root/drivers/video/fbdev/ps3fb.c

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DEFINITIONS

This source file includes following definitions.
  1. ps3fb_cmp_mode
  2. ps3fb_native_vmode
  3. ps3fb_vmode
  4. ps3fb_find_mode
  5. ps3fb_sync_image
  6. ps3fb_sync
  7. ps3fb_open
  8. ps3fb_release
  9. ps3fb_check_var
  10. ps3fb_set_par
  11. ps3fb_setcolreg
  12. ps3fb_pan_display
  13. ps3fb_mmap
  14. ps3fb_blank
  15. ps3fb_get_vblank
  16. ps3fb_wait_for_vsync
  17. ps3fb_ioctl
  18. ps3fbd
  19. ps3fb_vsync_interrupt
  20. ps3fb_probe
  21. ps3fb_shutdown
  22. ps3fb_setup
  23. ps3fb_init
  24. ps3fb_exit

   1 /*
   2  *  linux/drivers/video/ps3fb.c -- PS3 GPU frame buffer device
   3  *
   4  *      Copyright (C) 2006 Sony Computer Entertainment Inc.
   5  *      Copyright 2006, 2007 Sony Corporation
   6  *
   7  *  This file is based on :
   8  *
   9  *  linux/drivers/video/vfb.c -- Virtual frame buffer device
  10  *
  11  *      Copyright (C) 2002 James Simmons
  12  *
  13  *      Copyright (C) 1997 Geert Uytterhoeven
  14  *
  15  *  This file is subject to the terms and conditions of the GNU General Public
  16  *  License. See the file COPYING in the main directory of this archive for
  17  *  more details.
  18  */
  19 
  20 #include <linux/module.h>
  21 #include <linux/kernel.h>
  22 #include <linux/errno.h>
  23 #include <linux/string.h>
  24 #include <linux/mm.h>
  25 #include <linux/interrupt.h>
  26 #include <linux/console.h>
  27 #include <linux/ioctl.h>
  28 #include <linux/kthread.h>
  29 #include <linux/freezer.h>
  30 #include <linux/uaccess.h>
  31 #include <linux/fb.h>
  32 #include <linux/init.h>
  33 
  34 #include <asm/cell-regs.h>
  35 #include <asm/lv1call.h>
  36 #include <asm/ps3av.h>
  37 #include <asm/ps3fb.h>
  38 #include <asm/ps3.h>
  39 #include <asm/ps3gpu.h>
  40 
  41 
  42 #define DEVICE_NAME             "ps3fb"
  43 
  44 #define GPU_CMD_BUF_SIZE                        (2 * 1024 * 1024)
  45 #define GPU_FB_START                            (64 * 1024)
  46 #define GPU_IOIF                                (0x0d000000UL)
  47 #define GPU_ALIGN_UP(x)                         _ALIGN_UP((x), 64)
  48 #define GPU_MAX_LINE_LENGTH                     (65536 - 64)
  49 
  50 #define GPU_INTR_STATUS_VSYNC_0                 0       /* vsync on head A */
  51 #define GPU_INTR_STATUS_VSYNC_1                 1       /* vsync on head B */
  52 #define GPU_INTR_STATUS_FLIP_0                  3       /* flip head A */
  53 #define GPU_INTR_STATUS_FLIP_1                  4       /* flip head B */
  54 #define GPU_INTR_STATUS_QUEUE_0                 5       /* queue head A */
  55 #define GPU_INTR_STATUS_QUEUE_1                 6       /* queue head B */
  56 
  57 #define GPU_DRIVER_INFO_VERSION                 0x211
  58 
  59 /* gpu internals */
  60 struct display_head {
  61         u64 be_time_stamp;
  62         u32 status;
  63         u32 offset;
  64         u32 res1;
  65         u32 res2;
  66         u32 field;
  67         u32 reserved1;
  68 
  69         u64 res3;
  70         u32 raster;
  71 
  72         u64 vblank_count;
  73         u32 field_vsync;
  74         u32 reserved2;
  75 };
  76 
  77 struct gpu_irq {
  78         u32 irq_outlet;
  79         u32 status;
  80         u32 mask;
  81         u32 video_cause;
  82         u32 graph_cause;
  83         u32 user_cause;
  84 
  85         u32 res1;
  86         u64 res2;
  87 
  88         u32 reserved[4];
  89 };
  90 
  91 struct gpu_driver_info {
  92         u32 version_driver;
  93         u32 version_gpu;
  94         u32 memory_size;
  95         u32 hardware_channel;
  96 
  97         u32 nvcore_frequency;
  98         u32 memory_frequency;
  99 
 100         u32 reserved[1063];
 101         struct display_head display_head[8];
 102         struct gpu_irq irq;
 103 };
 104 
 105 struct ps3fb_priv {
 106         unsigned int irq_no;
 107 
 108         u64 context_handle, memory_handle;
 109         struct gpu_driver_info *dinfo;
 110 
 111         u64 vblank_count;       /* frame count */
 112         wait_queue_head_t wait_vsync;
 113 
 114         atomic_t ext_flip;      /* on/off flip with vsync */
 115         atomic_t f_count;       /* fb_open count */
 116         int is_blanked;
 117         int is_kicked;
 118         struct task_struct *task;
 119 };
 120 static struct ps3fb_priv ps3fb;
 121 
 122 struct ps3fb_par {
 123         u32 pseudo_palette[16];
 124         int mode_id, new_mode_id;
 125         unsigned int num_frames;        /* num of frame buffers */
 126         unsigned int width;
 127         unsigned int height;
 128         unsigned int ddr_line_length;
 129         unsigned int ddr_frame_size;
 130         unsigned int xdr_frame_size;
 131         unsigned int full_offset;       /* start of fullscreen DDR fb */
 132         unsigned int fb_offset;         /* start of actual DDR fb */
 133         unsigned int pan_offset;
 134 };
 135 
 136 
 137 #define FIRST_NATIVE_MODE_INDEX 10
 138 
 139 static const struct fb_videomode ps3fb_modedb[] = {
 140     /* 60 Hz broadcast modes (modes "1" to "5") */
 141     {
 142         /* 480i */
 143         "480i", 60, 576, 384, 74074, 130, 89, 78, 57, 63, 6,
 144         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 145     },    {
 146         /* 480p */
 147         "480p", 60, 576, 384, 37037, 130, 89, 78, 57, 63, 6,
 148         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 149     },    {
 150         /* 720p */
 151         "720p", 60, 1124, 644, 13481, 298, 148, 57, 44, 80, 5,
 152         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 153     },    {
 154         /* 1080i */
 155         "1080i", 60, 1688, 964, 13481, 264, 160, 94, 62, 88, 5,
 156         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 157     },    {
 158         /* 1080p */
 159         "1080p", 60, 1688, 964, 6741, 264, 160, 94, 62, 88, 5,
 160         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 161     },
 162 
 163     /* 50 Hz broadcast modes (modes "6" to "10") */
 164     {
 165         /* 576i */
 166         "576i", 50, 576, 460, 74074, 142, 83, 97, 63, 63, 5,
 167         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 168     },    {
 169         /* 576p */
 170         "576p", 50, 576, 460, 37037, 142, 83, 97, 63, 63, 5,
 171         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 172     },    {
 173         /* 720p */
 174         "720p", 50, 1124, 644, 13468, 298, 478, 57, 44, 80, 5,
 175         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 176     },    {
