root/drivers/gpu/drm/etnaviv/state.xml.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


   1 #ifndef STATE_XML
   2 #define STATE_XML
   3 
   4 /* Autogenerated file, DO NOT EDIT manually!
   5 
   6 This file was generated by the rules-ng-ng headergen tool in this git repository:
   7 http://0x04.net/cgit/index.cgi/rules-ng-ng
   8 git clone git://0x04.net/rules-ng-ng
   9 
  10 The rules-ng-ng source files this header was generated from are:
  11 - state.xml     (  26087 bytes, from 2017-12-18 16:51:59)
  12 - common.xml    (  35468 bytes, from 2018-01-22 13:48:54)
  13 - common_3d.xml (  14615 bytes, from 2017-12-18 16:51:59)
  14 - state_hi.xml  (  30232 bytes, from 2018-02-15 15:48:01)
  15 - copyright.xml (   1597 bytes, from 2016-12-08 16:37:56)
  16 - state_2d.xml  (  51552 bytes, from 2016-12-08 16:37:56)
  17 - state_3d.xml  (  79992 bytes, from 2017-12-18 16:51:59)
  18 - state_blt.xml (  13405 bytes, from 2017-12-18 16:51:59)
  19 - state_vg.xml  (   5975 bytes, from 2016-12-08 16:37:56)
  20 
  21 Copyright (C) 2012-2017 by the following authors:
  22 - Wladimir J. van der Laan <laanwj@gmail.com>
  23 - Christian Gmeiner <christian.gmeiner@gmail.com>
  24 - Lucas Stach <l.stach@pengutronix.de>
  25 - Russell King <rmk@arm.linux.org.uk>
  26 
  27 Permission is hereby granted, free of charge, to any person obtaining a
  28 copy of this software and associated documentation files (the "Software"),
  29 to deal in the Software without restriction, including without limitation
  30 the rights to use, copy, modify, merge, publish, distribute, sub license,
  31 and/or sell copies of the Software, and to permit persons to whom the
  32 Software is furnished to do so, subject to the following conditions:
  33 
  34 The above copyright notice and this permission notice (including the
  35 next paragraph) shall be included in all copies or substantial portions
  36 of the Software.
  37 
  38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  40 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  41 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  42 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  43 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  44 DEALINGS IN THE SOFTWARE.
  45 */
  46 
  47 
  48 #define VARYING_COMPONENT_USE_UNUSED                            0x00000000
  49 #define VARYING_COMPONENT_USE_USED                              0x00000001
  50 #define VARYING_COMPONENT_USE_POINTCOORD_X                      0x00000002
  51 #define VARYING_COMPONENT_USE_POINTCOORD_Y                      0x00000003
  52 #define FE_DATA_TYPE_BYTE                                       0x00000000
  53 #define FE_DATA_TYPE_UNSIGNED_BYTE                              0x00000001
  54 #define FE_DATA_TYPE_SHORT                                      0x00000002
  55 #define FE_DATA_TYPE_UNSIGNED_SHORT                             0x00000003
  56 #define FE_DATA_TYPE_INT                                        0x00000004
  57 #define FE_DATA_TYPE_UNSIGNED_INT                               0x00000005
  58 #define FE_DATA_TYPE_FLOAT                                      0x00000008
  59 #define FE_DATA_TYPE_HALF_FLOAT                                 0x00000009
  60 #define FE_DATA_TYPE_FIXED                                      0x0000000b
  61 #define FE_DATA_TYPE_INT_10_10_10_2                             0x0000000c
  62 #define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2                    0x0000000d
  63 #define FE_DATA_TYPE_BYTE_I                                     0x0000000e
  64 #define FE_DATA_TYPE_SHORT_I                                    0x0000000f
  65 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK            0x000000ff
  66 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT           0
  67 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)               (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
  68 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK           0x00ff0000
  69 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT          16
  70 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x)              (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
  71 #define VIVS_FE                                                 0x00000000
  72 
  73 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)                      (0x00000600 + 0x4*(i0))
  74 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE                    0x00000004
  75 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN                      0x00000010
  76 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK                0x0000000f
  77 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT               0
  78 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x)                   (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
  79 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK              0x00000030
  80 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT             4
  81 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
  82 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE            0x00000080
  83 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK              0x00000700
  84 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT             8
  85 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
  86 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK                 0x00003000
  87 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT                12
  88 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
  89 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK           0x0000c000
  90 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT          14
  91 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF             0x00000000
  92 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON              0x00008000
  93 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK               0x00ff0000
  94 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT              16
  95 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)                  (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
  96 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK                 0xff000000
  97 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT                24
  98 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
  99 
 100 #define VIVS_FE_CMD_STREAM_BASE_ADDR                            0x00000640
 101 
 102 #define VIVS_FE_INDEX_STREAM_BASE_ADDR                          0x00000644
 103 
 104 #define VIVS_FE_INDEX_STREAM_CONTROL                            0x00000648
 105 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK                 0x00000003
