best_depth       1499 drivers/gpu/drm/drm_fb_helper.c 	int best_depth = 0;
best_depth       1575 drivers/gpu/drm/drm_fb_helper.c 				best_depth = fmt->depth;
best_depth       1584 drivers/gpu/drm/drm_fb_helper.c 			if (fmt->depth > best_depth)
best_depth       1585 drivers/gpu/drm/drm_fb_helper.c 				best_depth = fmt->depth;
best_depth       1588 drivers/gpu/drm/drm_fb_helper.c 	if (sizes.surface_depth != best_depth && best_depth) {
best_depth       1590 drivers/gpu/drm/drm_fb_helper.c 			 sizes.surface_bpp, best_depth);
best_depth       1591 drivers/gpu/drm/drm_fb_helper.c 		sizes.surface_depth = best_depth;