 177         /* 1080i */
 178         "1080i", 50, 1688, 964, 13468, 264, 600, 94, 62, 88, 5,
 179         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 180     },    {
 181         /* 1080p */
 182         "1080p", 50, 1688, 964, 6734, 264, 600, 94, 62, 88, 5,
 183         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 184     },
 185 
 186     [FIRST_NATIVE_MODE_INDEX] =
 187     /* 60 Hz broadcast modes (full resolution versions of modes "1" to "5") */
 188     {
 189         /* 480if */
 190         "480if", 60, 720, 480, 74074, 58, 17, 30, 9, 63, 6,
 191         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 192     }, {
 193         /* 480pf */
 194         "480pf", 60, 720, 480, 37037, 58, 17, 30, 9, 63, 6,
 195         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 196     }, {
 197         /* 720pf */
 198         "720pf", 60, 1280, 720, 13481, 220, 70, 19, 6, 80, 5,
 199         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 200     }, {
 201         /* 1080if */
 202         "1080if", 60, 1920, 1080, 13481, 148, 44, 36, 4, 88, 5,
 203         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 204     }, {
 205         /* 1080pf */
 206         "1080pf", 60, 1920, 1080, 6741, 148, 44, 36, 4, 88, 5,
 207         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 208     },
 209 
 210     /* 50 Hz broadcast modes (full resolution versions of modes "6" to "10") */
 211     {
 212         /* 576if */
 213         "576if", 50, 720, 576, 74074, 70, 11, 39, 5, 63, 5,
 214         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 215     }, {
 216         /* 576pf */
 217         "576pf", 50, 720, 576, 37037, 70, 11, 39, 5, 63, 5,
 218         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 219     }, {
 220         /* 720pf */
 221         "720pf", 50, 1280, 720, 13468, 220, 400, 19, 6, 80, 5,
 222         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 223     }, {
 224         /* 1080if */
 225         "1080if", 50, 1920, 1080, 13468, 148, 484, 36, 4, 88, 5,
 226         FB_SYNC_BROADCAST, FB_VMODE_INTERLACED
 227     }, {
 228         /* 1080pf */
 229         "1080pf", 50, 1920, 1080, 6734, 148, 484, 36, 4, 88, 5,
 230         FB_SYNC_BROADCAST, FB_VMODE_NONINTERLACED
 231     },
 232 
 233     /* VESA modes (modes "11" to "13") */
 234     {
 235         /* WXGA */
 236         "wxga", 60, 1280, 768, 12924, 160, 24, 29, 3, 136, 6,
 237         0, FB_VMODE_NONINTERLACED,
 238         FB_MODE_IS_VESA
 239     }, {
 240         /* SXGA */
 241         "sxga", 60, 1280, 1024, 9259, 248, 48, 38, 1, 112, 3,
 242         FB_SYNC_HOR_HIGH_ACT | FB_SYNC_VERT_HIGH_ACT, FB_VMODE_NONINTERLACED,
 243         FB_MODE_IS_VESA
 244     }, {
 245         /* WUXGA */
 246         "wuxga", 60, 1920, 1200, 6494, 80, 48, 26, 3, 32, 6,
 247         FB_SYNC_HOR_HIGH_ACT, FB_VMODE_NONINTERLACED,
 248         FB_MODE_IS_VESA
 249     }
 250 };
 251 
 252 
 253 #define HEAD_A
 254 #define HEAD_B
 255 
 256 #define BPP             4                       /* number of bytes per pixel */
 257 
 258 
 259 static int ps3fb_mode;
 260 module_param(ps3fb_mode, int, 0);
 261 
 262 static char *mode_option;
 263 
 264 static int ps3fb_cmp_mode(const struct fb_videomode *vmode,
 265                           const struct fb_var_screeninfo *var)
 266 {
 267         long xres, yres, left_margin, right_margin, upper_margin, lower_margin;
 268         long dx, dy;
 269 
 270         /* maximum values */
 271         if (var->xres > vmode->xres || var->yres > vmode->yres ||
 272             var->pixclock > vmode->pixclock ||
 273             var->hsync_len > vmode->hsync_len ||
 274             var->vsync_len > vmode->vsync_len)
 275                 return -1;
 276 
 277         /* progressive/interlaced must match */
 278         if ((var->vmode & FB_VMODE_MASK) != vmode->vmode)
 279                 return -1;
 280 
 281         /* minimum resolution */
 282         xres = max(var->xres, 1U);
 283         yres = max(var->yres, 1U);
 284 
 285         /* minimum margins */
 286         left_margin = max(var->left_margin, vmode->left_margin);
 287         right_margin = max(var->right_margin, vmode->right_margin);
 288         upper_margin = max(var->upper_margin, vmode->upper_margin);
 289         lower_margin = max(var->lower_margin, vmode->lower_margin);
 290 
 291         /* resolution + margins may not exceed native parameters */
 292         dx = ((long)vmode->left_margin + (long)vmode->xres +
 293               (long)vmode->right_margin) -
 294              (left_margin + xres + right_margin);
 295         if (dx < 0)
 296                 return -1;
 297 
 298         dy = ((long)vmode->upper_margin + (long)vmode->yres +
 299               (long)vmode->lower_margin) -
 300              (upper_margin + yres + lower_margin);
 301         if (dy < 0)
 302                 return -1;
 303 
 304         /* exact match */
 305         if (!dx && !dy)
 306                 return 0;
 307 
 308         /* resolution difference */
 309         return (vmode->xres - xres) * (vmode->yres - yres);
 310 }
 311 
 312 static const struct fb_videomode *ps3fb_native_vmode(enum ps3av_mode_num id)
 313 {
 314         return &ps3fb_modedb[FIRST_NATIVE_MODE_INDEX + id - 1];
 315 }
 316 
 317 static const struct fb_videomode *ps3fb_vmode(int id)
 318 {
 319         u32 mode = id & PS3AV_MODE_MASK;
 320 
 321         if (mode < PS3AV_MODE_480I || mode > PS3AV_MODE_WUXGA)
 322                 return NULL;
 323 
 324         if (mode <= PS3AV_MODE_1080P50 && !(id & PS3AV_MODE_FULL)) {
 325                 /* Non-fullscreen broadcast mode */
 326                 return &ps3fb_modedb[mode - 1];
 327         }
 328 
 329         return ps3fb_native_vmode(mode);
 330 }
 331 
 332 static unsigned int ps3fb_find_mode(struct fb_var_screeninfo *var,
 333                                     u32 *ddr_line_length, u32 *xdr_line_length)
 334 {
 335         unsigned int id, best_id;
 336         int diff, best_diff;
 337         const struct fb_videomode *vmode;
 338         long gap;
 339 
 340         best_id = 0;
 341         best_diff = INT_MAX;
 342         pr_debug("%s: wanted %u [%u] %u x %u [%u] %u\n", __func__,
 343                  var->left_margin, var->xres, var->right_margin,
 344                  var->upper_margin, var->yres, var->lower_margin);
 345         for (id = PS3AV_MODE_480I; id <= PS3AV_MODE_WUXGA; id++) {
 346                 vmode = ps3fb_native_vmode(id);
 347                 diff = ps3fb_cmp_mode(vmode, var);
