branch_target_ip 646 drivers/gpu/drm/vc4/vc4_validate_shaders.c uint32_t branch_target_ip; branch_target_ip 689 drivers/gpu/drm/vc4/vc4_validate_shaders.c branch_target_ip = after_delay_ip + (branch_imm >> 3); branch_target_ip 690 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (branch_target_ip >= validation_state->max_ip) { branch_target_ip 692 drivers/gpu/drm/vc4/vc4_validate_shaders.c ip, branch_target_ip, branch_target_ip 696 drivers/gpu/drm/vc4/vc4_validate_shaders.c set_bit(branch_target_ip, validation_state->branch_targets);