root/drivers/video/fbdev/nvidia/nv_accel.c

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DEFINITIONS

This source file includes following definitions.
  1. nvidiafb_safe_mode
  2. NVFlush
  3. NVSync
  4. NVDmaKickoff
  5. NVDmaWait
  6. NVSetPattern
  7. NVSetRopSolid
  8. NVSetClippingRectangle
  9. NVResetGraphics
  10. nvidiafb_sync
  11. nvidiafb_copyarea
  12. nvidiafb_fillrect
  13. nvidiafb_mono_color_expand
  14. nvidiafb_imageblit

   1  /***************************************************************************\
   2 |*                                                                           *|
   3 |*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
   4 |*                                                                           *|
   5 |*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *|
   6 |*     international laws.  Users and possessors of this source code are     *|
   7 |*     hereby granted a nonexclusive,  royalty-free copyright license to     *|
   8 |*     use this code in individual and commercial software.                  *|
   9 |*                                                                           *|
  10 |*     Any use of this source code must include,  in the user documenta-     *|
  11 |*     tion and  internal comments to the code,  notices to the end user     *|
  12 |*     as follows:                                                           *|
  13 |*                                                                           *|
  14 |*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *|
  15 |*                                                                           *|
  16 |*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *|
  17 |*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *|
  18 |*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *|
  19 |*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *|
  20 |*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *|
  21 |*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *|
  22 |*     NVIDIA, CORPORATION  BE LIABLE FOR ANY SPECIAL,  INDIRECT,  INCI-     *|
  23 |*     DENTAL, OR CONSEQUENTIAL DAMAGES,  OR ANY DAMAGES  WHATSOEVER RE-     *|
  24 |*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *|
  25 |*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *|
  26 |*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *|
  27 |*                                                                           *|
  28 |*     U.S. Government  End  Users.   This source code  is a "commercial     *|
  29 |*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *|
  30 |*     consisting  of "commercial  computer  software"  and  "commercial     *|
  31 |*     computer  software  documentation,"  as such  terms  are  used in     *|
  32 |*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *|
  33 |*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *|
  34 |*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *|
  35 |*     all U.S. Government End Users  acquire the source code  with only     *|
  36 |*     those rights set forth herein.                                        *|
  37 |*                                                                           *|
  38  \***************************************************************************/
  39 
  40 /*
  41  * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/
  42  * XFree86 'nv' driver, this source code is provided under MIT-style licensing
  43  * where the source code is provided "as is" without warranty of any kind.
  44  * The only usage restriction is for the copyright notices to be retained
  45  * whenever code is used.
  46  *
  47  * Antonino Daplas <adaplas@pol.net> 2005-03-11
  48  */
  49 
  50 #include <linux/fb.h>
  51 #include <linux/nmi.h>
  52 
  53 #include "nv_type.h"
  54 #include "nv_proto.h"
  55 #include "nv_dma.h"
  56 #include "nv_local.h"
  57 
  58 /* There is a HW race condition with videoram command buffers.
  59    You can't jump to the location of your put offset.  We write put
  60    at the jump offset + SKIPS dwords with noop padding in between
  61    to solve this problem */
  62 #define SKIPS  8
  63 
  64 static const int NVCopyROP[16] = {
  65         0xCC,                   /* copy   */
  66         0x55                    /* invert */
  67 };
  68 
  69 static const int NVCopyROP_PM[16] = {
  70         0xCA,                   /* copy  */