 348                 pr_debug("%s: mode %u: %u [%u] %u x %u [%u] %u: diff = %d\n",
 349                          __func__, id, vmode->left_margin, vmode->xres,
 350                          vmode->right_margin, vmode->upper_margin,
 351                          vmode->yres, vmode->lower_margin, diff);
 352                 if (diff < 0)
 353                         continue;
 354                 if (diff < best_diff) {
 355                         best_id = id;
 356                         if (!diff)
 357                                 break;
 358                         best_diff = diff;
 359                 }
 360         }
 361 
 362         if (!best_id) {
 363                 pr_debug("%s: no suitable mode found\n", __func__);
 364                 return 0;
 365         }
 366 
 367         id = best_id;
 368         vmode = ps3fb_native_vmode(id);
 369 
 370         *ddr_line_length = vmode->xres * BPP;
 371 
 372         /* minimum resolution */
 373         if (!var->xres)
 374                 var->xres = 1;
 375         if (!var->yres)
 376                 var->yres = 1;
 377 
 378         /* minimum virtual resolution */
 379         if (var->xres_virtual < var->xres)
 380                 var->xres_virtual = var->xres;
 381         if (var->yres_virtual < var->yres)
 382                 var->yres_virtual = var->yres;
 383 
 384         /* minimum margins */
 385         if (var->left_margin < vmode->left_margin)
 386                 var->left_margin = vmode->left_margin;
 387         if (var->right_margin < vmode->right_margin)
 388                 var->right_margin = vmode->right_margin;
 389         if (var->upper_margin < vmode->upper_margin)
 390                 var->upper_margin = vmode->upper_margin;
 391         if (var->lower_margin < vmode->lower_margin)
 392                 var->lower_margin = vmode->lower_margin;
 393 
 394         /* extra margins */
 395         gap = ((long)vmode->left_margin + (long)vmode->xres +
 396                (long)vmode->right_margin) -
 397               ((long)var->left_margin + (long)var->xres +
 398                (long)var->right_margin);
 399         if (gap > 0) {
 400                 var->left_margin += gap/2;
 401                 var->right_margin += (gap+1)/2;
 402                 pr_debug("%s: rounded up H to %u [%u] %u\n", __func__,
 403                          var->left_margin, var->xres, var->right_margin);
 404         }
 405 
 406         gap = ((long)vmode->upper_margin + (long)vmode->yres +
 407                (long)vmode->lower_margin) -
 408               ((long)var->upper_margin + (long)var->yres +
 409                (long)var->lower_margin);
 410         if (gap > 0) {
 411                 var->upper_margin += gap/2;
 412                 var->lower_margin += (gap+1)/2;
 413                 pr_debug("%s: rounded up V to %u [%u] %u\n", __func__,
 414                          var->upper_margin, var->yres, var->lower_margin);
 415         }
 416 
 417         /* fixed fields */
 418         var->pixclock = vmode->pixclock;
 419         var->hsync_len = vmode->hsync_len;
 420         var->vsync_len = vmode->vsync_len;
 421         var->sync = vmode->sync;
 422 
 423         if (ps3_compare_firmware_version(1, 9, 0) >= 0) {
 424                 *xdr_line_length = GPU_ALIGN_UP(var->xres_virtual * BPP);
 425                 if (*xdr_line_length > GPU_MAX_LINE_LENGTH)
 426                         *xdr_line_length = GPU_MAX_LINE_LENGTH;
 427         } else
 428                 *xdr_line_length = *ddr_line_length;
 429 
 430         if (vmode->sync & FB_SYNC_BROADCAST) {
 431                 /* Full broadcast modes have the full mode bit set */
 432                 if (vmode->xres == var->xres && vmode->yres == var->yres)
 433                         id |= PS3AV_MODE_FULL;
 434         }
 435 
 436         pr_debug("%s: mode %u\n", __func__, id);
 437         return id;
 438 }
 439 
 440 static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
 441                              u64 dst_offset, u64 src_offset, u32 width,
 442                              u32 height, u32 dst_line_length,
 443                              u32 src_line_length)
 444 {
 445         int status;
 446         u64 line_length;
 447 
 448         line_length = dst_line_length;
 449         if (src_line_length != dst_line_length)
 450                 line_length |= (u64)src_line_length << 32;
 451 
 452         src_offset += GPU_FB_START;
 453 
 454         mutex_lock(&ps3_gpu_mutex);
 455         status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
 456                                  GPU_IOIF + src_offset,
 457                                  L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
 458                                  (width << 16) | height,
 459                                  line_length);
 460         mutex_unlock(&ps3_gpu_mutex);
 461 
 462         if (status)
 463                 dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
 464                         status);
 465 #ifdef HEAD_A
 466         status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
 467         if (status)
 468                 dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
 469                         status);
 470 #endif
 471 #ifdef HEAD_B
 472         status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
 473         if (status)
 474                 dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
 475                         status);
 476 #endif
 477 }
 478 
 479 static int ps3fb_sync(struct fb_info *info, u32 frame)
 480 {
 481         struct ps3fb_par *par = info->par;
 482         int error = 0;
 483         u64 ddr_base, xdr_base;
 484 
 485         if (frame > par->num_frames - 1) {
 486                 dev_dbg(info->device, "%s: invalid frame number (%u)\n",
 487                         __func__, frame);
 488                 error = -EINVAL;
 489                 goto out;
 490         }
 491 
 492         xdr_base = frame * par->xdr_frame_size;
 493         ddr_base = frame * par->ddr_frame_size;
 494 
 495         ps3fb_sync_image(info->device, ddr_base + par->full_offset,
 496                          ddr_base + par->fb_offset, xdr_base + par->pan_offset,
 497                          par->width, par->height, par->ddr_line_length,
 498                          info->fix.line_length);
 499 
 500 out:
 501         return error;
 502 }
 503 
 504 static int ps3fb_open(struct fb_info *info, int user)
 505 {
 506         atomic_inc(&ps3fb.f_count);
 507         return 0;
 508 }
 509 
