1
2 #ifndef _UAPI_LINUX_FB_H
3 #define _UAPI_LINUX_FB_H
4
5 #include <linux/types.h>
6 #include <linux/i2c.h>
7
8
9
10 #define FB_MAX 32
11
12
13
14 #define FBIOGET_VSCREENINFO 0x4600
15 #define FBIOPUT_VSCREENINFO 0x4601
16 #define FBIOGET_FSCREENINFO 0x4602
17 #define FBIOGETCMAP 0x4604
18 #define FBIOPUTCMAP 0x4605
19 #define FBIOPAN_DISPLAY 0x4606
20 #ifndef __KERNEL__
21 #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
22 #endif
23
24
25
26
27 #define FBIOGET_CON2FBMAP 0x460F
28 #define FBIOPUT_CON2FBMAP 0x4610
29 #define FBIOBLANK 0x4611
30 #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
31 #define FBIO_ALLOC 0x4613
32 #define FBIO_FREE 0x4614
33 #define FBIOGET_GLYPH 0x4615
34 #define FBIOGET_HWCINFO 0x4616
35 #define FBIOPUT_MODEINFO 0x4617
36 #define FBIOGET_DISPINFO 0x4618
37 #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
38
39 #define FB_TYPE_PACKED_PIXELS 0
40 #define FB_TYPE_PLANES 1
41 #define FB_TYPE_INTERLEAVED_PLANES 2
42 #define FB_TYPE_TEXT 3
43 #define FB_TYPE_VGA_PLANES 4
44 #define FB_TYPE_FOURCC 5
45
46 #define FB_AUX_TEXT_MDA 0
47 #define FB_AUX_TEXT_CGA 1
48 #define FB_AUX_TEXT_S3_MMIO 2
49 #define FB_AUX_TEXT_MGA_STEP16 3
50 #define FB_AUX_TEXT_MGA_STEP8 4
51 #define FB_AUX_TEXT_SVGA_GROUP 8
52 #define FB_AUX_TEXT_SVGA_MASK 7
53 #define FB_AUX_TEXT_SVGA_STEP2 8
54 #define FB_AUX_TEXT_SVGA_STEP4 9
55 #define FB_AUX_TEXT_SVGA_STEP8 10
56 #define FB_AUX_TEXT_SVGA_STEP16 11
57 #define FB_AUX_TEXT_SVGA_LAST 15
58
59 #define FB_AUX_VGA_PLANES_VGA4 0
60 #define FB_AUX_VGA_PLANES_CFB4 1
61 #define FB_AUX_VGA_PLANES_CFB8 2
62
63 #define FB_VISUAL_MONO01 0
64 #define FB_VISUAL_MONO10 1
65 #define FB_VISUAL_TRUECOLOR 2
66 #define FB_VISUAL_PSEUDOCOLOR 3
67 #define FB_VISUAL_DIRECTCOLOR 4
68 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
69 #define FB_VISUAL_FOURCC 6
70
71 #define FB_ACCEL_NONE 0
72 #define FB_ACCEL_ATARIBLITT 1
73 #define FB_ACCEL_AMIGABLITT 2
74 #define FB_ACCEL_S3_TRIO64 3
75 #define FB_ACCEL_NCR_77C32BLT 4
76 #define FB_ACCEL_S3_VIRGE 5
77 #define FB_ACCEL_ATI_MACH64GX 6
78 #define FB_ACCEL_DEC_TGA 7
79 #define FB_ACCEL_ATI_MACH64CT 8
80 #define FB_ACCEL_ATI_MACH64VT 9
81 #define FB_ACCEL_ATI_MACH64GT 10
82 #define FB_ACCEL_SUN_CREATOR 11
83 #define FB_ACCEL_SUN_CGSIX 12
84 #define FB_ACCEL_SUN_LEO 13
85 #define FB_ACCEL_IMS_TWINTURBO 14
86 #define FB_ACCEL_3DLABS_PERMEDIA2 15
87 #define FB_ACCEL_MATROX_MGA2064W 16
88 #define FB_ACCEL_MATROX_MGA1064SG 17
89 #define FB_ACCEL_MATROX_MGA2164W 18
90 #define FB_ACCEL_MATROX_MGA2164W_AGP 19
91 #define FB_ACCEL_MATROX_MGAG100 20
92 #define FB_ACCEL_MATROX_MGAG200 21
93 #define FB_ACCEL_SUN_CG14 22
94 #define FB_ACCEL_SUN_BWTWO 23
95 #define FB_ACCEL_SUN_CGTHREE 24
96 #define FB_ACCEL_SUN_TCX 25
97 #define FB_ACCEL_MATROX_MGAG400 26
98 #define FB_ACCEL_NV3 27
99 #define FB_ACCEL_NV4 28
100 #define FB_ACCEL_NV5 29
101 #define FB_ACCEL_CT_6555x 30
102 #define FB_ACCEL_3DFX_BANSHEE 31
103 #define FB_ACCEL_ATI_RAGE128 32
104 #define FB_ACCEL_IGS_CYBER2000 33
105 #define FB_ACCEL_IGS_CYBER2010 34
106 #define FB_ACCEL_IGS_CYBER5000 35
107 #define FB_ACCEL_SIS_GLAMOUR 36