  71         0x5A,                   /* invert */
  72 };
  73 
  74 static inline void nvidiafb_safe_mode(struct fb_info *info)
  75 {
  76         struct nvidia_par *par = info->par;
  77 
  78         touch_softlockup_watchdog();
  79         info->pixmap.scan_align = 1;
  80         par->lockup = 1;
  81 }
  82 
  83 static inline void NVFlush(struct fb_info *info)
  84 {
  85         struct nvidia_par *par = info->par;
  86         int count = 1000000000;
  87 
  88         while (--count && READ_GET(par) != par->dmaPut) ;
  89 
  90         if (!count) {
  91                 printk("nvidiafb: DMA Flush lockup\n");
  92                 nvidiafb_safe_mode(info);
  93         }
  94 }
  95 
  96 static inline void NVSync(struct fb_info *info)
  97 {
  98         struct nvidia_par *par = info->par;
  99         int count = 1000000000;
 100 
 101         while (--count && NV_RD32(par->PGRAPH, 0x0700)) ;
 102 
 103         if (!count) {
 104                 printk("nvidiafb: DMA Sync lockup\n");
 105                 nvidiafb_safe_mode(info);
 106         }
 107 }
 108 
 109 static void NVDmaKickoff(struct nvidia_par *par)
 110 {
 111         if (par->dmaCurrent != par->dmaPut) {
 112                 par->dmaPut = par->dmaCurrent;
 113                 WRITE_PUT(par, par->dmaPut);
 114         }
 115 }
 116 
 117 static void NVDmaWait(struct fb_info *info, int size)
 118 {
 119         struct nvidia_par *par = info->par;
 120         int dmaGet;
 121         int count = 1000000000, cnt;
 122         size++;
 123 
 124         while (par->dmaFree < size && --count && !par->lockup) {
 125                 dmaGet = READ_GET(par);
 126 
 127                 if (par->dmaPut >= dmaGet) {
 128                         par->dmaFree = par->dmaMax - par->dmaCurrent;
 129                         if (par->dmaFree < size) {
 130                                 NVDmaNext(par, 0x20000000);
 131                                 if (dmaGet <= SKIPS) {
 132                                         if (par->dmaPut <= SKIPS)
 133                                                 WRITE_PUT(par, SKIPS + 1);
 134                                         cnt = 1000000000;
 135                                         do {
 136                                                 dmaGet = READ_GET(par);
 137                                         } while (--cnt && dmaGet <= SKIPS);
 138                                         if (!cnt) {
 139                                                 printk("DMA Get lockup\n");
 140                                                 par->lockup = 1;
 141                                         }
 142                                 }
 143                                 WRITE_PUT(par, SKIPS);
 144                                 par->dmaCurrent = par->dmaPut = SKIPS;
 145                                 par->dmaFree = dmaGet - (SKIPS + 1);
 146                         }
 147                 } else
 148                         par->dmaFree = dmaGet - par->dmaCurrent - 1;
 149         }
 150 
 151         if (!count) {
 152                 printk("nvidiafb: DMA Wait Lockup\n");
 153                 nvidiafb_safe_mode(info);
 154         }
 155 }
 156 
 157 static void NVSetPattern(struct fb_info *info, u32 clr0, u32 clr1,
 158                          u32 pat0, u32 pat1)
 159 {
 160         struct nvidia_par *par = info->par;
 161 
 162         NVDmaStart(info, par, PATTERN_COLOR_0, 4);
 163         NVDmaNext(par, clr0);
 164         NVDmaNext(par, clr1);
 165         NVDmaNext(par, pat0);
 166         NVDmaNext(par, pat1);
 167 }
 168 
 169 static void NVSetRopSolid(struct fb_info *info, u32 rop, u32 planemask)
 170 {
 171         struct nvidia_par *par = info->par;
 172 
 173         if (planemask != ~0) {
 174                 NVSetPattern(info, 0, planemask, ~0, ~0);
 175                 if (par->currentRop != (rop + 32)) {
 176                         NVDmaStart(info, par, ROP_SET, 1);
 177                         NVDmaNext(par, NVCopyROP_PM[rop]);
 178                         par->currentRop = rop + 32;
 179                 }
 180         } else if (par->currentRop != rop) {
 181                 if (par->currentRop >= 16)
 182                         NVSetPattern(info, ~0, ~0, ~0, ~0);
 183                 NVDmaStart(info, par, ROP_SET, 1);
 184                 NVDmaNext(par, NVCopyROP[rop]);
 185                 par->currentRop = rop;
 186         }
