branch_imm 580 drivers/gpu/drm/vc4/vc4_validate_shaders.c int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET); branch_imm 584 drivers/gpu/drm/vc4/vc4_validate_shaders.c if ((int)branch_imm < 0) branch_imm 643 drivers/gpu/drm/vc4/vc4_validate_shaders.c int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET); branch_imm 684 drivers/gpu/drm/vc4/vc4_validate_shaders.c if (branch_imm % sizeof(inst) != 0) { branch_imm 689 drivers/gpu/drm/vc4/vc4_validate_shaders.c branch_target_ip = after_delay_ip + (branch_imm >> 3);