blocks_in_map 35 block/partitions/mac.c int slot, blocks_in_map; blocks_in_map 66 block/partitions/mac.c blocks_in_map = be32_to_cpu(part->map_count); blocks_in_map 67 block/partitions/mac.c if (blocks_in_map < 0 || blocks_in_map >= DISK_MAX_PARTS) { blocks_in_map 72 block/partitions/mac.c if (blocks_in_map >= state->limit) blocks_in_map 73 block/partitions/mac.c blocks_in_map = state->limit - 1; blocks_in_map 76 block/partitions/mac.c for (slot = 1; slot <= blocks_in_map; ++slot) {