 106 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT                0
 107 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR         0x00000000
 108 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT        0x00000001
 109 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT          0x00000002
 110 #define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART          0x00000100
 111 
 112 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR                         0x0000064c
 113 
 114 #define VIVS_FE_VERTEX_STREAM_CONTROL                           0x00000650
 115 
 116 #define VIVS_FE_COMMAND_ADDRESS                                 0x00000654
 117 
 118 #define VIVS_FE_COMMAND_CONTROL                                 0x00000658
 119 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK                  0x0000ffff
 120 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT                 0
 121 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)                     (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
 122 #define VIVS_FE_COMMAND_CONTROL_ENABLE                          0x00010000
 123 
 124 #define VIVS_FE_DMA_STATUS                                      0x0000065c
 125 
 126 #define VIVS_FE_DMA_DEBUG_STATE                                 0x00000660
 127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK                 0x0000001f
 128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT                0
 129 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE                  0x00000000
 130 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC                   0x00000001
 131 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0                  0x00000002
 132 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0                 0x00000003
 133 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1                  0x00000004
 134 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1                 0x00000005
 135 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR                 0x00000006
 136 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD                 0x00000007
 137 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL                0x00000008
 138 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL             0x00000009
 139 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA            0x0000000a
 140 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX               0x0000000b
 141 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW                  0x0000000c
 142 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0               0x0000000d
 143 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1               0x0000000e
 144 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0               0x0000000f
 145 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1               0x00000010
 146 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO              0x00000011
 147 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT                  0x00000012
 148 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK                  0x00000013
 149 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END                   0x00000014
 150 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL                 0x00000015
 151 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK             0x00000300
 152 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT            8
 153 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE              0x00000000
 154 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START             0x00000100
 155 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ               0x00000200
 156 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END               0x00000300
 157 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK           0x00000c00
 158 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT          10
 159 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE            0x00000000
 160 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID        0x00000400
 161 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID           0x00000800
 162 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK             0x00003000
 163 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT            12
 164 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE              0x00000000
 165 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX           0x00001000
 166 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL               0x00002000
 167 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK                 0x0000c000
 168 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT                14
 169 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE                  0x00000000
 170 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR                 0x00004000
 171 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC               0x00008000
 172 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK              0x00030000
 173 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT             16
 174 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE               0x00000000
 175 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE            0x00010000
 176 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS               0x00020000
 177 
 178 #define VIVS_FE_DMA_ADDRESS                                     0x00000664
 179 
 180 #define VIVS_FE_DMA_LOW                                         0x00000668
 181 
 182 #define VIVS_FE_DMA_HIGH                                        0x0000066c
 183 
 184 #define VIVS_FE_AUTO_FLUSH                                      0x00000670
 185 
 186 #define VIVS_FE_PRIMITIVE_RESTART_INDEX                         0x00000674
 187 
 188 #define VIVS_FE_UNK00678                                        0x00000678
 189 
 190 #define VIVS_FE_UNK0067C                                        0x0000067c
 191 
 192 #define VIVS_FE_VERTEX_STREAMS(i0)                             (0x00000000 + 0x4*(i0))
 193 #define VIVS_FE_VERTEX_STREAMS__ESIZE                           0x00000004
 194 #define VIVS_FE_VERTEX_STREAMS__LEN                             0x00000008
 195 
 196 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)                   (0x00000680 + 0x4*(i0))
 197 
 198 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)                     (0x000006a0 + 0x4*(i0))
 199 
 200 #define VIVS_FE_GENERIC_ATTRIB(i0)                             (0x00000000 + 0x4*(i0))
 201 #define VIVS_FE_GENERIC_ATTRIB__ESIZE                           0x00000004
