root/drivers/gpu/drm/vc4/vc4_gem.c

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DEFINITIONS

This source file includes following definitions.
  1. vc4_queue_hangcheck
  2. vc4_free_hang_state
  3. vc4_get_hang_state_ioctl
  4. vc4_save_hang_state
  5. vc4_reset
  6. vc4_reset_work
  7. vc4_hangcheck_elapsed
  8. submit_cl
  9. vc4_wait_for_seqno
  10. vc4_flush_caches
  11. vc4_flush_texture_caches
  12. vc4_submit_next_bin_job
  13. vc4_submit_next_render_job
  14. vc4_move_job_to_render
  15. vc4_update_bo_seqnos
  16. vc4_unlock_bo_reservations
  17. vc4_lock_bo_reservations
  18. vc4_queue_submit
  19. vc4_cl_lookup_bos
  20. vc4_get_bcl
  21. vc4_complete_exec
  22. vc4_job_handle_completed
  23. vc4_seqno_cb_work
  24. vc4_queue_seqno_cb
  25. vc4_job_done_work
  26. vc4_wait_for_seqno_ioctl_helper
  27. vc4_wait_seqno_ioctl
  28. vc4_wait_bo_ioctl
  29. vc4_submit_cl_ioctl
  30. vc4_gem_init
  31. vc4_gem_destroy
  32. vc4_gem_madvise_ioctl

   1 /*
   2  * Copyright © 2014 Broadcom
   3  *
   4  * Permission is hereby granted, free of charge, to any person obtaining a
   5  * copy of this software and associated documentation files (the "Software"),
   6  * to deal in the Software without restriction, including without limitation
   7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8  * and/or sell copies of the Software, and to permit persons to whom the
   9  * Software is furnished to do so, subject to the following conditions:
  10  *
  11  * The above copyright notice and this permission notice (including the next
  12  * paragraph) shall be included in all copies or substantial portions of the
  13  * Software.
  14  *
  15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21  * IN THE SOFTWARE.
  22  */
  23 
  24 #include <linux/module.h>
  25 #include <linux/platform_device.h>
  26 #include <linux/pm_runtime.h>
  27 #include <linux/device.h>
  28 #include <linux/io.h>
  29 #include <linux/sched/signal.h>
  30 #include <linux/dma-fence-array.h>
  31 
  32 #include <drm/drm_syncobj.h>
  33 
  34 #include "uapi/drm/vc4_drm.h"
  35 #include "vc4_drv.h"
  36 #include "vc4_regs.h"
  37 #include "vc4_trace.h"
  38 
  39 static void
  40 vc4_queue_hangcheck(struct drm_device *dev)
  41 {
  42         struct vc4_dev *vc4 = to_vc4_dev(dev);
  43 
  44         mod_timer(&vc4->hangcheck.timer,
  45                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  46 }
  47 
  48 struct vc4_hang_state {
  49         struct drm_vc4_get_hang_state user_state;
  50 
  51         u32 bo_count;
  52         struct drm_gem_object **bo;
  53 };
  54 
  55 static void
  56 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  57 {
  58         unsigned int i;
  59 
  60         for (i = 0; i < state->user_state.bo_count; i++)
  61                 drm_gem_object_put_unlocked(state->bo[i]);
  62 
  63         kfree(state);
  64 }
  65 
  66 int
  67 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  68                          struct drm_file *file_priv)
  69 {
  70         struct drm_vc4_get_hang_state *get_state = data;
  71         struct drm_vc4_get_hang_state_bo *bo_state;
  72         struct vc4_hang_state *kernel_state;
  73         struct drm_vc4_get_hang_state *state;
  74         struct vc4_dev *vc4 = to_vc4_dev(dev);
  75         unsigned long irqflags;
  76         u32 i;
  77         int ret = 0;
  78 
  79         if (!vc4->v3d) {
  80                 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
  81                 return -ENODEV;
  82         }
  83 
  84         spin_lock_irqsave(&vc4->job_lock, irqflags);
  85         kernel_state = vc4->hang_state;
  86         if (!kernel_state) {
  87                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  88                 return -ENOENT;
  89         }
  90         state = &kernel_state->user_state;
  91 
  92         /* If the user's array isn't big enough, just return the
  93          * required array size.