 510 static int ps3fb_release(struct fb_info *info, int user)
 511 {
 512         if (atomic_dec_and_test(&ps3fb.f_count)) {
 513                 if (atomic_read(&ps3fb.ext_flip)) {
 514                         atomic_set(&ps3fb.ext_flip, 0);
 515                         if (console_trylock()) {
 516                                 ps3fb_sync(info, 0);    /* single buffer */
 517                                 console_unlock();
 518                         }
 519                 }
 520         }
 521         return 0;
 522 }
 523 
 524     /*
 525      *  Setting the video mode has been split into two parts.
 526      *  First part, xxxfb_check_var, must not write anything
 527      *  to hardware, it should only verify and adjust var.
 528      *  This means it doesn't alter par but it does use hardware
 529      *  data from it to check this var.
 530      */
 531 
 532 static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
 533 {
 534         u32 xdr_line_length, ddr_line_length;
 535         int mode;
 536 
 537         mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length);
 538         if (!mode)
 539                 return -EINVAL;
 540 
 541         /* Virtual screen */
 542         if (var->xres_virtual > xdr_line_length / BPP) {
 543                 dev_dbg(info->device,
 544                         "Horizontal virtual screen size too large\n");
 545                 return -EINVAL;
 546         }
 547 
 548         if (var->xoffset + var->xres > var->xres_virtual ||
 549             var->yoffset + var->yres > var->yres_virtual) {
 550                 dev_dbg(info->device, "panning out-of-range\n");
 551                 return -EINVAL;
 552         }
 553 
 554         /* We support ARGB8888 only */
 555         if (var->bits_per_pixel > 32 || var->grayscale ||
 556             var->red.offset > 16 || var->green.offset > 8 ||
 557             var->blue.offset > 0 || var->transp.offset > 24 ||
 558             var->red.length > 8 || var->green.length > 8 ||
 559             var->blue.length > 8 || var->transp.length > 8 ||
 560             var->red.msb_right || var->green.msb_right ||
 561             var->blue.msb_right || var->transp.msb_right || var->nonstd) {
 562                 dev_dbg(info->device, "We support ARGB8888 only\n");
 563                 return -EINVAL;
 564         }
 565 
 566         var->bits_per_pixel = 32;
 567         var->red.offset = 16;
 568         var->green.offset = 8;
 569         var->blue.offset = 0;
 570         var->transp.offset = 24;
 571         var->red.length = 8;
 572         var->green.length = 8;
 573         var->blue.length = 8;
 574         var->transp.length = 8;
 575         var->red.msb_right = 0;
 576         var->green.msb_right = 0;
 577         var->blue.msb_right = 0;
 578         var->transp.msb_right = 0;
 579 
 580         /* Rotation is not supported */
 581         if (var->rotate) {
 582                 dev_dbg(info->device, "Rotation is not supported\n");
 583                 return -EINVAL;
 584         }
 585 
 586         /* Memory limit */
 587         if (var->yres_virtual * xdr_line_length > info->fix.smem_len) {
 588                 dev_dbg(info->device, "Not enough memory\n");
 589                 return -ENOMEM;
 590         }
 591 
 592         var->height = -1;
 593         var->width = -1;
 594 
 595         return 0;
 596 }
 597 
 598     /*
 599      * This routine actually sets the video mode.
 600      */
 601 
 602 static int ps3fb_set_par(struct fb_info *info)
 603 {
 604         struct ps3fb_par *par = info->par;
 605         unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
 606         unsigned int ddr_xoff, ddr_yoff, offset;
 607         const struct fb_videomode *vmode;
 608         u64 dst;
 609 
 610         mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length);
 611         if (!mode)
 612                 return -EINVAL;
 613 
 614         vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK);
 615 
 616         info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
 617         info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
 618         info->fix.line_length = xdr_line_length;
 619 
 620         par->ddr_line_length = ddr_line_length;
 621         par->ddr_frame_size = vmode->yres * ddr_line_length;
 622         par->xdr_frame_size = info->var.yres_virtual * xdr_line_length;
 623 
 624         par->num_frames = info->fix.smem_len /
 625                           max(par->ddr_frame_size, par->xdr_frame_size);
 626 
 627         /* Keep the special bits we cannot set using fb_var_screeninfo */
 628         par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode;
 629 
 630         par->width = info->var.xres;
 631         par->height = info->var.yres;
 632 
 633         /* Start of the virtual frame buffer (relative to fullscreen) */
 634         ddr_xoff = info->var.left_margin - vmode->left_margin;
 635         ddr_yoff = info->var.upper_margin - vmode->upper_margin;
 636         offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP;
 637 
 638         par->fb_offset = GPU_ALIGN_UP(offset);
 639         par->full_offset = par->fb_offset - offset;
 640         par->pan_offset = info->var.yoffset * xdr_line_length +
 641                           info->var.xoffset * BPP;
 642 
 643         if (par->new_mode_id != par->mode_id) {
 644                 if (ps3av_set_video_mode(par->new_mode_id)) {
 645                         par->new_mode_id = par->mode_id;
 646                         return -EINVAL;
 647                 }
 648                 par->mode_id = par->new_mode_id;
 649         }
 650 
 651         /* Clear XDR frame buffer memory */
 652         memset((void __force *)info->screen_base, 0, info->fix.smem_len);
 653 
 654         /* Clear DDR frame buffer memory */
 655         lines = vmode->yres * par->num_frames;
 656         if (par->full_offset)
 657                 lines++;
 658         maxlines = info->fix.smem_len / ddr_line_length;
 659         for (dst = 0; lines; dst += maxlines * ddr_line_length) {
 660                 unsigned int l = min(lines, maxlines);
 661                 ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l,
 662                                  ddr_line_length, ddr_line_length);
 663                 lines -= l;
 664         }
 665 
 666         return 0;
 667 }
 668 
 669     /*
 670      *  Set a single color register. The values supplied are already
 671      *  rounded down to the hardware's capabilities (according to the
 672      *  entries in the var structure). Return != 0 for invalid regno.
