root/drivers/gpu/drm/vc4/vc4_drv.h

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INCLUDED FROM


DEFINITIONS

This source file includes following definitions.
  1. to_vc4_dev
  2. to_vc4_bo
  3. to_vc4_fence
  4. to_vc4_plane
  5. to_vc4_plane_state
  6. to_vc4_encoder
  7. to_vc4_crtc
  8. vc4_first_bin_job
  9. vc4_first_render_job
  10. vc4_last_render_job
  11. vc4_debugfs_add_file
  12. vc4_debugfs_add_regset32

   1 /* SPDX-License-Identifier: GPL-2.0-only */
   2 /*
   3  * Copyright (C) 2015 Broadcom
   4  */
   5 
   6 #include <linux/delay.h>
   7 #include <linux/refcount.h>
   8 #include <linux/uaccess.h>
   9 
  10 #include <drm/drm_atomic.h>
  11 #include <drm/drm_debugfs.h>
  12 #include <drm/drm_device.h>
  13 #include <drm/drm_encoder.h>
  14 #include <drm/drm_gem_cma_helper.h>
  15 #include <drm/drm_mm.h>
  16 #include <drm/drm_modeset_lock.h>
  17 
  18 #include "uapi/drm/vc4_drm.h"
  19 
  20 struct drm_device;
  21 struct drm_gem_object;
  22 
  23 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
  24  * this.
  25  */
  26 enum vc4_kernel_bo_type {
  27         /* Any kernel allocation (gem_create_object hook) before it
  28          * gets another type set.
  29          */
  30         VC4_BO_TYPE_KERNEL,
  31         VC4_BO_TYPE_V3D,
  32         VC4_BO_TYPE_V3D_SHADER,
  33         VC4_BO_TYPE_DUMB,
  34         VC4_BO_TYPE_BIN,
  35         VC4_BO_TYPE_RCL,
  36         VC4_BO_TYPE_BCL,
  37         VC4_BO_TYPE_KERNEL_CACHE,
  38         VC4_BO_TYPE_COUNT
  39 };
  40 
  41 /* Performance monitor object. The perform lifetime is controlled by userspace
  42  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
  43  * request, and when this is the case, HW perf counters will be activated just
  44  * before the submit_cl is submitted to the GPU and disabled when the job is
  45  * done. This way, only events related to a specific job will be counted.
  46  */
  47 struct vc4_perfmon {
  48         /* Tracks the number of users of the perfmon, when this counter reaches
  49          * zero the perfmon is destroyed.
  50          */
  51         refcount_t refcnt;
  52 
  53         /* Number of counters activated in this perfmon instance
  54          * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
  55          */
  56         u8 ncounters;
  57 
  58         /* Events counted by the HW perf counters. */
  59         u8 events[DRM_VC4_MAX_PERF_COUNTERS];
  60 
  61         /* Storage for counter values. Counters are incremented by the HW
  62          * perf counter values every time the perfmon is attached to a GPU job.
  63          * This way, perfmon users don't have to retrieve the results after
  64          * each job if they want to track events covering several submissions.
  65          * Note that counter values can't be reset, but you can fake a reset by
  66          * destroying the perfmon and creating a new one.
  67          */
  68         u64 counters[0];
  69 };
  70 
  71 struct vc4_dev {
  72         struct drm_device *dev;
  73 
  74         struct vc4_hdmi *hdmi;
  75         struct vc4_hvs *hvs;
  76         struct vc4_v3d *v3d;
  77         struct vc4_dpi *dpi;
  78         struct vc4_dsi *dsi1;
  79         struct vc4_vec *vec;
  80         struct vc4_txp *txp;
  81 
  82         struct vc4_hang_state *hang_state;
  83 
  84         /* The kernel-space BO cache.  Tracks buffers that have been
  85          * unreferenced by all other users (refcounts of 0!) but not
  86          * yet freed, so we can do cheap allocations.