  94          */
  95         if (get_state->bo_count < state->bo_count) {
  96                 get_state->bo_count = state->bo_count;
  97                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  98                 return 0;
  99         }
 100 
 101         vc4->hang_state = NULL;
 102         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 103 
 104         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
 105         state->bo = get_state->bo;
 106         memcpy(get_state, state, sizeof(*state));
 107 
 108         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 109         if (!bo_state) {
 110                 ret = -ENOMEM;
 111                 goto err_free;
 112         }
 113 
 114         for (i = 0; i < state->bo_count; i++) {
 115                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 116                 u32 handle;
 117 
 118                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 119                                             &handle);
 120 
 121                 if (ret) {
 122                         state->bo_count = i;
 123                         goto err_delete_handle;
 124                 }
 125                 bo_state[i].handle = handle;
 126                 bo_state[i].paddr = vc4_bo->base.paddr;
 127                 bo_state[i].size = vc4_bo->base.base.size;
 128         }
 129 
 130         if (copy_to_user(u64_to_user_ptr(get_state->bo),
 131                          bo_state,
 132                          state->bo_count * sizeof(*bo_state)))
 133                 ret = -EFAULT;
 134 
 135 err_delete_handle:
 136         if (ret) {
 137                 for (i = 0; i < state->bo_count; i++)
 138                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
 139         }
 140 
 141 err_free:
 142         vc4_free_hang_state(dev, kernel_state);
 143         kfree(bo_state);
 144 
 145         return ret;
 146 }
 147 
 148 static void
 149 vc4_save_hang_state(struct drm_device *dev)
 150 {
 151         struct vc4_dev *vc4 = to_vc4_dev(dev);
 152         struct drm_vc4_get_hang_state *state;
 153         struct vc4_hang_state *kernel_state;
 154         struct vc4_exec_info *exec[2];
 155         struct vc4_bo *bo;
 156         unsigned long irqflags;
 157         unsigned int i, j, k, unref_list_count;
 158 
 159         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 160         if (!kernel_state)
 161                 return;
 162 
 163         state = &kernel_state->user_state;
 164 
 165         spin_lock_irqsave(&vc4->job_lock, irqflags);
 166         exec[0] = vc4_first_bin_job(vc4);
 167         exec[1] = vc4_first_render_job(vc4);
 168         if (!exec[0] && !exec[1]) {
 169                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 170                 return;
 171         }
 172 
 173         /* Get the bos from both binner and renderer into hang state. */
 174         state->bo_count = 0;
 175         for (i = 0; i < 2; i++) {
 176                 if (!exec[i])
 177                         continue;
 178 
 179                 unref_list_count = 0;
 180                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 181                         unref_list_count++;
 182                 state->bo_count += exec[i]->bo_count + unref_list_count;
 183         }
 184 
 185         kernel_state->bo = kcalloc(state->bo_count,
 186                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
 187 
 188         if (!kernel_state->bo) {
 189                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 190                 return;
 191         }
 192 
 193         k = 0;
 194         for (i = 0; i < 2; i++) {
 195                 if (!exec[i])
 196                         continue;
 197 
 198                 for (j = 0; j < exec[i]->bo_count; j++) {
 199                         bo = to_vc4_bo(&exec[i]->bo[j]->base);
 200 
 201                         /* Retain BOs just in case they were marked purgeable.
 202                          * This prevents the BO from being purged before
 203                          * someone had a chance to dump the hang state.
 204                          */
 205                         WARN_ON(!refcount_read(&bo->usecnt));
 206                         refcount_inc(&bo->usecnt);
 207                         drm_gem_object_get(&exec[i]->bo[j]->base);
 208                         kernel_state->bo[k++] = &exec[i]->bo[j]->base;
 209                 }
 210 
 211                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 212                         /* No need to retain BOs coming from the ->unref_list
 213                          * because they are naturally unpurgeable.
 214                          */
 215                         drm_gem_object_get(&bo->base.base);
 216                         kernel_state->bo[k++] = &bo->base.base;
 217                 }
 218         }
 219 
 220         WARN_ON_ONCE(k != state->bo_count);
 221 
 222         if (exec[0])
 223                 state->start_bin = exec[0]->ct0ca;
 224         if (exec[1])
 225                 state->start_render = exec[1]->ct1ca;
 226 
 227         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 228 
 229         state->ct0ca = V3D_READ(V3D_CTNCA(0));
 230         state->ct0ea = V3D_READ(V3D_CTNEA(0));
 231 
 232         state->ct1ca = V3D_READ(V3D_CTNCA(1));
 233         state->ct1ea = V3D_READ(V3D_CTNEA(1));
 234 
 235         state->ct0cs = V3D_READ(V3D_CTNCS(0));
 236         state->ct1cs = V3D_READ(V3D_CTNCS(1));
 237 
 238         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 239         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 240 
 241         state->bpca = V3D_READ(V3D_BPCA);
 242         state->bpcs = V3D_READ(V3D_BPCS);
 243         state->bpoa = V3D_READ(V3D_BPOA);
 244         state->bpos = V3D_READ(V3D_BPOS);
 245 
 246         state->vpmbase = V3D_READ(V3D_VPMBASE);
 247 
 248         state->dbge = V3D_READ(V3D_DBGE);
 249         state->fdbgo = V3D_READ(V3D_FDBGO);
 250         state->fdbgb = V3D_READ(V3D_FDBGB);
 251         state->fdbgr = V3D_READ(V3D_FDBGR);
 252         state->fdbgs = V3D_READ(V3D_FDBGS);
 253         state->errstat = V3D_READ(V3D_ERRSTAT);
 254 
 255         /* We need to turn purgeable BOs into unpurgeable ones so that
 256          * userspace has a chance to dump the hang state before the kernel
 257          * decides to purge those BOs.
 258          * Note that BO consistency at dump time cannot be guaranteed. For
 259          * example, if the owner of these BOs decides to re-use them or mark
 260          * them purgeable again there's nothing we can do to prevent it.
 261          */
 262         for (i = 0; i < kernel_state->user_state.bo_count; i++) {
 263                 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
 264 
 265                 if (bo->madv == __VC4_MADV_NOTSUPP)
 266                         continue;
 267 
 268                 mutex_lock(&bo->madv_lock);
 269                 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
 270                         bo->madv = VC4_MADV_WILLNEED;
 271                 refcount_dec(&bo->usecnt);
 272                 mutex_unlock(&bo->madv_lock);
 273         }
 274 
 275         spin_lock_irqsave(&vc4->job_lock, irqflags);
 276         if (vc4->hang_state) {
 277                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 278                 vc4_free_hang_state(dev, kernel_state);
 279         } else {
 280                 vc4->hang_state = kernel_state;
 281                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 282         }
 283 }
 284 
 285 static void
 286 vc4_reset(struct drm_device *dev)
 287 {
 288         struct vc4_dev *vc4 = to_vc4_dev(dev);
 289 
 290         DRM_INFO("Resetting GPU.\n");
 291 
 292         mutex_lock(&vc4->power_lock);
 293         if (vc4->power_refcount) {
 294                 /* Power the device off and back on the by dropping the
 295                  * reference on runtime PM.
 296                  */
 297                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 298                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 299         }
 300         mutex_unlock(&vc4->power_lock);
 301 
 302         vc4_irq_reset(dev);
 303 
 304         /* Rearm the hangcheck -- another job might have been waiting
 305          * for our hung one to get kicked off, and vc4_irq_reset()
 306          * would have started it.
