1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Fast and scalable bitmaps. 4 * 5 * Copyright (C) 2016 Facebook 6 * Copyright (C) 2013-2014 Jens Axboe 7 */ 8 9 #ifndef __LINUX_SCALE_BITMAP_H 10 #define __LINUX_SCALE_BITMAP_H 11 12 #include <linux/kernel.h> 13 #include <linux/slab.h> 14 15 struct seq_file; 16 17 /** 18 * struct sbitmap_word - Word in a &struct sbitmap. 19 */ 20 struct sbitmap_word { 21 /** 22 * @depth: Number of bits being used in @word/@cleared 23 */ 24 unsigned long depth; 25 26 /** 27 * @word: word holding free bits 28 */ 29 unsigned long word ____cacheline_aligned_in_smp; 30 31 /** 32 * @cleared: word holding cleared bits 33 */ 34 unsigned long cleared ____cacheline_aligned_in_smp; 35 36 /** 37 * @swap_lock: Held while swapping word <-> cleared 38 */ 39 spinlock_t swap_lock; 40 } ____cacheline_aligned_in_smp; 41 42 /** 43 * struct sbitmap - Scalable bitmap. 44 * 45 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 46 * trades off higher memory usage for better scalability. 47 */ 48 struct sbitmap { 49 /** 50 * @depth: Number of bits used in the whole bitmap. 51 */ 52 unsigned int depth; 53 54 /** 55 * @shift: log2(number of bits used per word) 56 */ 57 unsigned int shift; 58 59 /** 60 * @map_nr: Number of words (cachelines) being used for the bitmap. 61 */ 62 unsigned int map_nr; 63 64 /** 65 * @map: Allocated bitmap. 66 */ 67 struct sbitmap_word *map; 68 }; 69 70 #define SBQ_WAIT_QUEUES 8 71 #define SBQ_WAKE_BATCH 8 72 73 /** 74 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 75 */ 76 struct sbq_wait_state { 77 /** 78 * @wait_cnt: Number of frees remaining before we wake up. 79 */ 80 atomic_t wait_cnt; 81 82 /** 83 * @wait: Wait queue. 84 */ 85 wait_queue_head_t wait; 86 } ____cacheline_aligned_in_smp; 87 88 /** 89 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 90 * bits. 91 * 92 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 93 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 94 * scalability wall when we run out of free bits and have to start putting tasks 95 * to sleep. 96 */ 97 struct sbitmap_queue { 98 /** 99 * @sb: Scalable bitmap. 100 */ 101 struct sbitmap sb; 102 103 /* 104 * @alloc_hint: Cache of last successfully allocated or freed bit. 105 * 106 * This is per-cpu, which allows multiple users to stick to different 107 * cachelines until the map is exhausted. 108 */ 109 unsigned int __percpu *alloc_hint; 110 111 /** 112 * @wake_batch: Number of bits which must be freed before we wake up any 113 * waiters. 114 */ 115 unsigned int wake_batch; 116 117 /** 118 * @wake_index: Next wait queue in @ws to wake up. 119 */ 120 atomic_t wake_index; 121 122 /** 123 * @ws: Wait queues. 124 */ 125 struct sbq_wait_state *ws; 126 127 /* 128 * @ws_active: count of currently active ws waitqueues 129 */ 130 atomic_t ws_active; 131 132 /** 133 * @round_robin: Allocate bits in strict round-robin order. 134 */ 135 bool round_robin; 136 137 /** 138 * @min_shallow_depth: The minimum shallow depth which may be passed to 139 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 140 */ 141 unsigned int min_shallow_depth; 142 }; 143 144 /** 145 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 146 * @sb: Bitmap to initialize. 147 * @depth: Number of bits to allocate. 148 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 149 * given, a good default is chosen. 150 * @flags: Allocation flags. 151 * @node: Memory node to allocate on. 152 * 153 * Return: Zero on success or negative errno on failure. 154 */ 155 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 156 gfp_t flags, int node); 157 158 /** 159 * sbitmap_free() - Free memory used by a &struct sbitmap. 160 * @sb: Bitmap to free. 161 */ 162 static inline void sbitmap_free(struct sbitmap *sb) 163 { 164 kfree(sb->map); 165 sb->map = NULL; 166 } 167 168 /** 169 * sbitmap_resize() - Resize a &struct sbitmap. 170 * @sb: Bitmap to resize. 171 * @depth: New number of bits to resize to. 172 * 173 * Doesn't reallocate anything. It's up to the caller to ensure that the new 174 * depth doesn't exceed the depth that the sb was initialized with. 175 */ 176 void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 177 178 /** 179 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 180 * @sb: Bitmap to allocate from. 181 * @alloc_hint: Hint for where to start searching for a free bit. 182 * @round_robin: If true, be stricter about allocation order; always allocate 183 * starting from the last allocated bit. This is less efficient 184 * than the default behavior (false). 