 673      */
 674 
 675 static int ps3fb_setcolreg(unsigned int regno, unsigned int red,
 676                            unsigned int green, unsigned int blue,
 677                            unsigned int transp, struct fb_info *info)
 678 {
 679         if (regno >= 16)
 680                 return 1;
 681 
 682         red >>= 8;
 683         green >>= 8;
 684         blue >>= 8;
 685         transp >>= 8;
 686 
 687         ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 |
 688                                                green << 8 | blue;
 689         return 0;
 690 }
 691 
 692 static int ps3fb_pan_display(struct fb_var_screeninfo *var,
 693                              struct fb_info *info)
 694 {
 695         struct ps3fb_par *par = info->par;
 696 
 697         par->pan_offset = var->yoffset * info->fix.line_length +
 698                           var->xoffset * BPP;
 699         return 0;
 700 }
 701 
 702     /*
 703      *  As we have a virtual frame buffer, we need our own mmap function
 704      */
 705 
 706 static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
 707 {
 708         int r;
 709 
 710         r = vm_iomap_memory(vma, info->fix.smem_start, info->fix.smem_len);
 711 
 712         dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n",
 713                 info->fix.smem_start + (vma->vm_pgoff << PAGE_SHIFT),
 714                 vma->vm_start);
 715 
 716         return r;
 717 }
 718 
 719     /*
 720      * Blank the display
 721      */
 722 
 723 static int ps3fb_blank(int blank, struct fb_info *info)
 724 {
 725         int retval;
 726 
 727         dev_dbg(info->device, "%s: blank:%d\n", __func__, blank);
 728         switch (blank) {
 729         case FB_BLANK_POWERDOWN:
 730         case FB_BLANK_HSYNC_SUSPEND:
 731         case FB_BLANK_VSYNC_SUSPEND:
 732         case FB_BLANK_NORMAL:
 733                 retval = ps3av_video_mute(1);   /* mute on */
 734                 if (!retval)
 735                         ps3fb.is_blanked = 1;
 736                 break;
 737 
 738         default:                /* unblank */
 739                 retval = ps3av_video_mute(0);   /* mute off */
 740                 if (!retval)
 741                         ps3fb.is_blanked = 0;
 742                 break;
 743         }
 744         return retval;
 745 }
 746 
 747 static int ps3fb_get_vblank(struct fb_vblank *vblank)
 748 {
 749         memset(vblank, 0, sizeof(*vblank));
 750         vblank->flags = FB_VBLANK_HAVE_VSYNC;
 751         return 0;
 752 }
 753 
 754 static int ps3fb_wait_for_vsync(u32 crtc)
 755 {
 756         int ret;
 757         u64 count;
 758 
 759         count = ps3fb.vblank_count;
 760         ret = wait_event_interruptible_timeout(ps3fb.wait_vsync,
 761                                                count != ps3fb.vblank_count,
 762                                                HZ / 10);
 763         if (!ret)
 764                 return -ETIMEDOUT;
 765 
 766         return 0;
 767 }
 768 
 769 
 770     /*
 771      * ioctl
 772      */
 773 
 774 static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd,
 775                        unsigned long arg)
 776 {
 777         void __user *argp = (void __user *)arg;
 778         u32 val;
 779         int retval = -EFAULT;
 780 
 781         switch (cmd) {
 782         case FBIOGET_VBLANK:
 783                 {
 784                         struct fb_vblank vblank;
 785                         dev_dbg(info->device, "FBIOGET_VBLANK:\n");
 786                         retval = ps3fb_get_vblank(&vblank);
 787                         if (retval)
 788                                 break;
 789 
 790                         if (copy_to_user(argp, &vblank, sizeof(vblank)))
 791                                 retval = -EFAULT;
 792                         break;
 793                 }
 794 
 795         case FBIO_WAITFORVSYNC:
 796                 {
 797                         u32 crt;
 798                         dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n");
 799                         if (get_user(crt, (u32 __user *) arg))
 800                                 break;
 801 
 802                         retval = ps3fb_wait_for_vsync(crt);
 803                         break;
 804                 }
 805 
 806         case PS3FB_IOCTL_SETMODE:
 807                 {
 808                         struct ps3fb_par *par = info->par;
 809                         const struct fb_videomode *vmode;
 810                         struct fb_var_screeninfo var;
 811 
 812                         if (copy_from_user(&val, argp, sizeof(val)))
 813                                 break;
 814 
 815                         if (!(val & PS3AV_MODE_MASK)) {
 816                                 u32 id = ps3av_get_auto_mode();
 817                                 if (id > 0)
 818                                         val = (val & ~PS3AV_MODE_MASK) | id;
 819                         }
 820                         dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val);
 821                         retval = -EINVAL;
 822                         vmode = ps3fb_vmode(val);
 823                         if (vmode) {
 824                                 var = info->var;
 825                                 fb_videomode_to_var(&var, vmode);
 826                                 console_lock();
 827                                 info->flags |= FBINFO_MISC_USEREVENT;
 828                                 /* Force, in case only special bits changed */
 829                                 var.activate |= FB_ACTIVATE_FORCE;
 830                                 par->new_mode_id = val;
 831                                 retval = fb_set_var(info, &var);
 832                                 info->flags &= ~FBINFO_MISC_USEREVENT;
 833                                 console_unlock();
 834                         }
 835                         break;
 836                 }
 837 
 838         case PS3FB_IOCTL_GETMODE:
 839                 val = ps3av_get_mode();
 840                 dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val);
 841                 if (!copy_to_user(argp, &val, sizeof(val)))