 307          */
 308         vc4_queue_hangcheck(dev);
 309 }
 310 
 311 static void
 312 vc4_reset_work(struct work_struct *work)
 313 {
 314         struct vc4_dev *vc4 =
 315                 container_of(work, struct vc4_dev, hangcheck.reset_work);
 316 
 317         vc4_save_hang_state(vc4->dev);
 318 
 319         vc4_reset(vc4->dev);
 320 }
 321 
 322 static void
 323 vc4_hangcheck_elapsed(struct timer_list *t)
 324 {
 325         struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
 326         struct drm_device *dev = vc4->dev;
 327         uint32_t ct0ca, ct1ca;
 328         unsigned long irqflags;
 329         struct vc4_exec_info *bin_exec, *render_exec;
 330 
 331         spin_lock_irqsave(&vc4->job_lock, irqflags);
 332 
 333         bin_exec = vc4_first_bin_job(vc4);
 334         render_exec = vc4_first_render_job(vc4);
 335 
 336         /* If idle, we can stop watching for hangs. */
 337         if (!bin_exec && !render_exec) {
 338                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 339                 return;
 340         }
 341 
 342         ct0ca = V3D_READ(V3D_CTNCA(0));
 343         ct1ca = V3D_READ(V3D_CTNCA(1));
 344 
 345         /* If we've made any progress in execution, rearm the timer
 346          * and wait.
 347          */
 348         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 349             (render_exec && ct1ca != render_exec->last_ct1ca)) {
 350                 if (bin_exec)
 351                         bin_exec->last_ct0ca = ct0ca;
 352                 if (render_exec)
 353                         render_exec->last_ct1ca = ct1ca;
 354                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 355                 vc4_queue_hangcheck(dev);
 356                 return;
 357         }
 358 
 359         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 360 
 361         /* We've gone too long with no progress, reset.  This has to
 362          * be done from a work struct, since resetting can sleep and
 363          * this timer hook isn't allowed to.
 364          */
 365         schedule_work(&vc4->hangcheck.reset_work);
 366 }
 367 
 368 static void
 369 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 370 {
 371         struct vc4_dev *vc4 = to_vc4_dev(dev);
 372 
 373         /* Set the current and end address of the control list.
 374          * Writing the end register is what starts the job.
 375          */
 376         V3D_WRITE(V3D_CTNCA(thread), start);
 377         V3D_WRITE(V3D_CTNEA(thread), end);
 378 }
 379 
 380 int
 381 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 382                    bool interruptible)
 383 {
 384         struct vc4_dev *vc4 = to_vc4_dev(dev);
 385         int ret = 0;
 386         unsigned long timeout_expire;
 387         DEFINE_WAIT(wait);
 388 
 389         if (vc4->finished_seqno >= seqno)
 390                 return 0;
 391 
 392         if (timeout_ns == 0)
 393                 return -ETIME;
 394 
 395         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 396 
 397         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 398         for (;;) {
 399                 prepare_to_wait(&vc4->job_wait_queue, &wait,
 400                                 interruptible ? TASK_INTERRUPTIBLE :
 401                                 TASK_UNINTERRUPTIBLE);
 402 
 403                 if (interruptible && signal_pending(current)) {
 404                         ret = -ERESTARTSYS;
 405                         break;
 406                 }
 407 
 408                 if (vc4->finished_seqno >= seqno)
 409                         break;
 410 
 411                 if (timeout_ns != ~0ull) {
 412                         if (time_after_eq(jiffies, timeout_expire)) {
 413                                 ret = -ETIME;
 414                                 break;
 415                         }
 416                         schedule_timeout(timeout_expire - jiffies);
 417                 } else {
 418                         schedule();
 419                 }
 420         }
 421 
 422         finish_wait(&vc4->job_wait_queue, &wait);
 423         trace_vc4_wait_for_seqno_end(dev, seqno);
 424 
 425         return ret;
 426 }
 427 
 428 static void
 429 vc4_flush_caches(struct drm_device *dev)
 430 {
 431         struct vc4_dev *vc4 = to_vc4_dev(dev);
 432 
 433         /* Flush the GPU L2 caches.  These caches sit on top of system
 434          * L3 (the 128kb or so shared with the CPU), and are
 435          * non-allocating in the L3.
 436          */
 437         V3D_WRITE(V3D_L2CACTL,
 438                   V3D_L2CACTL_L2CCLR);
 439 
 440         V3D_WRITE(V3D_SLCACTL,
 441                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 442                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 443                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 444                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 445 }
 446 
 447 static void
 448 vc4_flush_texture_caches(struct drm_device *dev)
 449 {
 450         struct vc4_dev *vc4 = to_vc4_dev(dev);
 451 
 452         V3D_WRITE(V3D_L2CACTL,
 453                   V3D_L2CACTL_L2CCLR);
 454 
 455         V3D_WRITE(V3D_SLCACTL,
 456                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 457                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
 458 }
 459 
 460 /* Sets the registers for the next job to be actually be executed in
 461  * the hardware.
 462  *
 463  * The job_lock should be held during this.
 464  */
 465 void
 466 vc4_submit_next_bin_job(struct drm_device *dev)
 467 {
 468         struct vc4_dev *vc4 = to_vc4_dev(dev);
 469         struct vc4_exec_info *exec;
 470 
 471 again:
 472         exec = vc4_first_bin_job(vc4);
 473         if (!exec)
 474                 return;
 475 
 476         vc4_flush_caches(dev);
 477 
 478         /* Only start the perfmon if it was not already started by a previous
 479          * job.
 480          */
 481         if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
 482                 vc4_perfmon_start(vc4, exec->perfmon);
 483 
 484         /* Either put the job in the binner if it uses the binner, or
 485          * immediately move it to the to-be-rendered queue.