  87          */
  88         struct vc4_bo_cache {
  89                 /* Array of list heads for entries in the BO cache,
  90                  * based on number of pages, so we can do O(1) lookups
  91                  * in the cache when allocating.
  92                  */
  93                 struct list_head *size_list;
  94                 uint32_t size_list_size;
  95 
  96                 /* List of all BOs in the cache, ordered by age, so we
  97                  * can do O(1) lookups when trying to free old
  98                  * buffers.
  99                  */
 100                 struct list_head time_list;
 101                 struct work_struct time_work;
 102                 struct timer_list time_timer;
 103         } bo_cache;
 104 
 105         u32 num_labels;
 106         struct vc4_label {
 107                 const char *name;
 108                 u32 num_allocated;
 109                 u32 size_allocated;
 110         } *bo_labels;
 111 
 112         /* Protects bo_cache and bo_labels. */
 113         struct mutex bo_lock;
 114 
 115         /* Purgeable BO pool. All BOs in this pool can have their memory
 116          * reclaimed if the driver is unable to allocate new BOs. We also
 117          * keep stats related to the purge mechanism here.
 118          */
 119         struct {
 120                 struct list_head list;
 121                 unsigned int num;
 122                 size_t size;
 123                 unsigned int purged_num;
 124                 size_t purged_size;
 125                 struct mutex lock;
 126         } purgeable;
 127 
 128         uint64_t dma_fence_context;
 129 
 130         /* Sequence number for the last job queued in bin_job_list.
 131          * Starts at 0 (no jobs emitted).
 132          */
 133         uint64_t emit_seqno;
 134 
 135         /* Sequence number for the last completed job on the GPU.
 136          * Starts at 0 (no jobs completed).
 137          */
 138         uint64_t finished_seqno;
 139 
 140         /* List of all struct vc4_exec_info for jobs to be executed in
 141          * the binner.  The first job in the list is the one currently
 142          * programmed into ct0ca for execution.
 143          */
 144         struct list_head bin_job_list;
 145 
 146         /* List of all struct vc4_exec_info for jobs that have
 147          * completed binning and are ready for rendering.  The first
 148          * job in the list is the one currently programmed into ct1ca
 149          * for execution.
 150          */
 151         struct list_head render_job_list;
 152 
 153         /* List of the finished vc4_exec_infos waiting to be freed by
 154          * job_done_work.
 155          */
 156         struct list_head job_done_list;
 157         /* Spinlock used to synchronize the job_list and seqno
 158          * accesses between the IRQ handler and GEM ioctls.
 159          */
 160         spinlock_t job_lock;
 161         wait_queue_head_t job_wait_queue;
 162         struct work_struct job_done_work;
 163 
 164         /* Used to track the active perfmon if any. Access to this field is
 165          * protected by job_lock.
 166          */
 167         struct vc4_perfmon *active_perfmon;
 168 
 169         /* List of struct vc4_seqno_cb for callbacks to be made from a
 170          * workqueue when the given seqno is passed.
 171          */
 172         struct list_head seqno_cb_list;
 173 
 174         /* The memory used for storing binner tile alloc, tile state,
 175          * and overflow memory allocations.  This is freed when V3D
 176          * powers down.
 177          */
 178         struct vc4_bo *bin_bo;
 179 
 180         /* Size of blocks allocated within bin_bo. */
 181         uint32_t bin_alloc_size;
 182 
 183         /* Bitmask of the bin_alloc_size chunks in bin_bo that are
 184          * used.
 185          */
 186         uint32_t bin_alloc_used;
 187 
 188         /* Bitmask of the current bin_alloc used for overflow memory. */
 189         uint32_t bin_alloc_overflow;
 190 
 191         /* Incremented when an underrun error happened after an atomic commit.
 192          * This is particularly useful to detect when a specific modeset is too
 193          * demanding in term of memory or HVS bandwidth which is hard to guess
 194          * at atomic check time.