185 * 186 * This operation provides acquire barrier semantics if it succeeds. 187 * 188 * Return: Non-negative allocated bit number if successful, -1 otherwise. 189 */ 190 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); 191 192 /** 193 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 194 * limiting the depth used from each word. 195 * @sb: Bitmap to allocate from. 196 * @alloc_hint: Hint for where to start searching for a free bit. 197 * @shallow_depth: The maximum number of bits to allocate from a single word. 198 * 199 * This rather specific operation allows for having multiple users with 200 * different allocation limits. E.g., there can be a high-priority class that 201 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 202 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 203 * class can only allocate half of the total bits in the bitmap, preventing it 204 * from starving out the high-priority class. 205 * 206 * Return: Non-negative allocated bit number if successful, -1 otherwise. 207 */ 208 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, 209 unsigned long shallow_depth); 210 211 /** 212 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 213 * @sb: Bitmap to check. 214 * 215 * Return: true if any bit in the bitmap is set, false otherwise. 216 */ 217 bool sbitmap_any_bit_set(const struct sbitmap *sb); 218 219 /** 220 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct 221 * sbitmap. 222 * @sb: Bitmap to check. 223 * 224 * Return: true if any bit in the bitmap is clear, false otherwise. 225 */ 226 bool sbitmap_any_bit_clear(const struct sbitmap *sb); 227 228 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 229 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 230 231 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 232 233 /** 234 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 235 * @start: Where to start the iteration. 236 * @sb: Bitmap to iterate over. 237 * @fn: Callback. Should return true to continue or false to break early. 238 * @data: Pointer to pass to callback. 239 * 240 * This is inline even though it's non-trivial so that the function calls to the 241 * callback will hopefully get optimized away. 242 */ 243 static inline void __sbitmap_for_each_set(struct sbitmap *sb, 244 unsigned int start, 245 sb_for_each_fn fn, void *data) 246 { 247 unsigned int index; 248 unsigned int nr; 249 unsigned int scanned = 0; 250 251 if (start >= sb->depth) 252 start = 0; 253 index = SB_NR_TO_INDEX(sb, start); 254 nr = SB_NR_TO_BIT(sb, start); 255 256 while (scanned < sb->depth) { 257 unsigned long word; 258 unsigned int depth = min_t(unsigned int, 259 sb->map[index].depth - nr, 260 sb->depth - scanned); 261 262 scanned += depth; 263 word = sb->map[index].word & ~sb->map[index].cleared; 264 if (!word) 265 goto next; 266 267 /* 268 * On the first iteration of the outer loop, we need to add the 269 * bit offset back to the size of the word for find_next_bit(). 270 * On all other iterations, nr is zero, so this is a noop. 271 */ 272 depth += nr; 273 while (1) { 274 nr = find_next_bit(&word, depth, nr); 275 if (nr >= depth) 276 break; 277 if (!fn(sb, (index << sb->shift) + nr, data)) 278 return; 279 280 nr++; 281 } 282 next: 283 nr = 0; 284 if (++index >= sb->map_nr) 285 index = 0; 286 } 287 } 288 289 /** 290 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 291 * @sb: Bitmap to iterate over. 292 * @fn: Callback. Should return true to continue or false to break early. 293 * @data: Pointer to pass to callback. 