 486          */
 487         if (exec->ct0ca != exec->ct0ea) {
 488                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 489         } else {
 490                 struct vc4_exec_info *next;
 491 
 492                 vc4_move_job_to_render(dev, exec);
 493                 next = vc4_first_bin_job(vc4);
 494 
 495                 /* We can't start the next bin job if the previous job had a
 496                  * different perfmon instance attached to it. The same goes
 497                  * if one of them had a perfmon attached to it and the other
 498                  * one doesn't.
 499                  */
 500                 if (next && next->perfmon == exec->perfmon)
 501                         goto again;
 502         }
 503 }
 504 
 505 void
 506 vc4_submit_next_render_job(struct drm_device *dev)
 507 {
 508         struct vc4_dev *vc4 = to_vc4_dev(dev);
 509         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 510 
 511         if (!exec)
 512                 return;
 513 
 514         /* A previous RCL may have written to one of our textures, and
 515          * our full cache flush at bin time may have occurred before
 516          * that RCL completed.  Flush the texture cache now, but not
 517          * the instructions or uniforms (since we don't write those
 518          * from an RCL).
 519          */
 520         vc4_flush_texture_caches(dev);
 521 
 522         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 523 }
 524 
 525 void
 526 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 527 {
 528         struct vc4_dev *vc4 = to_vc4_dev(dev);
 529         bool was_empty = list_empty(&vc4->render_job_list);
 530 
 531         list_move_tail(&exec->head, &vc4->render_job_list);
 532         if (was_empty)
 533                 vc4_submit_next_render_job(dev);
 534 }
 535 
 536 static void
 537 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 538 {
 539         struct vc4_bo *bo;
 540         unsigned i;
 541 
 542         for (i = 0; i < exec->bo_count; i++) {
 543                 bo = to_vc4_bo(&exec->bo[i]->base);
 544                 bo->seqno = seqno;
 545 
 546                 dma_resv_add_shared_fence(bo->base.base.resv, exec->fence);
 547         }
 548 
 549         list_for_each_entry(bo, &exec->unref_list, unref_head) {
 550                 bo->seqno = seqno;
 551         }
 552 
 553         for (i = 0; i < exec->rcl_write_bo_count; i++) {
 554                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 555                 bo->write_seqno = seqno;
 556 
 557                 dma_resv_add_excl_fence(bo->base.base.resv, exec->fence);
 558         }
 559 }
 560 
 561 static void
 562 vc4_unlock_bo_reservations(struct drm_device *dev,
 563                            struct vc4_exec_info *exec,
 564                            struct ww_acquire_ctx *acquire_ctx)
 565 {
 566         int i;
 567 
 568         for (i = 0; i < exec->bo_count; i++) {
 569                 struct drm_gem_object *bo = &exec->bo[i]->base;
 570 
 571                 ww_mutex_unlock(&bo->resv->lock);
 572         }
 573 
 574         ww_acquire_fini(acquire_ctx);
 575 }
 576 
 577 /* Takes the reservation lock on all the BOs being referenced, so that
 578  * at queue submit time we can update the reservations.
 579  *
 580  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 581  * (all of which are on exec->unref_list).  They're entirely private
 582  * to vc4, so we don't attach dma-buf fences to them.
 583  */
 584 static int
 585 vc4_lock_bo_reservations(struct drm_device *dev,
 586                          struct vc4_exec_info *exec,
 587                          struct ww_acquire_ctx *acquire_ctx)
 588 {
 589         int contended_lock = -1;
 590         int i, ret;
 591         struct drm_gem_object *bo;
 592 
 593         ww_acquire_init(acquire_ctx, &reservation_ww_class);
 594 
 595 retry:
 596         if (contended_lock != -1) {
 597                 bo = &exec->bo[contended_lock]->base;
 598                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
 599                                                        acquire_ctx);
 600                 if (ret) {
 601                         ww_acquire_done(acquire_ctx);
 602                         return ret;
 603                 }
 604         }
 605 
 606         for (i = 0; i < exec->bo_count; i++) {
 607                 if (i == contended_lock)
 608                         continue;
 609 
 610                 bo = &exec->bo[i]->base;
 611 
 612                 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
 613                 if (ret) {
 614                         int j;
 615 
 616                         for (j = 0; j < i; j++) {
 617                                 bo = &exec->bo[j]->base;
 618                                 ww_mutex_unlock(&bo->resv->lock);
 619                         }
 620 
 621                         if (contended_lock != -1 && contended_lock >= i) {
 622                                 bo = &exec->bo[contended_lock]->base;
 623 
 624                                 ww_mutex_unlock(&bo->resv->lock);
 625                         }
 626 
 627                         if (ret == -EDEADLK) {
 628                                 contended_lock = i;
 629                                 goto retry;
 630                         }
 631 
 632                         ww_acquire_done(acquire_ctx);
 633                         return ret;
 634                 }
 635         }
 636 
 637         ww_acquire_done(acquire_ctx);
 638 
 639         /* Reserve space for our shared (read-only) fence references,
 640          * before we commit the CL to the hardware.
 641          */
 642         for (i = 0; i < exec->bo_count; i++) {
 643                 bo = &exec->bo[i]->base;
 644 
 645                 ret = dma_resv_reserve_shared(bo->resv, 1);
 646                 if (ret) {
 647                         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 648                         return ret;
 649                 }
 650         }
 651 
 652         return 0;
 653 }
 654 
 655 /* Queues a struct vc4_exec_info for execution.  If no job is
 656  * currently executing, then submits it.
 657  *
 658  * Unlike most GPUs, our hardware only handles one command list at a
 659  * time.  To queue multiple jobs at once, we'd need to edit the
 660  * previous command list to have a jump to the new one at the end, and
 661  * then bump the end address.  That's a change for a later date,
 662  * though.