 842                         retval = 0;
 843                 break;
 844 
 845         case PS3FB_IOCTL_SCREENINFO:
 846                 {
 847                         struct ps3fb_par *par = info->par;
 848                         struct ps3fb_ioctl_res res;
 849                         dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n");
 850                         res.xres = info->fix.line_length / BPP;
 851                         res.yres = info->var.yres_virtual;
 852                         res.xoff = (res.xres - info->var.xres) / 2;
 853                         res.yoff = (res.yres - info->var.yres) / 2;
 854                         res.num_frames = par->num_frames;
 855                         if (!copy_to_user(argp, &res, sizeof(res)))
 856                                 retval = 0;
 857                         break;
 858                 }
 859 
 860         case PS3FB_IOCTL_ON:
 861                 dev_dbg(info->device, "PS3FB_IOCTL_ON:\n");
 862                 atomic_inc(&ps3fb.ext_flip);
 863                 retval = 0;
 864                 break;
 865 
 866         case PS3FB_IOCTL_OFF:
 867                 dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n");
 868                 atomic_dec_if_positive(&ps3fb.ext_flip);
 869                 retval = 0;
 870                 break;
 871 
 872         case PS3FB_IOCTL_FSEL:
 873                 if (copy_from_user(&val, argp, sizeof(val)))
 874                         break;
 875 
 876                 dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val);
 877                 console_lock();
 878                 retval = ps3fb_sync(info, val);
 879                 console_unlock();
 880                 break;
 881 
 882         default:
 883                 retval = -ENOIOCTLCMD;
 884                 break;
 885         }
 886         return retval;
 887 }
 888 
 889 static int ps3fbd(void *arg)
 890 {
 891         struct fb_info *info = arg;
 892 
 893         set_freezable();
 894         while (!kthread_should_stop()) {
 895                 try_to_freeze();
 896                 set_current_state(TASK_INTERRUPTIBLE);
 897                 if (ps3fb.is_kicked) {
 898                         ps3fb.is_kicked = 0;
 899                         console_lock();
 900                         ps3fb_sync(info, 0);    /* single buffer */
 901                         console_unlock();
 902                 }
 903                 schedule();
 904         }
 905         return 0;
 906 }
 907 
 908 static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
 909 {
 910         struct device *dev = ptr;
 911         u64 v1;
 912         int status;
 913         struct display_head *head = &ps3fb.dinfo->display_head[1];
 914 
 915         status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
 916         if (status) {
 917                 dev_err(dev, "%s: lv1_gpu_context_intr failed: %d\n", __func__,
 918                         status);
 919                 return IRQ_NONE;
 920         }
 921 
 922         if (v1 & (1 << GPU_INTR_STATUS_VSYNC_1)) {
 923                 /* VSYNC */
 924                 ps3fb.vblank_count = head->vblank_count;
 925                 if (ps3fb.task && !ps3fb.is_blanked &&
 926                     !atomic_read(&ps3fb.ext_flip)) {
 927                         ps3fb.is_kicked = 1;
 928                         wake_up_process(ps3fb.task);
 929                 }
 930                 wake_up_interruptible(&ps3fb.wait_vsync);
 931         }
 932 
 933         return IRQ_HANDLED;
 934 }
 935 
 936 
 937 static struct fb_ops ps3fb_ops = {
 938         .fb_open        = ps3fb_open,
 939         .fb_release     = ps3fb_release,
 940         .fb_read        = fb_sys_read,
 941         .fb_write       = fb_sys_write,
 942         .fb_check_var   = ps3fb_check_var,
 943         .fb_set_par     = ps3fb_set_par,
 944         .fb_setcolreg   = ps3fb_setcolreg,
 945         .fb_pan_display = ps3fb_pan_display,
 946         .fb_fillrect    = sys_fillrect,
 947         .fb_copyarea    = sys_copyarea,
 948         .fb_imageblit   = sys_imageblit,
 949         .fb_mmap        = ps3fb_mmap,
 950         .fb_blank       = ps3fb_blank,
 951         .fb_ioctl       = ps3fb_ioctl,
 952         .fb_compat_ioctl = ps3fb_ioctl
 953 };
 954 
 955 static const struct fb_fix_screeninfo ps3fb_fix = {
 956         .id =           DEVICE_NAME,
 957         .type =         FB_TYPE_PACKED_PIXELS,
 958         .visual =       FB_VISUAL_TRUECOLOR,
 959         .accel =        FB_ACCEL_NONE,
 960 };
 961 
 962 static int ps3fb_probe(struct ps3_system_bus_device *dev)
 963 {
 964         struct fb_info *info;
 965         struct ps3fb_par *par;
 966         int retval;
 967         u64 ddr_lpar = 0;
 968         u64 lpar_dma_control = 0;
 969         u64 lpar_driver_info = 0;
 970         u64 lpar_reports = 0;
 971         u64 lpar_reports_size = 0;
 972         u64 xdr_lpar;
 973         struct gpu_driver_info *dinfo;
 974         void *fb_start;
 975         int status;
 976         struct task_struct *task;
 977         unsigned long max_ps3fb_size;
 978 
 979         if (ps3fb_videomemory.size < GPU_CMD_BUF_SIZE) {
 980                 dev_err(&dev->core, "%s: Not enough video memory\n", __func__);
 981                 return -ENOMEM;
 982         }
 983 
 984         retval = ps3_open_hv_device(dev);
 985         if (retval) {
 986                 dev_err(&dev->core, "%s: ps3_open_hv_device failed\n",
 987                         __func__);
 988                 goto err;
 989         }
 990 
 991         if (!ps3fb_mode)
 992                 ps3fb_mode = ps3av_get_mode();
 993         dev_dbg(&dev->core, "ps3fb_mode: %d\n", ps3fb_mode);
 994 
 995         atomic_set(&ps3fb.f_count, -1); /* fbcon opens ps3fb */
 996         atomic_set(&ps3fb.ext_flip, 0); /* for flip with vsync */
 997         init_waitqueue_head(&ps3fb.wait_vsync);
 998 
 999 #ifdef HEAD_A
1000         status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
1001         if (status) {
1002                 dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1003                         __func__, status);