294 */ 295 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 296 void *data) 297 { 298 __sbitmap_for_each_set(sb, 0, fn, data); 299 } 300 301 static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 302 unsigned int bitnr) 303 { 304 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 305 } 306 307 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 308 309 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 310 { 311 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 312 } 313 314 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 315 { 316 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 317 } 318 319 /* 320 * This one is special, since it doesn't actually clear the bit, rather it 321 * sets the corresponding bit in the ->cleared mask instead. Paired with 322 * the caller doing sbitmap_deferred_clear() if a given index is full, which 323 * will clear the previously freed entries in the corresponding ->word. 324 */ 325 static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) 326 { 327 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; 328 329 set_bit(SB_NR_TO_BIT(sb, bitnr), addr); 330 } 331 332 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, 333 unsigned int bitnr) 334 { 335 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 336 } 337 338 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 339 { 340 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 341 } 342 343 /** 344 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 345 * @sb: Bitmap to show. 346 * @m: struct seq_file to write to. 347 * 348 * This is intended for debugging. The format may change at any time. 349 */ 350 void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 351 352 /** 353 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 354 * seq_file. 355 * @sb: Bitmap to show. 356 * @m: struct seq_file to write to. 357 * 358 * This is intended for debugging. The output isn't guaranteed to be internally 359 * consistent. 360 */ 361 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 362 363 /** 364 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 365 * memory node. 366 * @sbq: Bitmap queue to initialize. 367 * @depth: See sbitmap_init_node(). 368 * @shift: See sbitmap_init_node(). 369 * @round_robin: See sbitmap_get(). 370 * @flags: Allocation flags. 371 * @node: Memory node to allocate on. 372 * 373 * Return: Zero on success or negative errno on failure. 374 */ 375 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 376 int shift, bool round_robin, gfp_t flags, int node); 377 378 /** 379 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 380 * 381 * @sbq: Bitmap queue to free. 382 */ 383 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 384 { 385 kfree(sbq->ws); 386 free_percpu(sbq->alloc_hint); 387 sbitmap_free(&sbq->sb); 388 } 389 390 /** 391 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 392 * @sbq: Bitmap queue to resize. 393 * @depth: New number of bits to resize to. 394 * 395 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 396 * some extra work on the &struct sbitmap_queue, so it's not safe to just 397 * resize the underlying &struct sbitmap. 398 */ 399 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 400 401 /** 402 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 403 * sbitmap_queue with preemption already disabled. 404 * @sbq: Bitmap queue to allocate from. 405 * 406 * Return: Non-negative allocated bit number if successful, -1 otherwise. 407 */ 408 int __sbitmap_queue_get(struct sbitmap_queue *sbq); 409 410 /** 411 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 412 * sbitmap_queue, limiting the depth used from each word, with preemption 413 * already disabled. 414 * @sbq: Bitmap queue to allocate from. 415 * @shallow_depth: The maximum number of bits to allocate from a single word. 416 * See sbitmap_get_shallow(). 417 * 418 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 419 * initializing @sbq. 420 * 421 * Return: Non-negative allocated bit number if successful, -1 otherwise. 422 */ 423 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 424 unsigned int shallow_depth); 425 426 /** 427 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 428 * sbitmap_queue. 429 * @sbq: Bitmap queue to allocate from. 430 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 431 * sbitmap_queue_clear()). 432 * 433 * Return: Non-negative allocated bit number if successful, -1 otherwise. 434 */ 435 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 436 unsigned int *cpu) 437 { 438 int nr; 439 440 *cpu = get_cpu(); 441 nr = __sbitmap_queue_get(sbq); 442 put_cpu(); 443 return nr; 444 } 445 446 /** 447 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 448 * sbitmap_queue, limiting the depth used from each word. 449 * @sbq: Bitmap queue to allocate from. 450 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 451 * sbitmap_queue_clear()). 