 663  */
 664 static int
 665 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
 666                  struct ww_acquire_ctx *acquire_ctx,
 667                  struct drm_syncobj *out_sync)
 668 {
 669         struct vc4_dev *vc4 = to_vc4_dev(dev);
 670         struct vc4_exec_info *renderjob;
 671         uint64_t seqno;
 672         unsigned long irqflags;
 673         struct vc4_fence *fence;
 674 
 675         fence = kzalloc(sizeof(*fence), GFP_KERNEL);
 676         if (!fence)
 677                 return -ENOMEM;
 678         fence->dev = dev;
 679 
 680         spin_lock_irqsave(&vc4->job_lock, irqflags);
 681 
 682         seqno = ++vc4->emit_seqno;
 683         exec->seqno = seqno;
 684 
 685         dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
 686                        vc4->dma_fence_context, exec->seqno);
 687         fence->seqno = exec->seqno;
 688         exec->fence = &fence->base;
 689 
 690         if (out_sync)
 691                 drm_syncobj_replace_fence(out_sync, exec->fence);
 692 
 693         vc4_update_bo_seqnos(exec, seqno);
 694 
 695         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 696 
 697         list_add_tail(&exec->head, &vc4->bin_job_list);
 698 
 699         /* If no bin job was executing and if the render job (if any) has the
 700          * same perfmon as our job attached to it (or if both jobs don't have
 701          * perfmon activated), then kick ours off.  Otherwise, it'll get
 702          * started when the previous job's flush/render done interrupt occurs.
 703          */
 704         renderjob = vc4_first_render_job(vc4);
 705         if (vc4_first_bin_job(vc4) == exec &&
 706             (!renderjob || renderjob->perfmon == exec->perfmon)) {
 707                 vc4_submit_next_bin_job(dev);
 708                 vc4_queue_hangcheck(dev);
 709         }
 710 
 711         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 712 
 713         return 0;
 714 }
 715 
 716 /**
 717  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 718  * referenced by the job.
 719  * @dev: DRM device
 720  * @file_priv: DRM file for this fd
 721  * @exec: V3D job being set up
 722  *
 723  * The command validator needs to reference BOs by their index within
 724  * the submitted job's BO list.  This does the validation of the job's
 725  * BO list and reference counting for the lifetime of the job.
 726  */
 727 static int
 728 vc4_cl_lookup_bos(struct drm_device *dev,
 729                   struct drm_file *file_priv,
 730                   struct vc4_exec_info *exec)
 731 {
 732         struct drm_vc4_submit_cl *args = exec->args;
 733         uint32_t *handles;
 734         int ret = 0;
 735         int i;
 736 
 737         exec->bo_count = args->bo_handle_count;
 738 
 739         if (!exec->bo_count) {
 740                 /* See comment on bo_index for why we have to check
 741                  * this.
 742                  */
 743                 DRM_DEBUG("Rendering requires BOs to validate\n");
 744                 return -EINVAL;
 745         }
 746 
 747         exec->bo = kvmalloc_array(exec->bo_count,
 748                                     sizeof(struct drm_gem_cma_object *),
 749                                     GFP_KERNEL | __GFP_ZERO);
 750         if (!exec->bo) {
 751                 DRM_ERROR("Failed to allocate validated BO pointers\n");
 752                 return -ENOMEM;
 753         }
 754 
 755         handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
 756         if (!handles) {
 757                 ret = -ENOMEM;
 758                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
 759                 goto fail;
 760         }
 761 
 762         if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
 763                            exec->bo_count * sizeof(uint32_t))) {
 764                 ret = -EFAULT;
 765                 DRM_ERROR("Failed to copy in GEM handles\n");
 766                 goto fail;
 767         }
 768 
 769         spin_lock(&file_priv->table_lock);
 770         for (i = 0; i < exec->bo_count; i++) {
 771                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 772                                                      handles[i]);
 773                 if (!bo) {
 774                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 775                                   i, handles[i]);
 776                         ret = -EINVAL;
 777                         break;
 778                 }
 779 
 780                 drm_gem_object_get(bo);
 781                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
 782         }
 783         spin_unlock(&file_priv->table_lock);
 784 
 785         if (ret)
 786                 goto fail_put_bo;
 787 
 788         for (i = 0; i < exec->bo_count; i++) {
 789                 ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
 790                 if (ret)
 791                         goto fail_dec_usecnt;
 792         }
 793 
 794         kvfree(handles);
 795         return 0;
 796 
 797 fail_dec_usecnt:
 798         /* Decrease usecnt on acquired objects.
 799          * We cannot rely on  vc4_complete_exec() to release resources here,
 800          * because vc4_complete_exec() has no information about which BO has
 801          * had its ->usecnt incremented.
 802          * To make things easier we just free everything explicitly and set
 803          * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
 804          * step.
 805          */
 806         for (i-- ; i >= 0; i--)
 807                 vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
 808 
 809 fail_put_bo:
 810         /* Release any reference to acquired objects. */
 811         for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
 812                 drm_gem_object_put_unlocked(&exec->bo[i]->base);
 813 
 814 fail:
 815         kvfree(handles);
 816         kvfree(exec->bo);
 817         exec->bo = NULL;
 818         return ret;
 819 }
 820 
 821 static int
 822 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 823 {
 824         struct drm_vc4_submit_cl *args = exec->args;
 825         struct vc4_dev *vc4 = to_vc4_dev(dev);
 826         void *temp = NULL;
 827         void *bin;
 828         int ret = 0;
 829         uint32_t bin_offset = 0;
 830         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 831                                              16);
 832         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 833         uint32_t exec_size = uniforms_offset + args->uniforms_size;
 834         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 835                                           args->shader_rec_count);
 836         struct vc4_bo *bo;
 837 
 838         if (shader_rec_offset < args->bin_cl_size ||
 839             uniforms_offset < shader_rec_offset ||
 840             exec_size < uniforms_offset ||
 841             args->shader_rec_count >= (UINT_MAX /
 842                                           sizeof(struct vc4_shader_state)) ||
 843             temp_size < exec_size) {
 844                 DRM_DEBUG("overflow in exec arguments\n");
 845                 ret = -EINVAL;
 846                 goto fail;
 847         }
 848 
 849         /* Allocate space where we'll store the copied in user command lists
 850          * and shader records.