 195          */
 196         atomic_t underrun;
 197 
 198         struct work_struct overflow_mem_work;
 199 
 200         int power_refcount;
 201 
 202         /* Set to true when the load tracker is active. */
 203         bool load_tracker_enabled;
 204 
 205         /* Mutex controlling the power refcount. */
 206         struct mutex power_lock;
 207 
 208         struct {
 209                 struct timer_list timer;
 210                 struct work_struct reset_work;
 211         } hangcheck;
 212 
 213         struct semaphore async_modeset;
 214 
 215         struct drm_modeset_lock ctm_state_lock;
 216         struct drm_private_obj ctm_manager;
 217         struct drm_private_obj load_tracker;
 218 
 219         /* List of vc4_debugfs_info_entry for adding to debugfs once
 220          * the minor is available (after drm_dev_register()).
 221          */
 222         struct list_head debugfs_list;
 223 
 224         /* Mutex for binner bo allocation. */
 225         struct mutex bin_bo_lock;
 226         /* Reference count for our binner bo. */
 227         struct kref bin_bo_kref;
 228 };
 229 
 230 static inline struct vc4_dev *
 231 to_vc4_dev(struct drm_device *dev)
 232 {
 233         return (struct vc4_dev *)dev->dev_private;
 234 }
 235 
 236 struct vc4_bo {
 237         struct drm_gem_cma_object base;
 238 
 239         /* seqno of the last job to render using this BO. */
 240         uint64_t seqno;
 241 
 242         /* seqno of the last job to use the RCL to write to this BO.
 243          *
 244          * Note that this doesn't include binner overflow memory
 245          * writes.
 246          */
 247         uint64_t write_seqno;
 248 
 249         bool t_format;
 250 
 251         /* List entry for the BO's position in either
 252          * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
 253          */
 254         struct list_head unref_head;
 255 
 256         /* Time in jiffies when the BO was put in vc4->bo_cache. */
 257         unsigned long free_time;
 258 
 259         /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
 260         struct list_head size_head;
 261 
 262         /* Struct for shader validation state, if created by
 263          * DRM_IOCTL_VC4_CREATE_SHADER_BO.
 264          */
 265         struct vc4_validated_shader_info *validated_shader;
 266 
 267         /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
 268          * for user-allocated labels.
 269          */
 270         int label;
 271 
 272         /* Count the number of active users. This is needed to determine
 273          * whether we can move the BO to the purgeable list or not (when the BO
 274          * is used by the GPU or the display engine we can't purge it).
 275          */
 276         refcount_t usecnt;
 277 
 278         /* Store purgeable/purged state here */
 279         u32 madv;
 280         struct mutex madv_lock;
 281 };
 282 
 283 static inline struct vc4_bo *
 284 to_vc4_bo(struct drm_gem_object *bo)
 285 {
 286         return (struct vc4_bo *)bo;
 287 }
 288 
 289 struct vc4_fence {
 290         struct dma_fence base;
 291         struct drm_device *dev;
 292         /* vc4 seqno for signaled() test */
 293         uint64_t seqno;
 294 };
 295 
 296 static inline struct vc4_fence *
 297 to_vc4_fence(struct dma_fence *fence)
 298 {
 299         return (struct vc4_fence *)fence;
 300 }
 301 
 302 struct vc4_seqno_cb {
 303         struct work_struct work;
 304         uint64_t seqno;
 305         void (*func)(struct vc4_seqno_cb *cb);
 306 };
 307 
 308 struct vc4_v3d {
 309         struct vc4_dev *vc4;
 310         struct platform_device *pdev;
 311         void __iomem *regs;
 312         struct clk *clk;
 313         struct debugfs_regset32 regset;
 314 };
 315 
 316 struct vc4_hvs {
 317         struct platform_device *pdev;
 318         void __iomem *regs;
 319         u32 __iomem *dlist;
 320 
 321         /* Memory manager for CRTCs to allocate space in the display
 322          * list.  Units are dwords.