108 #define FB_ACCEL_3DLABS_PERMEDIA3 37
109 #define FB_ACCEL_ATI_RADEON 38
110 #define FB_ACCEL_I810 39
111 #define FB_ACCEL_SIS_GLAMOUR_2 40
112 #define FB_ACCEL_SIS_XABRE 41
113 #define FB_ACCEL_I830 42
114 #define FB_ACCEL_NV_10 43
115 #define FB_ACCEL_NV_20 44
116 #define FB_ACCEL_NV_30 45
117 #define FB_ACCEL_NV_40 46
118 #define FB_ACCEL_XGI_VOLARI_V 47
119 #define FB_ACCEL_XGI_VOLARI_Z 48
120 #define FB_ACCEL_OMAP1610 49
121 #define FB_ACCEL_TRIDENT_TGUI 50
122 #define FB_ACCEL_TRIDENT_3DIMAGE 51
123 #define FB_ACCEL_TRIDENT_BLADE3D 52
124 #define FB_ACCEL_TRIDENT_BLADEXP 53
125 #define FB_ACCEL_CIRRUS_ALPINE 53
126 #define FB_ACCEL_NEOMAGIC_NM2070 90
127 #define FB_ACCEL_NEOMAGIC_NM2090 91
128 #define FB_ACCEL_NEOMAGIC_NM2093 92
129 #define FB_ACCEL_NEOMAGIC_NM2097 93
130 #define FB_ACCEL_NEOMAGIC_NM2160 94
131 #define FB_ACCEL_NEOMAGIC_NM2200 95
132 #define FB_ACCEL_NEOMAGIC_NM2230 96
133 #define FB_ACCEL_NEOMAGIC_NM2360 97
134 #define FB_ACCEL_NEOMAGIC_NM2380 98
135 #define FB_ACCEL_PXA3XX 99
136
137 #define FB_ACCEL_SAVAGE4 0x80
138 #define FB_ACCEL_SAVAGE3D 0x81
139 #define FB_ACCEL_SAVAGE3D_MV 0x82
140 #define FB_ACCEL_SAVAGE2000 0x83
141 #define FB_ACCEL_SAVAGE_MX_MV 0x84
142 #define FB_ACCEL_SAVAGE_MX 0x85
143 #define FB_ACCEL_SAVAGE_IX_MV 0x86
144 #define FB_ACCEL_SAVAGE_IX 0x87
145 #define FB_ACCEL_PROSAVAGE_PM 0x88
146 #define FB_ACCEL_PROSAVAGE_KM 0x89
147 #define FB_ACCEL_S3TWISTER_P 0x8a
148 #define FB_ACCEL_S3TWISTER_K 0x8b
149 #define FB_ACCEL_SUPERSAVAGE 0x8c
150 #define FB_ACCEL_PROSAVAGE_DDR 0x8d
151 #define FB_ACCEL_PROSAVAGE_DDRK 0x8e
152
153 #define FB_ACCEL_PUV3_UNIGFX 0xa0
154
155 #define FB_CAP_FOURCC 1
156
157 struct fb_fix_screeninfo {
158 char id[16];
159 unsigned long smem_start;
160
161 __u32 smem_len;
162 __u32 type;
163 __u32 type_aux;
164 __u32 visual;
165 __u16 xpanstep;
166 __u16 ypanstep;
167 __u16 ywrapstep;
168 __u32 line_length;
169 unsigned long mmio_start;
170
171 __u32 mmio_len;
172 __u32 accel;
173
174 __u16 capabilities;
175 __u16 reserved[2];
176 };
177
178
179
180
181
182
183
184
185
186
187
188 struct fb_bitfield {
189 __u32 offset;
190 __u32 length;
191 __u32 msb_right;
192
193 };
194
195 #define FB_NONSTD_HAM 1
196 #define FB_NONSTD_REV_PIX_IN_B 2
197
198 #define FB_ACTIVATE_NOW 0
199 #define FB_ACTIVATE_NXTOPEN 1
200 #define FB_ACTIVATE_TEST 2
201 #define FB_ACTIVATE_MASK 15
202
203 #define FB_ACTIVATE_VBL 16
204 #define FB_CHANGE_CMAP_VBL 32
205 #define FB_ACTIVATE_ALL 64
206 #define FB_ACTIVATE_FORCE 128
207 #define FB_ACTIVATE_INV_MODE 256
208
209 #define FB_ACCELF_TEXT 1
210
211 #define FB_SYNC_HOR_HIGH_ACT 1
212 #define FB_SYNC_VERT_HIGH_ACT 2
213 #define FB_SYNC_EXT 4
214 #define FB_SYNC_COMP_HIGH_ACT 8
215 #define FB_SYNC_BROADCAST 16
216
217
218 #define FB_SYNC_ON_GREEN 32
219
220 #define FB_VMODE_NONINTERLACED 0
221 #define FB_VMODE_INTERLACED 1
222 #define FB_VMODE_DOUBLE 2
223 #define FB_VMODE_ODD_FLD_FIRST 4
224 #define FB_VMODE_MASK 255
225
226 #define FB_VMODE_YWRAP 256
227 #define FB_VMODE_SMOOTH_XPAN 512
228 #define FB_VMODE_CONUPDATE 512
229
230
231
232
233 #define FB_ROTATE_UR 0