 851          *
 852          * We don't just copy directly into the BOs because we need to
 853          * read the contents back for validation, and I think the
 854          * bo->vaddr is uncached access.
 855          */
 856         temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
 857         if (!temp) {
 858                 DRM_ERROR("Failed to allocate storage for copying "
 859                           "in bin/render CLs.\n");
 860                 ret = -ENOMEM;
 861                 goto fail;
 862         }
 863         bin = temp + bin_offset;
 864         exec->shader_rec_u = temp + shader_rec_offset;
 865         exec->uniforms_u = temp + uniforms_offset;
 866         exec->shader_state = temp + exec_size;
 867         exec->shader_state_size = args->shader_rec_count;
 868 
 869         if (copy_from_user(bin,
 870                            u64_to_user_ptr(args->bin_cl),
 871                            args->bin_cl_size)) {
 872                 ret = -EFAULT;
 873                 goto fail;
 874         }
 875 
 876         if (copy_from_user(exec->shader_rec_u,
 877                            u64_to_user_ptr(args->shader_rec),
 878                            args->shader_rec_size)) {
 879                 ret = -EFAULT;
 880                 goto fail;
 881         }
 882 
 883         if (copy_from_user(exec->uniforms_u,
 884                            u64_to_user_ptr(args->uniforms),
 885                            args->uniforms_size)) {
 886                 ret = -EFAULT;
 887                 goto fail;
 888         }
 889 
 890         bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
 891         if (IS_ERR(bo)) {
 892                 DRM_ERROR("Couldn't allocate BO for binning\n");
 893                 ret = PTR_ERR(bo);
 894                 goto fail;
 895         }
 896         exec->exec_bo = &bo->base;
 897 
 898         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 899                       &exec->unref_list);
 900 
 901         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 902 
 903         exec->bin_u = bin;
 904 
 905         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 906         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 907         exec->shader_rec_size = args->shader_rec_size;
 908 
 909         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 910         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 911         exec->uniforms_size = args->uniforms_size;
 912 
 913         ret = vc4_validate_bin_cl(dev,
 914                                   exec->exec_bo->vaddr + bin_offset,
 915                                   bin,
 916                                   exec);
 917         if (ret)
 918                 goto fail;
 919 
 920         ret = vc4_validate_shader_recs(dev, exec);
 921         if (ret)
 922                 goto fail;
 923 
 924         if (exec->found_tile_binning_mode_config_packet) {
 925                 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
 926                 if (ret)
 927                         goto fail;
 928         }
 929 
 930         /* Block waiting on any previous rendering into the CS's VBO,
 931          * IB, or textures, so that pixels are actually written by the
 932          * time we try to read them.
 933          */
 934         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
 935 
 936 fail:
 937         kvfree(temp);
 938         return ret;
 939 }
 940 
 941 static void
 942 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 943 {
 944         struct vc4_dev *vc4 = to_vc4_dev(dev);
 945         unsigned long irqflags;
 946         unsigned i;
 947 
 948         /* If we got force-completed because of GPU reset rather than
 949          * through our IRQ handler, signal the fence now.
 950          */
 951         if (exec->fence) {
 952                 dma_fence_signal(exec->fence);
 953                 dma_fence_put(exec->fence);
 954         }
 955 
 956         if (exec->bo) {
 957                 for (i = 0; i < exec->bo_count; i++) {
 958                         struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
 959 
 960                         vc4_bo_dec_usecnt(bo);
 961                         drm_gem_object_put_unlocked(&exec->bo[i]->base);
 962                 }
 963                 kvfree(exec->bo);
 964         }
 965 
 966         while (!list_empty(&exec->unref_list)) {
 967                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 968                                                      struct vc4_bo, unref_head);
 969                 list_del(&bo->unref_head);
 970                 drm_gem_object_put_unlocked(&bo->base.base);
 971         }
 972 
 973         /* Free up the allocation of any bin slots we used. */
 974         spin_lock_irqsave(&vc4->job_lock, irqflags);
 975         vc4->bin_alloc_used &= ~exec->bin_slots;
 976         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 977 
 978         /* Release the reference on the binner BO if needed. */
 979         if (exec->bin_bo_used)
 980                 vc4_v3d_bin_bo_put(vc4);
 981 
 982         /* Release the reference we had on the perf monitor. */
 983         vc4_perfmon_put(exec->perfmon);
 984 
 985         vc4_v3d_pm_put(vc4);
 986 
 987         kfree(exec);
 988 }
 989 
 990 void
 991 vc4_job_handle_completed(struct vc4_dev *vc4)
 992 {
 993         unsigned long irqflags;
 994         struct vc4_seqno_cb *cb, *cb_temp;
 995 
 996         spin_lock_irqsave(&vc4->job_lock, irqflags);
 997         while (!list_empty(&vc4->job_done_list)) {
 998                 struct vc4_exec_info *exec =
 999                         list_first_entry(&vc4->job_done_list,
1000                                          struct vc4_exec_info, head);
1001                 list_del(&exec->head);
1002 
1003                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1004                 vc4_complete_exec(vc4->dev, exec);
1005                 spin_lock_irqsave(&vc4->job_lock, irqflags);
1006         }
1007 
1008         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1009                 if (cb->seqno <= vc4->finished_seqno) {
1010                         list_del_init(&cb->work.entry);
1011                         schedule_work(&cb->work);
1012                 }
1013         }
1014 
1015         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1016 }
1017 
1018 static void vc4_seqno_cb_work(struct work_struct *work)
1019 {
1020         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1021 
1022         cb->func(cb);
1023 }
1024 
1025 int vc4_queue_seqno_cb(struct drm_device *dev,
1026                        struct vc4_seqno_cb *cb, uint64_t seqno,
1027                        void (*func)(struct vc4_seqno_cb *cb))
1028 {
1029         struct vc4_dev *vc4 = to_vc4_dev(dev);
1030         int ret = 0;
1031         unsigned long irqflags;
1032 
1033         cb->func = func;
1034         INIT_WORK(&cb->work, vc4_seqno_cb_work);
1035 
1036         spin_lock_irqsave(&vc4->job_lock, irqflags);
1037         if (seqno > vc4->finished_seqno) {
1038                 cb->seqno = seqno;
1039                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1040         } else {
1041                 schedule_work(&cb->work);
1042         }
1043         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1044 
1045         return ret;
1046 }
1047 
1048 /* Scheduled when any job has been completed, this walks the list of
1049  * jobs that had completed and unrefs their BOs and frees their exec
1050  * structs.