452 * @shallow_depth: The maximum number of bits to allocate from a single word. 453 * See sbitmap_get_shallow(). 454 * 455 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 456 * initializing @sbq. 457 * 458 * Return: Non-negative allocated bit number if successful, -1 otherwise. 459 */ 460 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 461 unsigned int *cpu, 462 unsigned int shallow_depth) 463 { 464 int nr; 465 466 *cpu = get_cpu(); 467 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); 468 put_cpu(); 469 return nr; 470 } 471 472 /** 473 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the 474 * minimum shallow depth that will be used. 475 * @sbq: Bitmap queue in question. 476 * @min_shallow_depth: The minimum shallow depth that will be passed to 477 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 478 * 479 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size 480 * depends on the depth of the bitmap. Since the shallow allocation functions 481 * effectively operate with a different depth, the shallow depth must be taken 482 * into account when calculating the batch size. This function must be called 483 * with the minimum shallow depth that will be used. Failure to do so can result 484 * in missed wakeups. 485 */ 486 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, 487 unsigned int min_shallow_depth); 488 489 /** 490 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 491 * &struct sbitmap_queue. 492 * @sbq: Bitmap to free from. 493 * @nr: Bit number to free. 494 * @cpu: CPU the bit was allocated on. 495 */ 496 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 497 unsigned int cpu); 498 499 static inline int sbq_index_inc(int index) 500 { 501 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 502 } 503 504 static inline void sbq_index_atomic_inc(atomic_t *index) 505 { 506 int old = atomic_read(index); 507 int new = sbq_index_inc(old); 508 atomic_cmpxchg(index, old, new); 509 } 510 511 /** 512 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 513 * sbitmap_queue. 514 * @sbq: Bitmap queue to wait on. 515 * @wait_index: A counter per "user" of @sbq. 516 */ 517 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 518 atomic_t *wait_index) 519 { 520 struct sbq_wait_state *ws; 521 522 ws = &sbq->ws[atomic_read(wait_index)]; 523 sbq_index_atomic_inc(wait_index); 524 return ws; 525 } 526 527 /** 528 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 529 * sbitmap_queue. 530 * @sbq: Bitmap queue to wake up. 531 */ 532 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 533 534 /** 535 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue 536 * on a &struct sbitmap_queue. 537 * @sbq: Bitmap queue to wake up. 538 */ 539 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq); 540 541 /** 542 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 543 * seq_file. 544 * @sbq: Bitmap queue to show. 545 * @m: struct seq_file to write to. 546 * 547 * This is intended for debugging. The format may change at any time. 548 */ 549 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 550 551 struct sbq_wait { 552 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ 553 struct wait_queue_entry wait; 554 }; 555 556 #define DEFINE_SBQ_WAIT(name) \ 557 struct sbq_wait name = { \ 558 .sbq = NULL, \ 559 .wait = { \ 560 .private = current, \ 561 .func = autoremove_wake_function, \ 562 .entry = LIST_HEAD_INIT((name).wait.entry), \ 563 } \ 564 } 565 566 /* 567 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra 568 * internal state. 569 */ 570 void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, 571 struct sbq_wait_state *ws, 572 struct sbq_wait *sbq_wait, int state); 573 574 /* 575 * Must be paired with sbitmap_prepare_to_wait(). 576 */ 577 void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, 578 struct sbq_wait *sbq_wait); 579 580 /* 581 * Wrapper around add_wait_queue(), which maintains some extra internal state 582 */ 583 void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, 584 struct sbq_wait_state *ws, 585 struct sbq_wait *sbq_wait); 586 587 /* 588 * Must be paired with sbitmap_add_wait_queue() 589 */ 590 void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); 591 592 #endif /* __LINUX_SCALE_BITMAP_H */