1004                 retval = -ENODEV;
1005                 goto err_close_device;
1006         }
1007 #endif
1008 #ifdef HEAD_B
1009         status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
1010         if (status) {
1011                 dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
1012                         __func__, status);
1013                 retval = -ENODEV;
1014                 goto err_close_device;
1015         }
1016 #endif
1017 
1018         max_ps3fb_size = _ALIGN_UP(GPU_IOIF, 256*1024*1024) - GPU_IOIF;
1019         if (ps3fb_videomemory.size > max_ps3fb_size) {
1020                 dev_info(&dev->core, "Limiting ps3fb mem size to %lu bytes\n",
1021                          max_ps3fb_size);
1022                 ps3fb_videomemory.size = max_ps3fb_size;
1023         }
1024 
1025         /* get gpu context handle */
1026         status = lv1_gpu_memory_allocate(ps3fb_videomemory.size, 0, 0, 0, 0,
1027                                          &ps3fb.memory_handle, &ddr_lpar);
1028         if (status) {
1029                 dev_err(&dev->core, "%s: lv1_gpu_memory_allocate failed: %d\n",
1030                         __func__, status);
1031                 retval = -ENOMEM;
1032                 goto err_close_device;
1033         }
1034         dev_dbg(&dev->core, "ddr:lpar:0x%llx\n", ddr_lpar);
1035 
1036         status = lv1_gpu_context_allocate(ps3fb.memory_handle, 0,
1037                                           &ps3fb.context_handle,
1038                                           &lpar_dma_control, &lpar_driver_info,
1039                                           &lpar_reports, &lpar_reports_size);
1040         if (status) {
1041                 dev_err(&dev->core,
1042                         "%s: lv1_gpu_context_allocate failed: %d\n", __func__,
1043                         status);
1044                 retval = -ENOMEM;
1045                 goto err_gpu_memory_free;
1046         }
1047 
1048         /* vsync interrupt */
1049         dinfo = (void __force *)ioremap(lpar_driver_info, 128 * 1024);
1050         if (!dinfo) {
1051                 dev_err(&dev->core, "%s: ioremap failed\n", __func__);
1052                 retval = -ENOMEM;
1053                 goto err_gpu_context_free;
1054         }
1055 
1056         ps3fb.dinfo = dinfo;
1057         dev_dbg(&dev->core, "version_driver:%x\n", dinfo->version_driver);
1058         dev_dbg(&dev->core, "irq outlet:%x\n", dinfo->irq.irq_outlet);
1059         dev_dbg(&dev->core, "version_gpu: %x memory_size: %x ch: %x "
1060                 "core_freq: %d mem_freq:%d\n", dinfo->version_gpu,
1061                 dinfo->memory_size, dinfo->hardware_channel,
1062                 dinfo->nvcore_frequency/1000000,
1063                 dinfo->memory_frequency/1000000);
1064 
1065         if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
1066                 dev_err(&dev->core, "%s: version_driver err:%x\n", __func__,
1067                         dinfo->version_driver);
1068                 retval = -EINVAL;
1069                 goto err_iounmap_dinfo;
1070         }
1071 
1072         retval = ps3_irq_plug_setup(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
1073                                     &ps3fb.irq_no);
1074         if (retval) {
1075                 dev_err(&dev->core, "%s: ps3_alloc_irq failed %d\n", __func__,
1076                         retval);
1077                 goto err_iounmap_dinfo;
1078         }
1079 
1080         retval = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt,
1081                              0, DEVICE_NAME, &dev->core);
1082         if (retval) {
1083                 dev_err(&dev->core, "%s: request_irq failed %d\n", __func__,
1084                         retval);
1085                 goto err_destroy_plug;
1086         }
1087 
1088         dinfo->irq.mask = (1 << GPU_INTR_STATUS_VSYNC_1) |
1089                           (1 << GPU_INTR_STATUS_FLIP_1);
1090 
1091         /* Clear memory to prevent kernel info leakage into userspace */
1092         memset(ps3fb_videomemory.address, 0, ps3fb_videomemory.size);
1093 
1094         xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1095 
1096         status = lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF,
1097                                        xdr_lpar, ps3fb_videomemory.size,
1098                                        CBE_IOPTE_PP_W | CBE_IOPTE_PP_R |
1099                                        CBE_IOPTE_M);
1100         if (status) {
1101                 dev_err(&dev->core, "%s: lv1_gpu_context_iomap failed: %d\n",
1102                         __func__, status);
1103                 retval =  -ENXIO;
1104                 goto err_free_irq;
1105         }
1106 
1107         dev_dbg(&dev->core, "video:%p ioif:%lx lpar:%llx size:%lx\n",
1108                 ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
1109                 ps3fb_videomemory.size);
1110 
1111         status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
1112                                   GPU_CMD_BUF_SIZE, GPU_IOIF);
1113         if (status) {
1114                 dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
1115                         __func__, status);
1116                 retval = -ENXIO;
1117                 goto err_context_unmap;
1118         }
1119 
1120         info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
1121         if (!info) {
1122                 retval = -ENOMEM;
1123                 goto err_context_fb_close;
1124         }
1125 
1126         par = info->par;
1127         par->mode_id = ~ps3fb_mode;     /* != ps3fb_mode, to trigger change */
1128         par->new_mode_id = ps3fb_mode;
1129         par->num_frames = 1;
1130 
1131         info->fbops = &ps3fb_ops;
1132         info->fix = ps3fb_fix;
1133 
1134         /*
1135          * The GPU command buffer is at the start of video memory
1136          * As we don't use the full command buffer, we can put the actual
1137          * frame buffer at offset GPU_FB_START and save some precious XDR
1138          * memory
1139          */
1140         fb_start = ps3fb_videomemory.address + GPU_FB_START;