234 #define FB_ROTATE_CW 1
235 #define FB_ROTATE_UD 2
236 #define FB_ROTATE_CCW 3
237
238 #define PICOS2KHZ(a) (1000000000UL/(a))
239 #define KHZ2PICOS(a) (1000000000UL/(a))
240
241 struct fb_var_screeninfo {
242 __u32 xres;
243 __u32 yres;
244 __u32 xres_virtual;
245 __u32 yres_virtual;
246 __u32 xoffset;
247 __u32 yoffset;
248
249 __u32 bits_per_pixel;
250 __u32 grayscale;
251
252 struct fb_bitfield red;
253 struct fb_bitfield green;
254 struct fb_bitfield blue;
255 struct fb_bitfield transp;
256
257 __u32 nonstd;
258
259 __u32 activate;
260
261 __u32 height;
262 __u32 width;
263
264 __u32 accel_flags;
265
266
267 __u32 pixclock;
268 __u32 left_margin;
269 __u32 right_margin;
270 __u32 upper_margin;
271 __u32 lower_margin;
272 __u32 hsync_len;
273 __u32 vsync_len;
274 __u32 sync;
275 __u32 vmode;
276 __u32 rotate;
277 __u32 colorspace;
278 __u32 reserved[4];
279 };
280
281 struct fb_cmap {
282 __u32 start;
283 __u32 len;
284 __u16 *red;
285 __u16 *green;
286 __u16 *blue;
287 __u16 *transp;
288 };
289
290 struct fb_con2fbmap {
291 __u32 console;
292 __u32 framebuffer;
293 };
294
295
296 #define VESA_NO_BLANKING 0
297 #define VESA_VSYNC_SUSPEND 1
298 #define VESA_HSYNC_SUSPEND 2
299 #define VESA_POWERDOWN 3
300
301
302 enum {
303
304 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
305
306
307 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
308
309
310 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
311
312
313 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
314
315
316 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
317 };
318
319 #define FB_VBLANK_VBLANKING 0x001
320 #define FB_VBLANK_HBLANKING 0x002
321 #define FB_VBLANK_HAVE_VBLANK 0x004
322 #define FB_VBLANK_HAVE_HBLANK 0x008
323 #define FB_VBLANK_HAVE_COUNT 0x010
324 #define FB_VBLANK_HAVE_VCOUNT 0x020
325 #define FB_VBLANK_HAVE_HCOUNT 0x040
326 #define FB_VBLANK_VSYNCING 0x080
327 #define FB_VBLANK_HAVE_VSYNC 0x100
328
329 struct fb_vblank {
330 __u32 flags;
331 __u32 count;
332 __u32 vcount;
333 __u32 hcount;
334 __u32 reserved[4];
335 };
336
337
338 #define ROP_COPY 0
339 #define ROP_XOR 1
340
341 struct fb_copyarea {
342 __u32 dx;
343 __u32 dy;
344 __u32 width;
345 __u32 height;
346 __u32 sx;
347 __u32 sy;
348 };
349
350 struct fb_fillrect {
351 __u32 dx;
352 __u32 dy;
353 __u32 width;
354 __u32 height;
355 __u32 color;
356 __u32 rop;
357 };
358
359 struct fb_image {
360 __u32 dx;
361 __u32 dy;
362 __u32 width;
363 __u32 height;
364 __u32 fg_color;
365 __u32 bg_color;
366 __u8 depth;
367 const char *data;
368 struct fb_cmap cmap;
369 };
370
371
372
373
374
375 #define FB_CUR_SETIMAGE 0x01
376 #define FB_CUR_SETPOS 0x02
377 #define FB_CUR_SETHOT 0x04
378 #define FB_CUR_SETCMAP 0x08
379 #define FB_CUR_SETSHAPE 0x10
380 #define FB_CUR_SETSIZE 0x20
381 #define FB_CUR_SETALL 0xFF
382
383 struct fbcurpos {
384 __u16 x, y;
385 };
386
387 struct fb_cursor {
388 __u16 set;
389 __u16 enable;
390 __u16 rop;
391 const char *mask;
392 struct fbcurpos hot;
393 struct fb_image image;
394 };
395
396
397 #define FB_BACKLIGHT_LEVELS 128
398 #define FB_BACKLIGHT_MAX 0xFF
399
400
401 #endif