root/drivers/gpu/drm/vc4/vc4_packet.h

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   1 /*
   2  * Copyright © 2014 Broadcom
   3  *
   4  * Permission is hereby granted, free of charge, to any person obtaining a
   5  * copy of this software and associated documentation files (the "Software"),
   6  * to deal in the Software without restriction, including without limitation
   7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8  * and/or sell copies of the Software, and to permit persons to whom the
   9  * Software is furnished to do so, subject to the following conditions:
  10  *
  11  * The above copyright notice and this permission notice (including the next
  12  * paragraph) shall be included in all copies or substantial portions of the
  13  * Software.
  14  *
  15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21  * IN THE SOFTWARE.
  22  */
  23 
  24 #ifndef VC4_PACKET_H
  25 #define VC4_PACKET_H
  26 
  27 #include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
  28 
  29 enum vc4_packet {
  30         VC4_PACKET_HALT = 0,
  31         VC4_PACKET_NOP = 1,
  32 
  33         VC4_PACKET_FLUSH = 4,
  34         VC4_PACKET_FLUSH_ALL = 5,
  35         VC4_PACKET_START_TILE_BINNING = 6,
  36         VC4_PACKET_INCREMENT_SEMAPHORE = 7,
  37         VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
  38 
  39         VC4_PACKET_BRANCH = 16,
  40         VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
  41 
  42         VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
  43         VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
  44         VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
  45         VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
  46         VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
  47         VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
  48 
  49         VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
  50         VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
  51 
  52         VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
  53         VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
  54 
  55         VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
  56 
  57         VC4_PACKET_GL_SHADER_STATE = 64,
  58         VC4_PACKET_NV_SHADER_STATE = 65,
  59         VC4_PACKET_VG_SHADER_STATE = 66,
  60 
  61         VC4_PACKET_CONFIGURATION_BITS = 96,
  62         VC4_PACKET_FLAT_SHADE_FLAGS = 97,
  63         VC4_PACKET_POINT_SIZE = 98,
  64         VC4_PACKET_LINE_WIDTH = 99,
  65         VC4_PACKET_RHT_X_BOUNDARY = 100,
  66         VC4_PACKET_DEPTH_OFFSET = 101,
  67         VC4_PACKET_CLIP_WINDOW = 102,
  68         VC4_PACKET_VIEWPORT_OFFSET = 103,
  69         VC4_PACKET_Z_CLIPPING = 104,
  70         VC4_PACKET_CLIPPER_XY_SCALING = 105,
  71         VC4_PACKET_CLIPPER_Z_SCALING = 106,
  72 
  73         VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
  74         VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
  75         VC4_PACKET_CLEAR_COLORS = 114,
  76         VC4_PACKET_TILE_COORDINATES = 115,
  77 
  78         /* Not an actual hardware packet -- this is what we use to put
  79          * references to GEM bos in the command stream, since we need the u32
  80          * int the actual address packet in order to store the offset from the
  81          * start of the BO.
  82          */
  83         VC4_PACKET_GEM_HANDLES = 254,
  84 } __attribute__ ((__packed__));
  85 
  86 #define VC4_PACKET_HALT_SIZE                                            1
  87 #define VC4_PACKET_NOP_SIZE                                             1
  88 #define VC4_PACKET_FLUSH_SIZE                                           1
  89 #define VC4_PACKET_FLUSH_ALL_SIZE                                       1
  90 #define VC4_PACKET_START_TILE_BINNING_SIZE                              1
  91 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE                             1
  92 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE                               1
  93 #define VC4_PACKET_BRANCH_SIZE                                          5
  94 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE                              5
  95 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE                            1
  96 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE                    1
  97 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE                      5
  98 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE                       5
  99 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE                       7
 100 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE                        7
 101 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE                            14
 102 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE                              10
 103 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE                            1
 104 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE                    1
 105 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE                           2
 106 #define VC4_PACKET_GL_SHADER_STATE_SIZE                                 5
 107 #define VC4_PACKET_NV_SHADER_STATE_SIZE                                 5
 108 #define VC4_PACKET_VG_SHADER_STATE_SIZE                                 5
 109 #define VC4_PACKET_CONFIGURATION_BITS_SIZE                              4
 110 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE                                5
 111 #define VC4_PACKET_POINT_SIZE_SIZE                                      5
 112 #define VC4_PACKET_LINE_WIDTH_SIZE                                      5
 113 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE                                  3
 114 #define VC4_PACKET_DEPTH_OFFSET_SIZE                                    5
 115 #define VC4_PACKET_CLIP_WINDOW_SIZE                                     9
 116 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE                                 5
 117 #define VC4_PACKET_Z_CLIPPING_SIZE                                      9
 118 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE                              9
 119 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE                               9
 120 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE                        16
 121 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE                      11
