axes               29 drivers/input/gameport/fm801-gp.c static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes               35 drivers/input/gameport/fm801-gp.c 	axes[0] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
axes               37 drivers/input/gameport/fm801-gp.c 	axes[1] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
axes               40 drivers/input/gameport/fm801-gp.c 	axes[2] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
axes               42 drivers/input/gameport/fm801-gp.c 	axes[3] = (w == 0xffff) ? -1 : ((w & 0x1fff) << 5);
axes               60 drivers/input/gameport/lightning.c static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes               78 drivers/input/gameport/lightning.c 			axes[i] = inb(L4_PORT);
axes               79 drivers/input/gameport/lightning.c 			if (axes[i] > 252) axes[i] = -1;
axes              180 drivers/input/gameport/lightning.c static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
axes              192 drivers/input/gameport/lightning.c 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
axes              193 drivers/input/gameport/lightning.c 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
axes               42 drivers/input/joystick/a3d.c 	int axes[4];
axes              116 drivers/input/joystick/a3d.c 			a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
axes              117 drivers/input/joystick/a3d.c 			a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
axes              118 drivers/input/joystick/a3d.c 			a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
axes              119 drivers/input/joystick/a3d.c 			a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
axes              181 drivers/input/joystick/a3d.c static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes              187 drivers/input/joystick/a3d.c 		axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
axes              306 drivers/input/joystick/a3d.c 		int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
axes              328 drivers/input/joystick/a3d.c 				input_set_abs_params(input_dev, axes[i],
axes              329 drivers/input/joystick/a3d.c 					48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
axes              331 drivers/input/joystick/a3d.c 				input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
axes              116 drivers/input/joystick/analog.c 	int axes[4];
axes              186 drivers/input/joystick/analog.c static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
axes              193 drivers/input/joystick/analog.c 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
axes              207 drivers/input/joystick/analog.c 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
axes              209 drivers/input/joystick/analog.c 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
axes              211 drivers/input/joystick/analog.c 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
axes              213 drivers/input/joystick/analog.c 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
axes              217 drivers/input/joystick/analog.c 			input_report_abs(dev, analog_axes[j++], axes[i]);
axes              278 drivers/input/joystick/analog.c 				port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
axes              325 drivers/input/joystick/analog.c 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
axes              343 drivers/input/joystick/analog.c 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
axes              479 drivers/input/joystick/analog.c 			x = port->axes[i];
axes              480 drivers/input/joystick/analog.c 			y = (port->axes[0] + port->axes[1]) >> 1;
axes              481 drivers/input/joystick/analog.c 			z = y - port->axes[i];
axes              490 drivers/input/joystick/analog.c 				if (i == 2) x = port->axes[i];
axes              522 drivers/input/joystick/analog.c 	analog_decode(analog, port->axes, port->initial, port->buttons);
axes              581 drivers/input/joystick/analog.c 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
axes              589 drivers/input/joystick/analog.c 		gameport_calibrate(port->gameport, port->axes, max);
axes              593 drivers/input/joystick/analog.c 		port->initial[i] = port->axes[i];
axes              647 drivers/input/joystick/analog.c 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
axes              650 drivers/input/joystick/analog.c 			if (port->axes[i] != -1)
axes              291 drivers/input/joystick/iforce/iforce-ff.c 	u8 effect_type, u8 axes, u16 duration, u16 delay, u16 button,
axes              302 drivers/input/joystick/iforce/iforce-ff.c 	data[2]  = LO(axes) | find_button(iforce, button);
axes               37 drivers/input/joystick/joydump.c 	int axes[4], buttons;
