1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Audio support for PS3 4 * Copyright (C) 2007 Sony Computer Entertainment Inc. 5 * Copyright 2006, 2007 Sony Corporation 6 * All rights reserved. 7 */ 8 9 /* 10 * interrupt / configure registers 11 */ 12 13 #define PS3_AUDIO_INTR_0 (0x00000100) 14 #define PS3_AUDIO_INTR_EN_0 (0x00000140) 15 #define PS3_AUDIO_CONFIG (0x00000200) 16 17 /* 18 * DMAC registers 19 * n:0..9 20 */ 21 #define PS3_AUDIO_DMAC_REGBASE(x) (0x0000210 + 0x20 * (x)) 22 23 #define PS3_AUDIO_KICK(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x00) 24 #define PS3_AUDIO_SOURCE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x04) 25 #define PS3_AUDIO_DEST(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x08) 26 #define PS3_AUDIO_DMASIZE(n) (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C) 27 28 /* 29 * mute control 30 */ 31 #define PS3_AUDIO_AX_MCTRL (0x00004000) 32 #define PS3_AUDIO_AX_ISBP (0x00004004) 33 #define PS3_AUDIO_AX_AOBP (0x00004008) 34 #define PS3_AUDIO_AX_IC (0x00004010) 35 #define PS3_AUDIO_AX_IE (0x00004014) 36 #define PS3_AUDIO_AX_IS (0x00004018) 37 38 /* 39 * three wire serial 40 * n:0..3 41 */ 42 #define PS3_AUDIO_AO_MCTRL (0x00006000) 43 #define PS3_AUDIO_AO_3WMCTRL (0x00006004) 44 45 #define PS3_AUDIO_AO_3WCTRL(n) (0x00006200 + 0x200 * (n)) 46 47 /* 48 * S/PDIF 49 * n:0..1 50 * x:0..11 51 * y:0..5 52 */ 53 #define PS3_AUDIO_AO_SPD_REGBASE(n) (0x00007200 + 0x200 * (n)) 54 55 #define PS3_AUDIO_AO_SPDCTRL(n) \ 56 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00) 57 #define PS3_AUDIO_AO_SPDUB(n, x) \ 58 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x)) 59 #define PS3_AUDIO_AO_SPDCS(n, y) \ 60 (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y)) 61 62 63 /* 64 PS3_AUDIO_INTR_0 register tells an interrupt handler which audio 65 DMA channel triggered the interrupt. The interrupt status for a channel 66 can be cleared by writing a '1' to the corresponding bit. A new interrupt 67 cannot be generated until the previous interrupt has been cleared. 68 69 Note that the status reported by PS3_AUDIO_INTR_0 is independent of the 70 value of PS3_AUDIO_INTR_EN_0. 71 72 31 24 23 16 15 8 7 0 73 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 74 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0 75 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 76 */ 77 #define PS3_AUDIO_INTR_0_CHAN(n) (1 << ((n) * 2)) 78 #define PS3_AUDIO_INTR_0_CHAN9 PS3_AUDIO_INTR_0_CHAN(9) 79 #define PS3_AUDIO_INTR_0_CHAN8 PS3_AUDIO_INTR_0_CHAN(8) 80 #define PS3_AUDIO_INTR_0_CHAN7 PS3_AUDIO_INTR_0_CHAN(7) 81 #define PS3_AUDIO_INTR_0_CHAN6 PS3_AUDIO_INTR_0_CHAN(6) 82 #define PS3_AUDIO_INTR_0_CHAN5 PS3_AUDIO_INTR_0_CHAN(5) 83 #define PS3_AUDIO_INTR_0_CHAN4 PS3_AUDIO_INTR_0_CHAN(4) 84 #define PS3_AUDIO_INTR_0_CHAN3 PS3_AUDIO_INTR_0_CHAN(3) 85 #define PS3_AUDIO_INTR_0_CHAN2 PS3_AUDIO_INTR_0_CHAN(2) 86 #define PS3_AUDIO_INTR_0_CHAN1 PS3_AUDIO_INTR_0_CHAN(1) 87 #define PS3_AUDIO_INTR_0_CHAN0 PS3_AUDIO_INTR_0_CHAN(0) 88 89 /* 90 The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate 91 an interrupt to the PU. Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the 92 corresponding bit in PS3_AUDIO_INTR_0. The resulting bits are OR'd together 93 to generate the Audio interrupt. 94 95 31 24 23 16 15 8 7 0 96 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 97 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0 98 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 99 100 Bit assignments are same as PS3_AUDIO_INTR_0 101 */ 102 103 /* 104 PS3_AUDIO_CONFIG 105 31 24 23 16 15 8 7 0 106 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 107 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG 108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 109 110 */ 111 112 /* The CLEAR field cancels all pending transfers, and stops any running DMA 113 transfers. Any interrupts associated with the canceled transfers 114 will occur as if the transfer had finished. 