 202 #define VIVS_FE_GENERIC_ATTRIB__LEN                             0x00000010
 203 
 204 #define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0)                    (0x000006c0 + 0x4*(i0))
 205 
 206 #define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0)                    (0x00000700 + 0x4*(i0))
 207 
 208 #define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0)                    (0x00000740 + 0x4*(i0))
 209 
 210 #define VIVS_FE_GENERIC_ATTRIB_SCALE(i0)                       (0x00000780 + 0x4*(i0))
 211 
 212 #define VIVS_FE_HALTI5_UNK007C4                                 0x000007c4
 213 
 214 #define VIVS_FE_HALTI5_UNK007D0(i0)                            (0x000007d0 + 0x4*(i0))
 215 #define VIVS_FE_HALTI5_UNK007D0__ESIZE                          0x00000004
 216 #define VIVS_FE_HALTI5_UNK007D0__LEN                            0x00000002
 217 
 218 #define VIVS_FE_HALTI5_UNK007D8                                 0x000007d8
 219 
 220 #define VIVS_FE_DESC_START                                      0x000007dc
 221 
 222 #define VIVS_FE_DESC_END                                        0x000007e0
 223 
 224 #define VIVS_FE_DESC_AVAIL                                      0x000007e4
 225 #define VIVS_FE_DESC_AVAIL_COUNT__MASK                          0x0000007f
 226 #define VIVS_FE_DESC_AVAIL_COUNT__SHIFT                         0
 227 #define VIVS_FE_DESC_AVAIL_COUNT(x)                             (((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)
 228 
 229 #define VIVS_FE_FENCE_WAIT_DATA_LOW                             0x000007e8
 230 
 231 #define VIVS_FE_FENCE_WAIT_DATA_HIGH                            0x000007f4
 232 
 233 #define VIVS_FE_ROBUSTNESS_UNK007F8                             0x000007f8
 234 
 235 #define VIVS_GL                                                 0x00000000
 236 
 237 #define VIVS_GL_PIPE_SELECT                                     0x00003800
 238 #define VIVS_GL_PIPE_SELECT_PIPE__MASK                          0x00000001
 239 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT                         0
 240 #define VIVS_GL_PIPE_SELECT_PIPE(x)                             (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
 241 
 242 #define VIVS_GL_EVENT                                           0x00003804
 243 #define VIVS_GL_EVENT_EVENT_ID__MASK                            0x0000001f
 244 #define VIVS_GL_EVENT_EVENT_ID__SHIFT                           0
 245 #define VIVS_GL_EVENT_EVENT_ID(x)                               (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
 246 #define VIVS_GL_EVENT_FROM_FE                                   0x00000020
 247 #define VIVS_GL_EVENT_FROM_PE                                   0x00000040
 248 #define VIVS_GL_EVENT_FROM_BLT                                  0x00000080
 249 #define VIVS_GL_EVENT_SOURCE__MASK                              0x00001f00
 250 #define VIVS_GL_EVENT_SOURCE__SHIFT                             8
 251 #define VIVS_GL_EVENT_SOURCE(x)                                 (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
 252 
 253 #define VIVS_GL_SEMAPHORE_TOKEN                                 0x00003808
 254 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK                      0x0000001f
 255 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT                     0
 256 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)                         (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
 257 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK                        0x00001f00
 258 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT                       8
 259 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x)                           (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
 260 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK                     0x30000000
 261 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT                    28
 262 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x)                        (((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)
 263 
 264 #define VIVS_GL_FLUSH_CACHE                                     0x0000380c
 265 #define VIVS_GL_FLUSH_CACHE_DEPTH                               0x00000001
 266 #define VIVS_GL_FLUSH_CACHE_COLOR                               0x00000002
 267 #define VIVS_GL_FLUSH_CACHE_TEXTURE                             0x00000004
 268 #define VIVS_GL_FLUSH_CACHE_PE2D                                0x00000008
 269 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS                           0x00000010
 270 #define VIVS_GL_FLUSH_CACHE_SHADER_L1                           0x00000020
 271 #define VIVS_GL_FLUSH_CACHE_SHADER_L2                           0x00000040
 272 #define VIVS_GL_FLUSH_CACHE_UNK10                               0x00000400
 273 #define VIVS_GL_FLUSH_CACHE_UNK11                               0x00000800
 274 #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12                    0x00001000
 275 #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13                    0x00002000
 276 
 277 #define VIVS_GL_FLUSH_MMU                                       0x00003810
 278 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU                           0x00000001
 279 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1                            0x00000002
 280 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2                            0x00000004
 281 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU                           0x00000008
 282 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4                            0x00000010
 283 
 284 #define VIVS_GL_VERTEX_ELEMENT_CONFIG                           0x00003814
 285 
 286 #define VIVS_GL_MULTI_SAMPLE_CONFIG                             0x00003818
 287 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK          0x00000003
 288 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT         0
 289 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE           0x00000000
 290 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X             0x00000001
 291 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X             0x00000002
 292 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK           0x00000008
 293 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK          0x000000f0
 294 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT         4
 295 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)             (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
 296 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK           0x00000100
 297 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK                 0x00007000
