branch_target_ip  646 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		uint32_t branch_target_ip;
branch_target_ip  689 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		branch_target_ip = after_delay_ip + (branch_imm >> 3);
branch_target_ip  690 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (branch_target_ip >= validation_state->max_ip) {
branch_target_ip  692 drivers/gpu/drm/vc4/vc4_validate_shaders.c 				  ip, branch_target_ip,
branch_target_ip  696 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		set_bit(branch_target_ip, validation_state->branch_targets);