmi8328.c 	cmi = card->private_data;
cmi               436 sound/isa/cmi8328.c 	snd_cmi8328_cfg_save(cmi->port, cmi->cfg);
cmi               438 sound/isa/cmi8328.c 	cmi->wss->suspend(cmi->wss);
cmi               446 sound/isa/cmi8328.c 	struct snd_cmi8328 *cmi;
cmi               450 sound/isa/cmi8328.c 	cmi = card->private_data;
cmi               451 sound/isa/cmi8328.c 	snd_cmi8328_cfg_restore(cmi->port, cmi->cfg);
cmi               452 sound/isa/cmi8328.c 	outb(cmi->wss_cfg, cmi->port);
cmi               453 sound/isa/cmi8328.c 	cmi->wss->resume(cmi->wss);