 122 #define VC4_PACKET_CLEAR_COLORS_SIZE                                    14
 123 #define VC4_PACKET_TILE_COORDINATES_SIZE                                3
 124 #define VC4_PACKET_GEM_HANDLES_SIZE                                     9
 125 
 126 /* Number of multisamples supported. */
 127 #define VC4_MAX_SAMPLES                                                 4
 128 /* Size of a full resolution color or Z tile buffer load/store. */
 129 #define VC4_TILE_BUFFER_SIZE                    (64 * 64 * 4)
 130 
 131 /** @{
 132  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 133  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
 134 */
 135 #define VC4_TILING_FORMAT_LINEAR    0
 136 #define VC4_TILING_FORMAT_T         1
 137 #define VC4_TILING_FORMAT_LT        2
 138 /** @} */
 139 
 140 /** @{
 141  *
 142  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
 143  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
 144  */
 145 #define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
 146 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
 147 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
 148 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
 149 
 150 /** @{
 151  *
 152  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
 153  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
 154  */
 155 #define VC4_LOADSTORE_FULL_RES_EOF                     BIT(3)
 156 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       BIT(2)
 157 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              BIT(1)
 158 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           BIT(0)
 159 
 160 /** @{
 161  *
 162  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 163  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
 164  */
 165 
 166 #define VC4_LOADSTORE_TILE_BUFFER_EOF                  BIT(3)
 167 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
 168 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      BIT(1)
 169 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   BIT(0)
 170 
 171 /** @} */
 172 
 173 /** @{
 174  *
 175  * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 176  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
 177  */
 178 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
 179 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     BIT(14)
 180 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  BIT(13)
 181 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         BIT(12)
 182 
 183 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
 184 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
 185 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
 186 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
 187 #define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
 188 /** @} */
 189 
 190 /** @{
 191  *
 192  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
 193  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
 194  */
 195 #define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
 196 #define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
 197 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
 198 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
 199 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
 200 
 201 /** The values of the field are VC4_TILING_FORMAT_* */
 202 #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
 203 #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
 204 
 205 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
 206 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
 207 #define VC4_LOADSTORE_TILE_BUFFER_NONE             0
 208 #define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
 209 #define VC4_LOADSTORE_TILE_BUFFER_ZS               2
 210 #define VC4_LOADSTORE_TILE_BUFFER_Z                3
 211 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
 212 #define VC4_LOADSTORE_TILE_BUFFER_FULL             5
 213 /** @} */
 214 
 215 #define VC4_INDEX_BUFFER_U8                        (0 << 4)
 216 #define VC4_INDEX_BUFFER_U16                       (1 << 4)
 217 
 218 /* This flag is only present in NV shader state. */
 219 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         BIT(3)
 220 #define VC4_SHADER_FLAG_ENABLE_CLIPPING            BIT(2)
 221 #define VC4_SHADER_FLAG_VS_POINT_SIZE              BIT(1)
 222 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           BIT(0)
 223 
 224 /** @{ byte 2 of config bits. */
 225 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             BIT(1)
 226 #define VC4_CONFIG_BITS_EARLY_Z                    BIT(0)
 227 /** @} */
 228 
 229 /** @{ byte 1 of config bits. */
 230 #define VC4_CONFIG_BITS_Z_UPDATE                   BIT(7)
 231 /** same values in this 3-bit field as PIPE_FUNC_* */
 232 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
 233 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        BIT(3)
 234 
 235 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
 236 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
 237 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
 238 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
 239 
 240 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       BIT(0)
 241 /** @} */
 242 
 243 /** @{ byte 0 of config bits. */
 244 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
 245 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
 246 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
 247 
 248 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        BIT(4)
 249 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        BIT(3)
 250 #define VC4_CONFIG_BITS_CW_PRIMITIVES              BIT(2)
 251 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           BIT(1)
 252 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          BIT(0)
 253 /** @} */
 254 
 255 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
 256 #define VC4_BIN_CONFIG_DB_NON_MS                   BIT(7)
 257 
 258 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
 259 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
 260 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
 261 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
 262 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
 263 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
 264 
 265 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
 266 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
 267 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