 187 }
 188 
 189 static void NVSetClippingRectangle(struct fb_info *info, int x1, int y1,
 190                                    int x2, int y2)
 191 {
 192         struct nvidia_par *par = info->par;
 193         int h = y2 - y1 + 1;
 194         int w = x2 - x1 + 1;
 195 
 196         NVDmaStart(info, par, CLIP_POINT, 2);
 197         NVDmaNext(par, (y1 << 16) | x1);
 198         NVDmaNext(par, (h << 16) | w);
 199 }
 200 
 201 void NVResetGraphics(struct fb_info *info)
 202 {
 203         struct nvidia_par *par = info->par;
 204         u32 surfaceFormat, patternFormat, rectFormat, lineFormat;
 205         int pitch, i;
 206 
 207         pitch = info->fix.line_length;
 208 
 209         par->dmaBase = (u32 __iomem *) (&par->FbStart[par->FbUsableSize]);
 210 
 211         for (i = 0; i < SKIPS; i++)
 212                 NV_WR32(&par->dmaBase[i], 0, 0x00000000);
 213 
 214         NV_WR32(&par->dmaBase[0x0 + SKIPS], 0, 0x00040000);
 215         NV_WR32(&par->dmaBase[0x1 + SKIPS], 0, 0x80000010);
 216         NV_WR32(&par->dmaBase[0x2 + SKIPS], 0, 0x00042000);
 217         NV_WR32(&par->dmaBase[0x3 + SKIPS], 0, 0x80000011);
 218         NV_WR32(&par->dmaBase[0x4 + SKIPS], 0, 0x00044000);
 219         NV_WR32(&par->dmaBase[0x5 + SKIPS], 0, 0x80000012);
 220         NV_WR32(&par->dmaBase[0x6 + SKIPS], 0, 0x00046000);
 221         NV_WR32(&par->dmaBase[0x7 + SKIPS], 0, 0x80000013);
 222         NV_WR32(&par->dmaBase[0x8 + SKIPS], 0, 0x00048000);
 223         NV_WR32(&par->dmaBase[0x9 + SKIPS], 0, 0x80000014);
 224         NV_WR32(&par->dmaBase[0xA + SKIPS], 0, 0x0004A000);
 225         NV_WR32(&par->dmaBase[0xB + SKIPS], 0, 0x80000015);
 226         NV_WR32(&par->dmaBase[0xC + SKIPS], 0, 0x0004C000);
 227         NV_WR32(&par->dmaBase[0xD + SKIPS], 0, 0x80000016);
 228         NV_WR32(&par->dmaBase[0xE + SKIPS], 0, 0x0004E000);
 229         NV_WR32(&par->dmaBase[0xF + SKIPS], 0, 0x80000017);
 230 
 231         par->dmaPut = 0;
 232         par->dmaCurrent = 16 + SKIPS;
 233         par->dmaMax = 8191;
 234         par->dmaFree = par->dmaMax - par->dmaCurrent;
 235 
 236         switch (info->var.bits_per_pixel) {
 237         case 32:
 238         case 24:
 239                 surfaceFormat = SURFACE_FORMAT_DEPTH24;
 240                 patternFormat = PATTERN_FORMAT_DEPTH24;
 241                 rectFormat = RECT_FORMAT_DEPTH24;
 242                 lineFormat = LINE_FORMAT_DEPTH24;
 243                 break;
 244         case 16:
 245                 surfaceFormat = SURFACE_FORMAT_DEPTH16;
 246                 patternFormat = PATTERN_FORMAT_DEPTH16;
 247                 rectFormat = RECT_FORMAT_DEPTH16;
 248                 lineFormat = LINE_FORMAT_DEPTH16;
 249                 break;
 250         default:
 251                 surfaceFormat = SURFACE_FORMAT_DEPTH8;
 252                 patternFormat = PATTERN_FORMAT_DEPTH8;
 253                 rectFormat = RECT_FORMAT_DEPTH8;
 254                 lineFormat = LINE_FORMAT_DEPTH8;
 255                 break;
 256         }
 257 
 258         NVDmaStart(info, par, SURFACE_FORMAT, 4);
 259         NVDmaNext(par, surfaceFormat);
 260         NVDmaNext(par, pitch | (pitch << 16));
 261         NVDmaNext(par, 0);
 262         NVDmaNext(par, 0);
 263 
 264         NVDmaStart(info, par, PATTERN_FORMAT, 1);
 265         NVDmaNext(par, patternFormat);
 266 
 267         NVDmaStart(info, par, RECT_FORMAT, 1);
 268         NVDmaNext(par, rectFormat);
 269 
 270         NVDmaStart(info, par, LINE_FORMAT, 1);
 271         NVDmaNext(par, lineFormat);
 272 
 273         par->currentRop = ~0;   /* set to something invalid */
 274         NVSetRopSolid(info, ROP_COPY, ~0);
 275 
 276         NVSetClippingRectangle(info, 0, 0, info->var.xres_virtual,
 277                                info->var.yres_virtual);
 278 
 279         NVDmaKickoff(par);
 280 }
 281 
 282 int nvidiafb_sync(struct fb_info *info)
 283 {
 284         struct nvidia_par *par = info->par;
 285 
 286         if (info->state != FBINFO_STATE_RUNNING)
 287                 return 0;
 288 
 289         if (!par->lockup)
 290                 NVFlush(info);
 291 
 292         if (!par->lockup)
 293                 NVSync(info);
 294 
 295         return 0;
 296 }
 297 
 298 void nvidiafb_copyarea(struct fb_info *info, const struct fb_copyarea *region)
 299 {
 300         struct nvidia_par *par = info->par;
 301 
 302         if (info->state != FBINFO_STATE_RUNNING)
