best_depth 1499 drivers/gpu/drm/drm_fb_helper.c int best_depth = 0; best_depth 1575 drivers/gpu/drm/drm_fb_helper.c best_depth = fmt->depth; best_depth 1584 drivers/gpu/drm/drm_fb_helper.c if (fmt->depth > best_depth) best_depth 1585 drivers/gpu/drm/drm_fb_helper.c best_depth = fmt->depth; best_depth 1588 drivers/gpu/drm/drm_fb_helper.c if (sizes.surface_depth != best_depth && best_depth) { best_depth 1590 drivers/gpu/drm/drm_fb_helper.c sizes.surface_bpp, best_depth); best_depth 1591 drivers/gpu/drm/drm_fb_helper.c sizes.surface_depth = best_depth;