 268 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
 269 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
 270 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
 271 
 272 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              BIT(2)
 273 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           BIT(1)
 274 #define VC4_BIN_CONFIG_MS_MODE_4X                  BIT(0)
 275 /** @} */
 276 
 277 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
 278 #define VC4_RENDER_CONFIG_DB_NON_MS                BIT(12)
 279 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
 280 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      BIT(10)
 281 #define VC4_RENDER_CONFIG_COVERAGE_MODE            BIT(9)
 282 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           BIT(8)
 283 
 284 /** The values of the field are VC4_TILING_FORMAT_* */
 285 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
 286 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
 287 
 288 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
 289 #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
 290 #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
 291 
 292 #define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
 293 #define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
 294 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
 295 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
 296 #define VC4_RENDER_CONFIG_FORMAT_BGR565            2
 297 
 298 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        BIT(1)
 299 #define VC4_RENDER_CONFIG_MS_MODE_4X               BIT(0)
 300 
 301 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
 302 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
 303 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
 304 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
 305 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
 306 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
 307 
 308 enum vc4_texture_data_type {
 309         VC4_TEXTURE_TYPE_RGBA8888 = 0,
 310         VC4_TEXTURE_TYPE_RGBX8888 = 1,
 311         VC4_TEXTURE_TYPE_RGBA4444 = 2,
 312         VC4_TEXTURE_TYPE_RGBA5551 = 3,
 313         VC4_TEXTURE_TYPE_RGB565 = 4,
 314         VC4_TEXTURE_TYPE_LUMINANCE = 5,
 315         VC4_TEXTURE_TYPE_ALPHA = 6,
 316         VC4_TEXTURE_TYPE_LUMALPHA = 7,
 317         VC4_TEXTURE_TYPE_ETC1 = 8,
 318         VC4_TEXTURE_TYPE_S16F = 9,
 319         VC4_TEXTURE_TYPE_S8 = 10,
 320         VC4_TEXTURE_TYPE_S16 = 11,
 321         VC4_TEXTURE_TYPE_BW1 = 12,
 322         VC4_TEXTURE_TYPE_A4 = 13,
 323         VC4_TEXTURE_TYPE_A1 = 14,
 324         VC4_TEXTURE_TYPE_RGBA64 = 15,
 325         VC4_TEXTURE_TYPE_RGBA32R = 16,
 326         VC4_TEXTURE_TYPE_YUV422R = 17,
 327 };
 328 
 329 #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
 330 #define VC4_TEX_P0_OFFSET_SHIFT                    12
 331 #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
 332 #define VC4_TEX_P0_CSWIZ_SHIFT                     10
 333 #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
 334 #define VC4_TEX_P0_CMMODE_SHIFT                    9
 335 #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
 336 #define VC4_TEX_P0_FLIPY_SHIFT                     8
 337 #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
 338 #define VC4_TEX_P0_TYPE_SHIFT                      4
 339 #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
 340 #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
 341 
 342 #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
 343 #define VC4_TEX_P1_TYPE4_SHIFT                     31
 344 #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
 345 #define VC4_TEX_P1_HEIGHT_SHIFT                    20
 346 #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
 347 #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
 348 #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
 349 #define VC4_TEX_P1_WIDTH_SHIFT                     8
 350 
 351 #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
 352 #define VC4_TEX_P1_MAGFILT_SHIFT                   7
 353 # define VC4_TEX_P1_MAGFILT_LINEAR                 0
 354 # define VC4_TEX_P1_MAGFILT_NEAREST                1
 355 
 356 #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
 357 #define VC4_TEX_P1_MINFILT_SHIFT                   4
 358 # define VC4_TEX_P1_MINFILT_LINEAR                 0
 359 # define VC4_TEX_P1_MINFILT_NEAREST                1
 360 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
 361 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
 362 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
 363 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
 364 
 365 #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
 366 #define VC4_TEX_P1_WRAP_T_SHIFT                    2
 367 #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
 368 #define VC4_TEX_P1_WRAP_S_SHIFT                    0
 369 # define VC4_TEX_P1_WRAP_REPEAT                    0
 370 # define VC4_TEX_P1_WRAP_CLAMP                     1
 371 # define VC4_TEX_P1_WRAP_MIRROR                    2
 372 # define VC4_TEX_P1_WRAP_BORDER                    3
 373 
 374 #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
 375 #define VC4_TEX_P2_PTYPE_SHIFT                     30
 376 # define VC4_TEX_P2_PTYPE_IGNORED                  0
 377 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
 378 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
 379 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
 380 
 381 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
 382 #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
 383 #define VC4_TEX_P2_CMST_SHIFT                      12
 384 #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
 385 #define VC4_TEX_P2_BSLOD_SHIFT                     0
 386 
 387 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
 388 #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
 389 #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
 390 #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
 391 #define VC4_TEX_P2_CWIDTH_SHIFT                    0
 392 
 393 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
 394 #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
 395 #define VC4_TEX_P2_CYOFF_SHIFT                     12
 396 #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
 397 #define VC4_TEX_P2_CXOFF_SHIFT                     0
 398 
 399 #endif /* VC4_PACKET_H */

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