 303                 return;
 304 
 305         if (par->lockup) {
 306                 cfb_copyarea(info, region);
 307                 return;
 308         }
 309 
 310         NVDmaStart(info, par, BLIT_POINT_SRC, 3);
 311         NVDmaNext(par, (region->sy << 16) | region->sx);
 312         NVDmaNext(par, (region->dy << 16) | region->dx);
 313         NVDmaNext(par, (region->height << 16) | region->width);
 314 
 315         NVDmaKickoff(par);
 316 }
 317 
 318 void nvidiafb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
 319 {
 320         struct nvidia_par *par = info->par;
 321         u32 color;
 322 
 323         if (info->state != FBINFO_STATE_RUNNING)
 324                 return;
 325 
 326         if (par->lockup) {
 327                 cfb_fillrect(info, rect);
 328                 return;
 329         }
 330 
 331         if (info->var.bits_per_pixel == 8)
 332                 color = rect->color;
 333         else
 334                 color = ((u32 *) info->pseudo_palette)[rect->color];
 335 
 336         if (rect->rop != ROP_COPY)
 337                 NVSetRopSolid(info, rect->rop, ~0);
 338 
 339         NVDmaStart(info, par, RECT_SOLID_COLOR, 1);
 340         NVDmaNext(par, color);
 341 
 342         NVDmaStart(info, par, RECT_SOLID_RECTS(0), 2);
 343         NVDmaNext(par, (rect->dx << 16) | rect->dy);
 344         NVDmaNext(par, (rect->width << 16) | rect->height);
 345 
 346         NVDmaKickoff(par);
 347 
 348         if (rect->rop != ROP_COPY)
 349                 NVSetRopSolid(info, ROP_COPY, ~0);
 350 }
 351 
 352 static void nvidiafb_mono_color_expand(struct fb_info *info,
 353                                        const struct fb_image *image)
 354 {
 355         struct nvidia_par *par = info->par;
 356         u32 fg, bg, mask = ~(~0 >> (32 - info->var.bits_per_pixel));
 357         u32 dsize, width, *data = (u32 *) image->data, tmp;
 358         int j, k = 0;
 359 
 360         width = (image->width + 31) & ~31;
 361         dsize = (width * image->height) >> 5;
 362 
 363         if (info->var.bits_per_pixel == 8) {
 364                 fg = image->fg_color | mask;
 365                 bg = image->bg_color | mask;
 366         } else {
 367                 fg = ((u32 *) info->pseudo_palette)[image->fg_color] | mask;
 368                 bg = ((u32 *) info->pseudo_palette)[image->bg_color] | mask;
 369         }
 370 
 371         NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_CLIP, 7);
 372         NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
 373         NVDmaNext(par, ((image->dy + image->height) << 16) |
 374                   ((image->dx + image->width) & 0xffff));
 375         NVDmaNext(par, bg);
 376         NVDmaNext(par, fg);
 377         NVDmaNext(par, (image->height << 16) | width);
 378         NVDmaNext(par, (image->height << 16) | width);
 379         NVDmaNext(par, (image->dy << 16) | (image->dx & 0xffff));
 380 
 381         while (dsize >= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS) {
 382                 NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0),
 383                            RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS);
 384 
 385                 for (j = RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS; j--;) {
 386                         tmp = data[k++];
 387                         reverse_order(&tmp);
 388                         NVDmaNext(par, tmp);
 389                 }
 390 
 391                 dsize -= RECT_EXPAND_TWO_COLOR_DATA_MAX_DWORDS;
 392         }
 393 
 394         if (dsize) {
 395                 NVDmaStart(info, par, RECT_EXPAND_TWO_COLOR_DATA(0), dsize);
 396 
 397                 for (j = dsize; j--;) {
 398                         tmp = data[k++];
 399                         reverse_order(&tmp);
 400                         NVDmaNext(par, tmp);
 401                 }
 402         }
 403 
 404         NVDmaKickoff(par);
 405 }
 406 
 407 void nvidiafb_imageblit(struct fb_info *info, const struct fb_image *image)
 408 {
 409         struct nvidia_par *par = info->par;
 410 
 411         if (info->state != FBINFO_STATE_RUNNING)
 412                 return;
 413 
 414         if (image->depth == 1 && !par->lockup)
 415                 nvidiafb_mono_color_expand(info, image);
 416         else
 417                 cfb_imageblit(info, image);
 418 }

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