1051  */
1052 static void
1053 vc4_job_done_work(struct work_struct *work)
1054 {
1055         struct vc4_dev *vc4 =
1056                 container_of(work, struct vc4_dev, job_done_work);
1057 
1058         vc4_job_handle_completed(vc4);
1059 }
1060 
1061 static int
1062 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1063                                 uint64_t seqno,
1064                                 uint64_t *timeout_ns)
1065 {
1066         unsigned long start = jiffies;
1067         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1068 
1069         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1070                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
1071 
1072                 if (*timeout_ns >= delta)
1073                         *timeout_ns -= delta;
1074         }
1075 
1076         return ret;
1077 }
1078 
1079 int
1080 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1081                      struct drm_file *file_priv)
1082 {
1083         struct drm_vc4_wait_seqno *args = data;
1084 
1085         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1086                                                &args->timeout_ns);
1087 }
1088 
1089 int
1090 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1091                   struct drm_file *file_priv)
1092 {
1093         int ret;
1094         struct drm_vc4_wait_bo *args = data;
1095         struct drm_gem_object *gem_obj;
1096         struct vc4_bo *bo;
1097 
1098         if (args->pad != 0)
1099                 return -EINVAL;
1100 
1101         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1102         if (!gem_obj) {
1103                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1104                 return -EINVAL;
1105         }
1106         bo = to_vc4_bo(gem_obj);
1107 
1108         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1109                                               &args->timeout_ns);
1110 
1111         drm_gem_object_put_unlocked(gem_obj);
1112         return ret;
1113 }
1114 
1115 /**
1116  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1117  * @dev: DRM device
1118  * @data: ioctl argument
1119  * @file_priv: DRM file for this fd
1120  *
1121  * This is the main entrypoint for userspace to submit a 3D frame to
1122  * the GPU.  Userspace provides the binner command list (if
1123  * applicable), and the kernel sets up the render command list to draw
1124  * to the framebuffer described in the ioctl, using the command lists
1125  * that the 3D engine's binner will produce.
1126  */
1127 int
1128 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1129                     struct drm_file *file_priv)
1130 {
1131         struct vc4_dev *vc4 = to_vc4_dev(dev);
1132         struct vc4_file *vc4file = file_priv->driver_priv;
1133         struct drm_vc4_submit_cl *args = data;
1134         struct drm_syncobj *out_sync = NULL;
1135         struct vc4_exec_info *exec;
1136         struct ww_acquire_ctx acquire_ctx;
1137         struct dma_fence *in_fence;
1138         int ret = 0;
1139 
1140         if (!vc4->v3d) {
1141                 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1142                 return -ENODEV;
1143         }
1144 
1145         if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1146                              VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1147                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1148                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1149                 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1150                 return -EINVAL;
1151         }
1152 
1153         if (args->pad2 != 0) {
1154                 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1155                 return -EINVAL;
1156         }
1157 
1158         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1159         if (!exec) {
1160                 DRM_ERROR("malloc failure on exec struct\n");
1161                 return -ENOMEM;
1162         }
1163 
1164         ret = vc4_v3d_pm_get(vc4);
1165         if (ret) {
1166                 kfree(exec);
1167                 return ret;
1168         }
1169 
1170         exec->args = args;
1171         INIT_LIST_HEAD(&exec->unref_list);
1172 
1173         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1174         if (ret)
1175                 goto fail;
1176 
1177         if (args->perfmonid) {
1178                 exec->perfmon = vc4_perfmon_find(vc4file,
1179                                                  args->perfmonid);
1180                 if (!exec->perfmon) {
1181                         ret = -ENOENT;
1182                         goto fail;
1183                 }
1184         }
1185 
1186         if (args->in_sync) {
1187                 ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1188                                              0, 0, &in_fence);
1189                 if (ret)
1190                         goto fail;
1191 
1192                 /* When the fence (or fence array) is exclusively from our
1193                  * context we can skip the wait since jobs are executed in
1194                  * order of their submission through this ioctl and this can
1195                  * only have fences from a prior job.