1141         info->screen_base = (char __force __iomem *)fb_start;
1142         info->fix.smem_start = __pa(fb_start);
1143         info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
1144 
1145         info->pseudo_palette = par->pseudo_palette;
1146         info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
1147                       FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
1148 
1149         retval = fb_alloc_cmap(&info->cmap, 256, 0);
1150         if (retval < 0)
1151                 goto err_framebuffer_release;
1152 
1153         if (!fb_find_mode(&info->var, info, mode_option, ps3fb_modedb,
1154                           ARRAY_SIZE(ps3fb_modedb),
1155                           ps3fb_vmode(par->new_mode_id), 32)) {
1156                 retval = -EINVAL;
1157                 goto err_fb_dealloc;
1158         }
1159 
1160         fb_videomode_to_modelist(ps3fb_modedb, ARRAY_SIZE(ps3fb_modedb),
1161                                  &info->modelist);
1162 
1163         retval = register_framebuffer(info);
1164         if (retval < 0)
1165                 goto err_fb_dealloc;
1166 
1167         ps3_system_bus_set_drvdata(dev, info);
1168 
1169         dev_info(info->device, "%s %s, using %u KiB of video memory\n",
1170                  dev_driver_string(info->dev), dev_name(info->dev),
1171                  info->fix.smem_len >> 10);
1172 
1173         task = kthread_run(ps3fbd, info, DEVICE_NAME);
1174         if (IS_ERR(task)) {
1175                 retval = PTR_ERR(task);
1176                 goto err_unregister_framebuffer;
1177         }
1178 
1179         ps3fb.task = task;
1180 
1181         return 0;
1182 
1183 err_unregister_framebuffer:
1184         unregister_framebuffer(info);
1185 err_fb_dealloc:
1186         fb_dealloc_cmap(&info->cmap);
1187 err_framebuffer_release:
1188         framebuffer_release(info);
1189 err_context_fb_close:
1190         lv1_gpu_fb_close(ps3fb.context_handle);
1191 err_context_unmap:
1192         lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1193                               ps3fb_videomemory.size, CBE_IOPTE_M);
1194 err_free_irq:
1195         free_irq(ps3fb.irq_no, &dev->core);
1196 err_destroy_plug:
1197         ps3_irq_plug_destroy(ps3fb.irq_no);
1198 err_iounmap_dinfo:
1199         iounmap((u8 __force __iomem *)ps3fb.dinfo);
1200 err_gpu_context_free:
1201         lv1_gpu_context_free(ps3fb.context_handle);
1202 err_gpu_memory_free:
1203         lv1_gpu_memory_free(ps3fb.memory_handle);
1204 err_close_device:
1205         ps3_close_hv_device(dev);
1206 err:
1207         return retval;
1208 }
1209 
1210 static int ps3fb_shutdown(struct ps3_system_bus_device *dev)
1211 {
1212         struct fb_info *info = ps3_system_bus_get_drvdata(dev);
1213         u64 xdr_lpar = ps3_mm_phys_to_lpar(__pa(ps3fb_videomemory.address));
1214 
1215         dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
1216 
1217         atomic_inc(&ps3fb.ext_flip);    /* flip off */
1218         ps3fb.dinfo->irq.mask = 0;
1219 
1220         if (ps3fb.task) {
1221                 struct task_struct *task = ps3fb.task;
1222                 ps3fb.task = NULL;
1223                 kthread_stop(task);
1224         }
1225         if (ps3fb.irq_no) {
1226                 free_irq(ps3fb.irq_no, &dev->core);
1227                 ps3_irq_plug_destroy(ps3fb.irq_no);
1228         }
1229         if (info) {
1230                 unregister_framebuffer(info);
1231                 fb_dealloc_cmap(&info->cmap);
1232                 framebuffer_release(info);
1233                 ps3_system_bus_set_drvdata(dev, NULL);
1234         }
1235         iounmap((u8 __force __iomem *)ps3fb.dinfo);
1236         lv1_gpu_fb_close(ps3fb.context_handle);
1237         lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
1238                               ps3fb_videomemory.size, CBE_IOPTE_M);
1239         lv1_gpu_context_free(ps3fb.context_handle);
1240         lv1_gpu_memory_free(ps3fb.memory_handle);
1241         ps3_close_hv_device(dev);
1242         dev_dbg(&dev->core, " <- %s:%d\n", __func__, __LINE__);
1243 
1244         return 0;
1245 }
1246 
1247 static struct ps3_system_bus_driver ps3fb_driver = {
1248         .match_id       = PS3_MATCH_ID_GPU,
1249         .match_sub_id   = PS3_MATCH_SUB_ID_GPU_FB,
1250         .core.name      = DEVICE_NAME,
1251         .core.owner     = THIS_MODULE,
1252         .probe          = ps3fb_probe,
1253         .remove         = ps3fb_shutdown,
1254         .shutdown       = ps3fb_shutdown,
1255 };
1256 
1257 static int __init ps3fb_setup(void)
1258 {
1259         char *options;
1260 
1261 #ifdef MODULE
1262         return 0;
1263 #endif
1264 
1265         if (fb_get_options(DEVICE_NAME, &options))
1266                 return -ENXIO;
1267 
1268         if (!options || !*options)
1269                 return 0;
1270 
1271         while (1) {
1272                 char *this_opt = strsep(&options, ",");
1273 
1274                 if (!this_opt)
1275                         break;
1276                 if (!*this_opt)
1277                         continue;
1278                 if (!strncmp(this_opt, "mode:", 5))
1279                         ps3fb_mode = simple_strtoul(this_opt + 5, NULL, 0);
1280                 else
1281                         mode_option = this_opt;
1282         }
1283         return 0;
1284 }
1285 
1286 static int __init ps3fb_init(void)
1287 {
1288         if (!ps3fb_videomemory.address ||  ps3fb_setup())
1289                 return -ENXIO;
1290 
1291         return ps3_system_bus_driver_register(&ps3fb_driver);
1292 }
1293 
1294 static void __exit ps3fb_exit(void)
1295 {
1296         pr_debug(" -> %s:%d\n", __func__, __LINE__);
1297         ps3_system_bus_driver_unregister(&ps3fb_driver);
1298         pr_debug(" <- %s:%d\n", __func__, __LINE__);
1299 }
1300 
1301 module_init(ps3fb_init);
1302 module_exit(ps3fb_exit);
1303 
1304 MODULE_LICENSE("GPL");
1305 MODULE_DESCRIPTION("PS3 GPU Frame Buffer Driver");
1306 MODULE_AUTHOR("Sony Computer Entertainment Inc.");
1307 MODULE_ALIAS(PS3_MODULE_ALIAS_GPU_FB);

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