 323          */
 324         struct drm_mm dlist_mm;
 325         /* Memory manager for the LBM memory used by HVS scaling. */
 326         struct drm_mm lbm_mm;
 327         spinlock_t mm_lock;
 328 
 329         struct drm_mm_node mitchell_netravali_filter;
 330         struct debugfs_regset32 regset;
 331 };
 332 
 333 struct vc4_plane {
 334         struct drm_plane base;
 335 };
 336 
 337 static inline struct vc4_plane *
 338 to_vc4_plane(struct drm_plane *plane)
 339 {
 340         return (struct vc4_plane *)plane;
 341 }
 342 
 343 enum vc4_scaling_mode {
 344         VC4_SCALING_NONE,
 345         VC4_SCALING_TPZ,
 346         VC4_SCALING_PPF,
 347 };
 348 
 349 struct vc4_plane_state {
 350         struct drm_plane_state base;
 351         /* System memory copy of the display list for this element, computed
 352          * at atomic_check time.
 353          */
 354         u32 *dlist;
 355         u32 dlist_size; /* Number of dwords allocated for the display list */
 356         u32 dlist_count; /* Number of used dwords in the display list. */
 357 
 358         /* Offset in the dlist to various words, for pageflip or
 359          * cursor updates.
 360          */
 361         u32 pos0_offset;
 362         u32 pos2_offset;
 363         u32 ptr0_offset;
 364         u32 lbm_offset;
 365 
 366         /* Offset where the plane's dlist was last stored in the
 367          * hardware at vc4_crtc_atomic_flush() time.
 368          */
 369         u32 __iomem *hw_dlist;
 370 
 371         /* Clipped coordinates of the plane on the display. */
 372         int crtc_x, crtc_y, crtc_w, crtc_h;
 373         /* Clipped area being scanned from in the FB. */
 374         u32 src_x, src_y;
 375 
 376         u32 src_w[2], src_h[2];
 377 
 378         /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
 379         enum vc4_scaling_mode x_scaling[2], y_scaling[2];
 380         bool is_unity;
 381         bool is_yuv;
 382 
 383         /* Offset to start scanning out from the start of the plane's
 384          * BO.
 385          */
 386         u32 offsets[3];
 387 
 388         /* Our allocation in LBM for temporary storage during scaling. */
 389         struct drm_mm_node lbm;
 390 
 391         /* Set when the plane has per-pixel alpha content or does not cover
 392          * the entire screen. This is a hint to the CRTC that it might need
 393          * to enable background color fill.
 394          */
 395         bool needs_bg_fill;
 396 
 397         /* Mark the dlist as initialized. Useful to avoid initializing it twice
 398          * when async update is not possible.
 399          */
 400         bool dlist_initialized;
 401 
 402         /* Load of this plane on the HVS block. The load is expressed in HVS
 403          * cycles/sec.
 404          */
 405         u64 hvs_load;
 406 
 407         /* Memory bandwidth needed for this plane. This is expressed in
 408          * bytes/sec.
 409          */
 410         u64 membus_load;
 411 };
 412 
 413 static inline struct vc4_plane_state *
 414 to_vc4_plane_state(struct drm_plane_state *state)
 415 {
 416         return (struct vc4_plane_state *)state;
 417 }
 418 
 419 enum vc4_encoder_type {
 420         VC4_ENCODER_TYPE_NONE,
 421         VC4_ENCODER_TYPE_HDMI,
 422         VC4_ENCODER_TYPE_VEC,
 423         VC4_ENCODER_TYPE_DSI0,
 424         VC4_ENCODER_TYPE_DSI1,
 425         VC4_ENCODER_TYPE_SMI,
 426         VC4_ENCODER_TYPE_DPI,
 427 };
 428 
 429 struct vc4_encoder {
 430         struct drm_encoder base;
 431         enum vc4_encoder_type type;
 432         u32 clock_select;
 433 };
 434 
 435 static inline struct vc4_encoder *
 436 to_vc4_encoder(struct drm_encoder *encoder)
 437 {
 438         return container_of(encoder, struct vc4_encoder, base);
 439 }
 440 
 441 struct vc4_crtc_data {
 442         /* Which channel of the HVS this pixelvalve sources from. */
 443         int hvs_channel;
 444 
 445         enum vc4_encoder_type encoder_types[4];
 446         const char *debugfs_name;
 447 };
 448 
 449 struct vc4_crtc {
 450         struct drm_crtc base;
 451         struct platform_device *pdev;
 452         const struct vc4_crtc_data *data;
 453         void __iomem *regs;
 454 