1196                  */
1197                 if (!dma_fence_match_context(in_fence,
1198                                              vc4->dma_fence_context)) {
1199                         ret = dma_fence_wait(in_fence, true);
1200                         if (ret) {
1201                                 dma_fence_put(in_fence);
1202                                 goto fail;
1203                         }
1204                 }
1205 
1206                 dma_fence_put(in_fence);
1207         }
1208 
1209         if (exec->args->bin_cl_size != 0) {
1210                 ret = vc4_get_bcl(dev, exec);
1211                 if (ret)
1212                         goto fail;
1213         } else {
1214                 exec->ct0ca = 0;
1215                 exec->ct0ea = 0;
1216         }
1217 
1218         ret = vc4_get_rcl(dev, exec);
1219         if (ret)
1220                 goto fail;
1221 
1222         ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1223         if (ret)
1224                 goto fail;
1225 
1226         if (args->out_sync) {
1227                 out_sync = drm_syncobj_find(file_priv, args->out_sync);
1228                 if (!out_sync) {
1229                         ret = -EINVAL;
1230                         goto fail;
1231                 }
1232 
1233                 /* We replace the fence in out_sync in vc4_queue_submit since
1234                  * the render job could execute immediately after that call.
1235                  * If it finishes before our ioctl processing resumes the
1236                  * render job fence could already have been freed.
1237                  */
1238         }
1239 
1240         /* Clear this out of the struct we'll be putting in the queue,
1241          * since it's part of our stack.
1242          */
1243         exec->args = NULL;
1244 
1245         ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1246 
1247         /* The syncobj isn't part of the exec data and we need to free our
1248          * reference even if job submission failed.
1249          */
1250         if (out_sync)
1251                 drm_syncobj_put(out_sync);
1252 
1253         if (ret)
1254                 goto fail;
1255 
1256         /* Return the seqno for our job. */
1257         args->seqno = vc4->emit_seqno;
1258 
1259         return 0;
1260 
1261 fail:
1262         vc4_complete_exec(vc4->dev, exec);
1263 
1264         return ret;
1265 }
1266 
1267 void
1268 vc4_gem_init(struct drm_device *dev)
1269 {
1270         struct vc4_dev *vc4 = to_vc4_dev(dev);
1271 
1272         vc4->dma_fence_context = dma_fence_context_alloc(1);
1273 
1274         INIT_LIST_HEAD(&vc4->bin_job_list);
1275         INIT_LIST_HEAD(&vc4->render_job_list);
1276         INIT_LIST_HEAD(&vc4->job_done_list);
1277         INIT_LIST_HEAD(&vc4->seqno_cb_list);
1278         spin_lock_init(&vc4->job_lock);
1279 
1280         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1281         timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1282 
1283         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1284 
1285         mutex_init(&vc4->power_lock);
1286 
1287         INIT_LIST_HEAD(&vc4->purgeable.list);
1288         mutex_init(&vc4->purgeable.lock);
1289 }
1290 
1291 void
1292 vc4_gem_destroy(struct drm_device *dev)
1293 {
1294         struct vc4_dev *vc4 = to_vc4_dev(dev);
1295 
1296         /* Waiting for exec to finish would need to be done before
1297          * unregistering V3D.
1298          */
1299         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1300 
1301         /* V3D should already have disabled its interrupt and cleared
1302          * the overflow allocation registers.  Now free the object.
1303          */
1304         if (vc4->bin_bo) {
1305                 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1306                 vc4->bin_bo = NULL;
1307         }
1308 
1309         if (vc4->hang_state)
1310                 vc4_free_hang_state(dev, vc4->hang_state);
1311 }
1312 
1313 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1314                           struct drm_file *file_priv)
1315 {
1316         struct drm_vc4_gem_madvise *args = data;
1317         struct drm_gem_object *gem_obj;
1318         struct vc4_bo *bo;
1319         int ret;
1320 
1321         switch (args->madv) {
1322         case VC4_MADV_DONTNEED:
1323         case VC4_MADV_WILLNEED:
1324                 break;
1325         default:
1326                 return -EINVAL;
1327         }
1328 
1329         if (args->pad != 0)
1330                 return -EINVAL;
1331 
1332         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1333         if (!gem_obj) {
1334                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1335                 return -ENOENT;
1336         }
1337 
1338         bo = to_vc4_bo(gem_obj);
1339 
1340         /* Only BOs exposed to userspace can be purged. */
1341         if (bo->madv == __VC4_MADV_NOTSUPP) {
1342                 DRM_DEBUG("madvise not supported on this BO\n");
1343                 ret = -EINVAL;
1344                 goto out_put_gem;
1345         }
1346 
1347         /* Not sure it's safe to purge imported BOs. Let's just assume it's
1348          * not until proven otherwise.
1349          */
1350         if (gem_obj->import_attach) {
1351                 DRM_DEBUG("madvise not supported on imported BOs\n");
1352                 ret = -EINVAL;
1353                 goto out_put_gem;
1354         }
1355 
1356         mutex_lock(&bo->madv_lock);
1357 
1358         if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1359             !refcount_read(&bo->usecnt)) {
1360                 /* If the BO is about to be marked as purgeable, is not used
1361                  * and is not already purgeable or purged, add it to the
1362                  * purgeable list.
1363                  */
1364                 vc4_bo_add_to_purgeable_pool(bo);
1365         } else if (args->madv == VC4_MADV_WILLNEED &&
1366                    bo->madv == VC4_MADV_DONTNEED &&
1367                    !refcount_read(&bo->usecnt)) {
1368                 /* The BO has not been purged yet, just remove it from
1369                  * the purgeable list.
1370                  */
1371                 vc4_bo_remove_from_purgeable_pool(bo);
1372         }
1373 
1374         /* Save the purged state. */
1375         args->retained = bo->madv != __VC4_MADV_PURGED;
1376 
1377         /* Update internal madv state only if the bo was not purged. */
1378         if (bo->madv != __VC4_MADV_PURGED)
1379                 bo->madv = args->madv;
1380 
1381         mutex_unlock(&bo->madv_lock);
1382 
1383         ret = 0;
1384 
1385 out_put_gem:
1386         drm_gem_object_put_unlocked(gem_obj);
1387 
1388         return ret;
1389 }

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