 298 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT                12
 299 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
 300 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK                  0x00008000
 301 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK                 0x00030000
 302 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT                16
 303 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
 304 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK                  0x00080000
 305 
 306 #define VIVS_GL_VARYING_TOTAL_COMPONENTS                        0x0000381c
 307 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK              0x000000ff
 308 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT             0
 309 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)                 (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
 310 
 311 #define VIVS_GL_VARYING_NUM_COMPONENTS                          0x00003820
 312 
 313 #define VIVS_GL_OCCLUSION_QUERY_ADDR                            0x00003824
 314 
 315 #define VIVS_GL_VARYING_COMPONENT_USE(i0)                      (0x00003828 + 0x4*(i0))
 316 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE                    0x00000004
 317 #define VIVS_GL_VARYING_COMPONENT_USE__LEN                      0x00000002
 318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK               0x00000003
 319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT              0
 320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
 321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK               0x0000000c
 322 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT              2
 323 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
 324 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK               0x00000030
 325 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT              4
 326 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
 327 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK               0x000000c0
 328 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT              6
 329 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
 330 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK               0x00000300
 331 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT              8
 332 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
 333 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK               0x00000c00
 334 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT              10
 335 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
 336 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK               0x00003000
 337 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT              12
 338 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
 339 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK               0x0000c000
 340 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT              14
 341 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
 342 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK               0x00030000
 343 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT              16
 344 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
 345 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK               0x000c0000
 346 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT              18
 347 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
 348 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK              0x00300000
 349 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT             20
 350 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
 351 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK              0x00c00000
 352 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT             22
 353 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
 354 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK              0x03000000
 355 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT             24
 356 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
 357 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK              0x0c000000
 358 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT             26
 359 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
 360 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK              0x30000000
 361 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT             28
 362 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
 363 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK              0xc0000000
 364 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT             30
 365 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
 366 
 367 #define VIVS_GL_UNK0382C                                        0x0000382c
 368 
 369 #define VIVS_GL_OCCLUSION_QUERY_CONTROL                         0x00003830
 370 
 371 #define VIVS_GL_UNK03834                                        0x00003834
 372 
 373 #define VIVS_GL_UNK03838                                        0x00003838
 374 
 375 #define VIVS_GL_API_MODE                                        0x0000384c
 376 #define VIVS_GL_API_MODE_OPENGL                                 0x00000000
 377 #define VIVS_GL_API_MODE_OPENVG                                 0x00000001
 378 #define VIVS_GL_API_MODE_OPENCL                                 0x00000002
 379 
 380 #define VIVS_GL_CONTEXT_POINTER                                 0x00003850
 381 
 382 #define VIVS_GL_UNK03854                                        0x00003854
 383 
 384 #define VIVS_GL_BUG_FIXES                                       0x00003860
 385 
 386 #define VIVS_GL_FENCE_OUT_ADDRESS                               0x00003868
 387 
 388 #define VIVS_GL_FENCE_OUT_DATA_LOW                              0x0000386c
 389 
 390 #define VIVS_GL_HALTI5_UNK03884                                 0x00003884
 391 
 392 #define VIVS_GL_HALTI5_SH_SPECIALS                              0x00003888
 393 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK           0x0000007f
 394 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT          0
 395 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x)              (((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
 396 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK           0x00007f00
 397 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT          8
 398 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x)              (((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
 399 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK                  0x007f0000