 455         /* Timestamp at start of vblank irq - unaffected by lock delays. */
 456         ktime_t t_vblank;
 457 
 458         /* Which HVS channel we're using for our CRTC. */
 459         int channel;
 460 
 461         u8 lut_r[256];
 462         u8 lut_g[256];
 463         u8 lut_b[256];
 464         /* Size in pixels of the COB memory allocated to this CRTC. */
 465         u32 cob_size;
 466 
 467         struct drm_pending_vblank_event *event;
 468 
 469         struct debugfs_regset32 regset;
 470 };
 471 
 472 static inline struct vc4_crtc *
 473 to_vc4_crtc(struct drm_crtc *crtc)
 474 {
 475         return (struct vc4_crtc *)crtc;
 476 }
 477 
 478 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
 479 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
 480 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
 481 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
 482 
 483 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
 484 
 485 struct vc4_exec_info {
 486         /* Sequence number for this bin/render job. */
 487         uint64_t seqno;
 488 
 489         /* Latest write_seqno of any BO that binning depends on. */
 490         uint64_t bin_dep_seqno;
 491 
 492         struct dma_fence *fence;
 493 
 494         /* Last current addresses the hardware was processing when the
 495          * hangcheck timer checked on us.
 496          */
 497         uint32_t last_ct0ca, last_ct1ca;
 498 
 499         /* Kernel-space copy of the ioctl arguments */
 500         struct drm_vc4_submit_cl *args;
 501 
 502         /* This is the array of BOs that were looked up at the start of exec.
 503          * Command validation will use indices into this array.
 504          */
 505         struct drm_gem_cma_object **bo;
 506         uint32_t bo_count;
 507 
 508         /* List of BOs that are being written by the RCL.  Other than
 509          * the binner temporary storage, this is all the BOs written
 510          * by the job.
 511          */
 512         struct drm_gem_cma_object *rcl_write_bo[4];
 513         uint32_t rcl_write_bo_count;
 514 
 515         /* Pointers for our position in vc4->job_list */
 516         struct list_head head;
 517 
 518         /* List of other BOs used in the job that need to be released
 519          * once the job is complete.
 520          */
 521         struct list_head unref_list;
 522 
 523         /* Current unvalidated indices into @bo loaded by the non-hardware
 524          * VC4_PACKET_GEM_HANDLES.
 525          */
 526         uint32_t bo_index[2];
 527 
 528         /* This is the BO where we store the validated command lists, shader
 529          * records, and uniforms.
 530          */
 531         struct drm_gem_cma_object *exec_bo;
 532 
 533         /**
 534          * This tracks the per-shader-record state (packet 64) that
 535          * determines the length of the shader record and the offset
 536          * it's expected to be found at.  It gets read in from the
 537          * command lists.
 538          */
 539         struct vc4_shader_state {
 540                 uint32_t addr;
 541                 /* Maximum vertex index referenced by any primitive using this
 542                  * shader state.
 543                  */
 544                 uint32_t max_index;
 545         } *shader_state;
 546 
 547         /** How many shader states the user declared they were using. */
 548         uint32_t shader_state_size;
 549         /** How many shader state records the validator has seen. */
 550         uint32_t shader_state_count;
 551 
 552         bool found_tile_binning_mode_config_packet;
 553         bool found_start_tile_binning_packet;
 554         bool found_increment_semaphore_packet;
 555         bool found_flush;
 556         uint8_t bin_tiles_x, bin_tiles_y;
 557         /* Physical address of the start of the tile alloc array
 558          * (where each tile's binned CL will start)
 559          */
 560         uint32_t tile_alloc_offset;
 561         /* Bitmask of which binner slots are freed when this job completes. */
 562         uint32_t bin_slots;
 563 
 564         /**
 565          * Computed addresses pointing into exec_bo where we start the
 566          * bin thread (ct0) and render thread (ct1).
