clamp_reg         200 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint32_t clamp_reg, clamp_offset;
clamp_reg         221 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		clamp_reg = raddr_add_a_to_live_reg_index(inst);
clamp_reg         222 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (clamp_reg == ~0) {
clamp_reg         227 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];