axes               57 drivers/input/joystick/joydump.c 		gameport_cooked_read(gameport, axes, &buttons);
axes               60 drivers/input/joystick/joydump.c 			printk(KERN_INFO "joydump: | Axis %d: %4d.                           |\n", i, axes[i]);
axes               63 drivers/input/joystick/spaceorb.c 	int axes[6];
axes               82 drivers/input/joystick/spaceorb.c 			axes[0] = ( data[2]	 << 3) | (data[ 3] >> 4);
axes               83 drivers/input/joystick/spaceorb.c 			axes[1] = ((data[3] & 0x0f) << 6) | (data[ 4] >> 1);
axes               84 drivers/input/joystick/spaceorb.c 			axes[2] = ((data[4] & 0x01) << 9) | (data[ 5] << 2) | (data[4] >> 5);
axes               85 drivers/input/joystick/spaceorb.c 			axes[3] = ((data[6] & 0x1f) << 5) | (data[ 7] >> 2);
axes               86 drivers/input/joystick/spaceorb.c 			axes[4] = ((data[7] & 0x03) << 8) | (data[ 8] << 1) | (data[7] >> 6);
axes               87 drivers/input/joystick/spaceorb.c 			axes[5] = ((data[9] & 0x3f) << 4) | (data[10] >> 3);
axes               89 drivers/input/joystick/spaceorb.c 				input_report_abs(dev, spaceorb_axes[i], axes[i] - ((axes[i] & 0x200) ? 1024 : 0));
axes               83 drivers/input/joystick/tmdc.c 	const signed char *axes;
axes              282 drivers/input/joystick/tmdc.c 	port->abs = model->axes;
axes              113 drivers/misc/lis3lv02d/lis3lv02d.c module_param_array_named(axes, lis3_dev.ac.as_array, axis, NULL, 0644);
axes              114 drivers/misc/lis3lv02d/lis3lv02d.c MODULE_PARM_DESC(axes, "Axis-mapping for x,y,z directions");
axes              488 drivers/platform/x86/hdaps.c #define HDAPS_DMI_MATCH_INVERT(vendor, model, axes) {	\
axes              491 drivers/platform/x86/hdaps.c 	.driver_data = (void *)axes,			\
axes              182 include/linux/gameport.h static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes              185 include/linux/gameport.h 		return gameport->cooked_read(gameport, axes, buttons);
axes              190 include/linux/gameport.h static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
axes              193 include/linux/gameport.h 		return gameport->calibrate(gameport, axes, max);
axes               43 sound/pci/au88x0/au88x0_game.c vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes               51 sound/pci/au88x0/au88x0_game.c 		axes[i] =
axes               53 sound/pci/au88x0/au88x0_game.c 		if (axes[i] == AXIS_RANGE)
axes               54 sound/pci/au88x0/au88x0_game.c 			axes[i] = -1;
axes              287 sound/pci/azt3328.c 	u16 axes[4];
axes             1745 sound/pci/azt3328.c 				 int *axes,
axes             1773 sound/pci/azt3328.c 		for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) {
axes             1778 sound/pci/azt3328.c 			chip->axes[i] = snd_azf3328_game_inw(
axes             1796 sound/pci/azt3328.c 	for (i = 0; i < ARRAY_SIZE(chip->axes); i++) {
axes             1797 sound/pci/azt3328.c 		axes[i] = chip->axes[i];
axes             1798 sound/pci/azt3328.c 		if (axes[i] == 0xffff)
axes             1799 sound/pci/azt3328.c 			axes[i] = -1;
axes             1803 sound/pci/azt3328.c 		axes[0], axes[1], axes[2], axes[3], *buttons);
axes             1202 sound/pci/cs4281.c 					   int *axes, int *buttons)
axes             1216 sound/pci/cs4281.c 	axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF;
axes             1217 sound/pci/cs4281.c 	axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF;
axes             1218 sound/pci/cs4281.c 	axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF;
axes             1219 sound/pci/cs4281.c 	axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF;
axes             1222 sound/pci/cs4281.c 		if (axes[jst] == 0xFFFF) axes[jst] = -1;
axes             2729 sound/pci/cs46xx/cs46xx_lib.c static int snd_cs46xx_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes             2743 sound/pci/cs46xx/cs46xx_lib.c 	axes[0] = ((js1 & JSC1_Y1V_MASK) >> JSC1_Y1V_SHIFT) & 0xFFFF;
axes             2744 sound/pci/cs46xx/cs46xx_lib.c 	axes[1] = ((js1 & JSC1_X1V_MASK) >> JSC1_X1V_SHIFT) & 0xFFFF;
axes             2745 sound/pci/cs46xx/cs46xx_lib.c 	axes[2] = ((js2 & JSC2_Y2V_MASK) >> JSC2_Y2V_SHIFT) & 0xFFFF;
axes             2746 sound/pci/cs46xx/cs46xx_lib.c 	axes[3] = ((js2 & JSC2_X2V_MASK) >> JSC2_X2V_SHIFT) & 0xFFFF;
axes             2749 sound/pci/cs46xx/cs46xx_lib.c 		if(axes[jst]==0xFFFF) axes[jst] = -1;
axes             3129 sound/pci/trident/trident_main.c static int snd_trident_gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
axes             3140 sound/pci/trident/trident_main.c 		axes[i] = inw(TRID_REG(chip, GAMEPORT_AXES + i * 2));
axes             3141 sound/pci/trident/trident_main.c 		if (axes[i] == 0xffff) axes[i] = -1;