 567          */
 568         uint32_t ct0ca, ct0ea;
 569         uint32_t ct1ca, ct1ea;
 570 
 571         /* Pointer to the unvalidated bin CL (if present). */
 572         void *bin_u;
 573 
 574         /* Pointers to the shader recs.  These paddr gets incremented as CL
 575          * packets are relocated in validate_gl_shader_state, and the vaddrs
 576          * (u and v) get incremented and size decremented as the shader recs
 577          * themselves are validated.
 578          */
 579         void *shader_rec_u;
 580         void *shader_rec_v;
 581         uint32_t shader_rec_p;
 582         uint32_t shader_rec_size;
 583 
 584         /* Pointers to the uniform data.  These pointers are incremented, and
 585          * size decremented, as each batch of uniforms is uploaded.
 586          */
 587         void *uniforms_u;
 588         void *uniforms_v;
 589         uint32_t uniforms_p;
 590         uint32_t uniforms_size;
 591 
 592         /* Pointer to a performance monitor object if the user requested it,
 593          * NULL otherwise.
 594          */
 595         struct vc4_perfmon *perfmon;
 596 
 597         /* Whether the exec has taken a reference to the binner BO, which should
 598          * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
 599          */
 600         bool bin_bo_used;
 601 };
 602 
 603 /* Per-open file private data. Any driver-specific resource that has to be
 604  * released when the DRM file is closed should be placed here.
 605  */
 606 struct vc4_file {
 607         struct {
 608                 struct idr idr;
 609                 struct mutex lock;
 610         } perfmon;
 611 
 612         bool bin_bo_used;
 613 };
 614 
 615 static inline struct vc4_exec_info *
 616 vc4_first_bin_job(struct vc4_dev *vc4)
 617 {
 618         return list_first_entry_or_null(&vc4->bin_job_list,
 619                                         struct vc4_exec_info, head);
 620 }
 621 
 622 static inline struct vc4_exec_info *
 623 vc4_first_render_job(struct vc4_dev *vc4)
 624 {
 625         return list_first_entry_or_null(&vc4->render_job_list,
 626                                         struct vc4_exec_info, head);
 627 }
 628 
 629 static inline struct vc4_exec_info *
 630 vc4_last_render_job(struct vc4_dev *vc4)
 631 {
 632         if (list_empty(&vc4->render_job_list))
 633                 return NULL;
 634         return list_last_entry(&vc4->render_job_list,
 635                                struct vc4_exec_info, head);
 636 }
 637 
 638 /**
 639  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
 640  * setup parameters.
 641  *
 642  * This will be used at draw time to relocate the reference to the texture
 643  * contents in p0, and validate that the offset combined with
 644  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
 645  * Note that the hardware treats unprovided config parameters as 0, so not all
 646  * of them need to be set up for every texure sample, and we'll store ~0 as
 647  * the offset to mark the unused ones.
 648  *
 649  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
 650  * Setup") for definitions of the texture parameters.
 651  */
 652 struct vc4_texture_sample_info {
 653         bool is_direct;
 654         uint32_t p_offset[4];
 655 };
 656 
 657 /**
 658  * struct vc4_validated_shader_info - information about validated shaders that
 659  * needs to be used from command list validation.
 660  *
 661  * For a given shader, each time a shader state record references it, we need
 662  * to verify that the shader doesn't read more uniforms than the shader state
 663  * record's uniform BO pointer can provide, and we need to apply relocations
 664  * and validate the shader state record's uniforms that define the texture
 665  * samples.
