blocks_in_map      35 block/partitions/mac.c 	int slot, blocks_in_map;
blocks_in_map      66 block/partitions/mac.c 	blocks_in_map = be32_to_cpu(part->map_count);
blocks_in_map      67 block/partitions/mac.c 	if (blocks_in_map < 0 || blocks_in_map >= DISK_MAX_PARTS) {
blocks_in_map      72 block/partitions/mac.c 	if (blocks_in_map >= state->limit)
blocks_in_map      73 block/partitions/mac.c 		blocks_in_map = state->limit - 1;
blocks_in_map      76 block/partitions/mac.c 	for (slot = 1; slot <= blocks_in_map; ++slot) {