clamp_reg 200 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t clamp_reg, clamp_offset; clamp_reg 221 drivers/gpu/drm/vc4/vc4_validate_shaders.c clamp_reg = raddr_add_a_to_live_reg_index(inst); clamp_reg 222 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (clamp_reg == ~0) { clamp_reg 227 drivers/gpu/drm/vc4/vc4_validate_shaders.c clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];