 666  */
 667 struct vc4_validated_shader_info {
 668         uint32_t uniforms_size;
 669         uint32_t uniforms_src_size;
 670         uint32_t num_texture_samples;
 671         struct vc4_texture_sample_info *texture_samples;
 672 
 673         uint32_t num_uniform_addr_offsets;
 674         uint32_t *uniform_addr_offsets;
 675 
 676         bool is_threaded;
 677 };
 678 
 679 /**
 680  * _wait_for - magic (register) wait macro
 681  *
 682  * Does the right thing for modeset paths when run under kdgb or similar atomic
 683  * contexts. Note that it's important that we check the condition again after
 684  * having timed out, since the timeout could be due to preemption or similar and
 685  * we've never had a chance to check the condition before the timeout.
 686  */
 687 #define _wait_for(COND, MS, W) ({ \
 688         unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;   \
 689         int ret__ = 0;                                                  \
 690         while (!(COND)) {                                               \
 691                 if (time_after(jiffies, timeout__)) {                   \
 692                         if (!(COND))                                    \
 693                                 ret__ = -ETIMEDOUT;                     \
 694                         break;                                          \
 695                 }                                                       \
 696                 if (W && drm_can_sleep())  {                            \
 697                         msleep(W);                                      \
 698                 } else {                                                \
 699                         cpu_relax();                                    \
 700                 }                                                       \
 701         }                                                               \
 702         ret__;                                                          \
 703 })
 704 
 705 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
 706 
 707 /* vc4_bo.c */
 708 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
 709 void vc4_free_object(struct drm_gem_object *gem_obj);
 710 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
 711                              bool from_cache, enum vc4_kernel_bo_type type);
 712 int vc4_dumb_create(struct drm_file *file_priv,
 713                     struct drm_device *dev,
 714                     struct drm_mode_create_dumb *args);
 715 struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags);
 716 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
 717                         struct drm_file *file_priv);
 718 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
 719                                struct drm_file *file_priv);
 720 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
 721                       struct drm_file *file_priv);
 722 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
 723                          struct drm_file *file_priv);
 724 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
 725                          struct drm_file *file_priv);
 726 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
 727                              struct drm_file *file_priv);
 728 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
 729                        struct drm_file *file_priv);
 730 vm_fault_t vc4_fault(struct vm_fault *vmf);
 731 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
 732 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 733 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
 734                                                  struct dma_buf_attachment *attach,
 735                                                  struct sg_table *sgt);
 736 void *vc4_prime_vmap(struct drm_gem_object *obj);
 737 int vc4_bo_cache_init(struct drm_device *dev);
 738 void vc4_bo_cache_destroy(struct drm_device *dev);
 739 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
 740 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
 741 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
 742 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
 743 
 744 /* vc4_crtc.c */
 745 extern struct platform_driver vc4_crtc_driver;
 746 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
 747                              bool in_vblank_irq, int *vpos, int *hpos,
 748                              ktime_t *stime, ktime_t *etime,
 749                              const struct drm_display_mode *mode);
 750 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
 751 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
 752 void vc4_crtc_get_margins(struct drm_crtc_state *state,
 753                           unsigned int *right, unsigned int *left,
 754                           unsigned int *top, unsigned int *bottom);
 755 
 756 /* vc4_debugfs.c */
 757 int vc4_debugfs_init(struct drm_minor *minor);
 758 #ifdef CONFIG_DEBUG_FS
 759 void vc4_debugfs_add_file(struct drm_device *drm,
 760                           const char *filename,
 761                           int (*show)(struct seq_file*, void*),
 762                           void *data);
 763 void vc4_debugfs_add_regset32(struct drm_device *drm,
 764                               const char *filename,
 765                               struct debugfs_regset32 *regset);
 766 #else
