branch_imm        580 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
branch_imm        584 drivers/gpu/drm/vc4/vc4_validate_shaders.c 	if ((int)branch_imm < 0)
branch_imm        643 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
branch_imm        684 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		if (branch_imm % sizeof(inst) != 0) {
branch_imm        689 drivers/gpu/drm/vc4/vc4_validate_shaders.c 		branch_target_ip = after_delay_ip + (branch_imm >> 3);