 400 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT                 16
 401 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x)                     (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
 402 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK                  0xff000000
 403 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT                 24
 404 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x)                     (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)
 405 
 406 #define VIVS_GL_GS_UNK0388C                                     0x0000388c
 407 
 408 #define VIVS_GL_FENCE_OUT_DATA_HIGH                             0x00003898
 409 
 410 #define VIVS_GL_SHADER_INDEX                                    0x0000389c
 411 
 412 #define VIVS_GL_GS_UNK038A0(i0)                                (0x000038a0 + 0x4*(i0))
 413 #define VIVS_GL_GS_UNK038A0__ESIZE                              0x00000004
 414 #define VIVS_GL_GS_UNK038A0__LEN                                0x00000008
 415 
 416 #define VIVS_GL_HALTI5_UNK038C0(i0)                            (0x000038c0 + 0x4*(i0))
 417 #define VIVS_GL_HALTI5_UNK038C0__ESIZE                          0x00000004
 418 #define VIVS_GL_HALTI5_UNK038C0__LEN                            0x00000010
 419 
 420 #define VIVS_GL_SECURITY_UNK3900                                0x00003900
 421 
 422 #define VIVS_GL_SECURITY_UNK3904                                0x00003904
 423 
 424 #define VIVS_GL_UNK03A00                                        0x00003a00
 425 
 426 #define VIVS_GL_UNK03A04                                        0x00003a04
 427 
 428 #define VIVS_GL_UNK03A08                                        0x00003a08
 429 
 430 #define VIVS_GL_UNK03A0C                                        0x00003a0c
 431 
 432 #define VIVS_GL_UNK03A10                                        0x00003a10
 433 
 434 #define VIVS_GL_STALL_TOKEN                                     0x00003c00
 435 #define VIVS_GL_STALL_TOKEN_FROM__MASK                          0x0000001f
 436 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT                         0
 437 #define VIVS_GL_STALL_TOKEN_FROM(x)                             (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
 438 #define VIVS_GL_STALL_TOKEN_TO__MASK                            0x00001f00
 439 #define VIVS_GL_STALL_TOKEN_TO__SHIFT                           8
 440 #define VIVS_GL_STALL_TOKEN_TO(x)                               (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
 441 #define VIVS_GL_STALL_TOKEN_FLIP0                               0x40000000
 442 #define VIVS_GL_STALL_TOKEN_FLIP1                               0x80000000
 443 
 444 #define VIVS_NFE                                                0x00000000
 445 
 446 #define VIVS_NFE_VERTEX_STREAMS(i0)                            (0x00000000 + 0x4*(i0))
 447 #define VIVS_NFE_VERTEX_STREAMS__ESIZE                          0x00000004
 448 #define VIVS_NFE_VERTEX_STREAMS__LEN                            0x00000010
 449 
 450 #define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0)                  (0x00014600 + 0x4*(i0))
 451 
 452 #define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0)                    (0x00014640 + 0x4*(i0))
 453 
 454 #define VIVS_NFE_VERTEX_STREAMS_UNK14680(i0)                   (0x00014680 + 0x4*(i0))
 455 
 456 #define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0)        (0x000146c0 + 0x4*(i0))
 457 
 458 #define VIVS_NFE_GENERIC_ATTRIB(i0)                            (0x00000000 + 0x4*(i0))
 459 #define VIVS_NFE_GENERIC_ATTRIB__ESIZE                          0x00000004
 460 #define VIVS_NFE_GENERIC_ATTRIB__LEN                            0x00000020
 461 
 462 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0)                    (0x00017800 + 0x4*(i0))
 463 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK              0x0000000f
 464 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT             0
 465 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x)                 (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
 466 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK            0x00000030
 467 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT           4
 468 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x)               (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
 469 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK            0x00000700
 470 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT           8
 471 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x)               (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
 472 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK               0x00003000
 473 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT              12
 474 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x)                  (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
 475 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK         0x0000c000
 476 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT        14
 477 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF           0x00000000
 478 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON            0x00008000
 479 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK             0x00ff0000
 480 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT            16
 481 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x)                (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)
 482 
 483 #define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0)                   (0x00017880 + 0x4*(i0))
 484 
 485 #define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0)                   (0x00017900 + 0x4*(i0))
 486 
 487 #define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0)                   (0x00017980 + 0x4*(i0))
 488 
 489 #define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0)                      (0x00017a00 + 0x4*(i0))
 490 
 491 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0)                    (0x00017a80 + 0x4*(i0))
 492 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK               0x000000ff
 493 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT              0
 494 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x)                  (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
 495 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE          0x00000800
 496 
 497 #define VIVS_DUMMY                                              0x00000000
 498 
 499 #define VIVS_DUMMY_DUMMY                                        0x0003fffc
 500 
 501 
 502 #endif /* STATE_XML */

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