 767 static inline void vc4_debugfs_add_file(struct drm_device *drm,
 768                                         const char *filename,
 769                                         int (*show)(struct seq_file*, void*),
 770                                         void *data)
 771 {
 772 }
 773 
 774 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
 775                                             const char *filename,
 776                                             struct debugfs_regset32 *regset)
 777 {
 778 }
 779 #endif
 780 
 781 /* vc4_drv.c */
 782 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
 783 
 784 /* vc4_dpi.c */
 785 extern struct platform_driver vc4_dpi_driver;
 786 
 787 /* vc4_dsi.c */
 788 extern struct platform_driver vc4_dsi_driver;
 789 
 790 /* vc4_fence.c */
 791 extern const struct dma_fence_ops vc4_fence_ops;
 792 
 793 /* vc4_gem.c */
 794 void vc4_gem_init(struct drm_device *dev);
 795 void vc4_gem_destroy(struct drm_device *dev);
 796 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 797                         struct drm_file *file_priv);
 798 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 799                          struct drm_file *file_priv);
 800 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 801                       struct drm_file *file_priv);
 802 void vc4_submit_next_bin_job(struct drm_device *dev);
 803 void vc4_submit_next_render_job(struct drm_device *dev);
 804 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
 805 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
 806                        uint64_t timeout_ns, bool interruptible);
 807 void vc4_job_handle_completed(struct vc4_dev *vc4);
 808 int vc4_queue_seqno_cb(struct drm_device *dev,
 809                        struct vc4_seqno_cb *cb, uint64_t seqno,
 810                        void (*func)(struct vc4_seqno_cb *cb));
 811 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
 812                           struct drm_file *file_priv);
 813 
 814 /* vc4_hdmi.c */
 815 extern struct platform_driver vc4_hdmi_driver;
 816 
 817 /* vc4_vec.c */
 818 extern struct platform_driver vc4_vec_driver;
 819 
 820 /* vc4_txp.c */
 821 extern struct platform_driver vc4_txp_driver;
 822 
 823 /* vc4_irq.c */
 824 irqreturn_t vc4_irq(int irq, void *arg);
 825 void vc4_irq_preinstall(struct drm_device *dev);
 826 int vc4_irq_postinstall(struct drm_device *dev);
 827 void vc4_irq_uninstall(struct drm_device *dev);
 828 void vc4_irq_reset(struct drm_device *dev);
 829 
 830 /* vc4_hvs.c */
 831 extern struct platform_driver vc4_hvs_driver;
 832 void vc4_hvs_dump_state(struct drm_device *dev);
 833 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
 834 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
 835 
 836 /* vc4_kms.c */
 837 int vc4_kms_load(struct drm_device *dev);
 838 
 839 /* vc4_plane.c */
 840 struct drm_plane *vc4_plane_init(struct drm_device *dev,
 841                                  enum drm_plane_type type);
 842 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
 843 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
 844 void vc4_plane_async_set_fb(struct drm_plane *plane,
 845                             struct drm_framebuffer *fb);
 846 
 847 /* vc4_v3d.c */
 848 extern struct platform_driver vc4_v3d_driver;
 849 extern const struct of_device_id vc4_v3d_dt_match[];
 850 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
 851 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
 852 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
 853 int vc4_v3d_pm_get(struct vc4_dev *vc4);
 854 void vc4_v3d_pm_put(struct vc4_dev *vc4);
 855 
 856 /* vc4_validate.c */
 857 int
 858 vc4_validate_bin_cl(struct drm_device *dev,
 859                     void *validated,
 860                     void *unvalidated,
 861                     struct vc4_exec_info *exec);
 862 
 863 int
 864 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
 865 
 866 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
 867                                       uint32_t hindex);
 868 
 869 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
 870 
 871 bool vc4_check_tex_size(struct vc4_exec_info *exec,
 872                         struct drm_gem_cma_object *fbo,
 873                         uint32_t offset, uint8_t tiling_format,
 874                         uint32_t width, uint32_t height, uint8_t cpp);
 875 
 876 /* vc4_validate_shader.c */
 877 struct vc4_validated_shader_info *
 878 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
 879 
 880 /* vc4_perfmon.c */
 881 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
 882 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
 883 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
 884 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
 885                       bool capture);
 886 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
 887 void vc4_perfmon_open_file(struct vc4_file *vc4file);
 888 void vc4_perfmon_close_file(struct vc4_file *vc4file);
 889 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
 890                              struct drm_file *file_priv);
 891 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
 892                               struct drm_file *file_priv);
 893 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
 894                                  struct drm_file *file_priv);

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