115 Since this bit is designed to recover from DMA related issues 116 which are caused by unpredictable situations, it is preferred to wait 117 for normal DMA transfer end without using this bit. 118 */ 119 #define PS3_AUDIO_CONFIG_CLEAR (1 << 8) /* RWIVF */ 120 121 /* 122 PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register 123 124 31 24 23 16 15 8 7 0 125 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 126 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL 127 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 128 */ 129 130 /* 3 Wire Audio Serial Output Channel Mutes (0..3) */ 131 #define PS3_AUDIO_AX_MCTRL_ASOMT(n) (1 << (3 - (n))) /* RWIVF */ 132 #define PS3_AUDIO_AX_MCTRL_ASO3MT (1 << 0) /* RWIVF */ 133 #define PS3_AUDIO_AX_MCTRL_ASO2MT (1 << 1) /* RWIVF */ 134 #define PS3_AUDIO_AX_MCTRL_ASO1MT (1 << 2) /* RWIVF */ 135 #define PS3_AUDIO_AX_MCTRL_ASO0MT (1 << 3) /* RWIVF */ 136 137 /* S/PDIF mutes (0,1)*/ 138 #define PS3_AUDIO_AX_MCTRL_SPOMT(n) (1 << (5 - (n))) /* RWIVF */ 139 #define PS3_AUDIO_AX_MCTRL_SPO1MT (1 << 4) /* RWIVF */ 140 #define PS3_AUDIO_AX_MCTRL_SPO0MT (1 << 5) /* RWIVF */ 141 142 /* All 3 Wire Serial Outputs Mute */ 143 #define PS3_AUDIO_AX_MCTRL_AASOMT (1 << 13) /* RWIVF */ 144 145 /* All S/PDIF Mute */ 146 #define PS3_AUDIO_AX_MCTRL_ASPOMT (1 << 14) /* RWIVF */ 147 148 /* All Audio Outputs Mute */ 149 #define PS3_AUDIO_AX_MCTRL_AAOMT (1 << 15) /* RWIVF */ 150 151 /* 152 S/PDIF Outputs Buffer Read/Write Pointer Register 153 154 31 24 23 16 15 8 7 0 155 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 156 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP 157 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 158 159 */ 160 /* 161 S/PDIF Output Channel Read Buffer Numbers 162 Buffer number is value of field. 163 Indicates current read access buffer ID from Audio Data 164 Transfer controller of S/PDIF Output 165 */ 166 167 #define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */ 168 #define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK (0x7 << 0) /* R-IUF */ 169 #define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK (0x7 << 4) /* R-IUF */ 170 171 /* 172 S/PDIF Output Channel Buffer Write Numbers 173 Indicates current write access buffer ID from bus master. 174 */ 175 #define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 << 4 * (5 - (n))) /* R-IUF */ 176 #define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK (0x7 << 16) /* R-IUF */ 177 #define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK (0x7 << 20) /* R-IUF */ 178 179 /* 180 3 Wire Audio Serial Outputs Buffer Read/Write 181 Pointer Register 182 Buffer number is value of field 183 184 31 24 23 16 15 8 7 0 185 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 186 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP 187 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 188 */ 189 190 /* 191 3 Wire Audio Serial Output Channel Buffer Read Numbers 192 Indicates current read access buffer Id from Audio Data Transfer 193 Controller of 3 Wire Audio Serial Output Channels 194 */ 195 #define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */ 196 197 #define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK (0x7 << 0) /* R-IUF */ 198 #define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK (0x7 << 4) /* R-IUF */ 199 #define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK (0x7 << 8) /* R-IUF */ 200 #define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK (0x7 << 12) /* R-IUF */ 201 202 /* 203 3 Wire Audio Serial Output Channel Buffer Write Numbers 204 Indicates current write access buffer ID from bus master. 205 */ 206 #define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */ 207 208 #define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK (0x7 << 16) /* R-IUF */ 209 #define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK (0x7 << 20) /* R-IUF */ 210 #define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK (0x7 << 24) /* R-IUF */ 211 #define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK (0x7 << 28) /* R-IUF */ 212 213 214 215 /* 216 Audio Port Interrupt Condition Register 217 For the fields in this register, the following values apply: 218 0 = Interrupt is generated every interrupt event. 219 1 = Interrupt is generated every 2 interrupt events. 220 2 = Interrupt is generated every 4 interrupt events. 221 3 = Reserved 222 223 224 31 24 23 16 15 8 7 0 225 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 226 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC 227 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 228 */ 229 /* 230 All 3-Wire Audio Serial Outputs Interrupt Mode 231 Configures the Interrupt and Signal Notification 232 condition of all 3-wire Audio Serial Outputs. 233 */ 234 #define PS3_AUDIO_AX_IC_AASOIMD_MASK (0x3 << 12) /* RWIVF */ 235 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY1 (0x0 << 12) /* RWI-V */ 236 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY2 (0x1 << 12) /* RW--V */ 237 #define PS3_AUDIO_AX_IC_AASOIMD_EVERY4 (0x2 << 12) /* RW--V */ 238 239 /* 240 S/PDIF Output Channel Interrupt Modes 241 Configures the Interrupt and signal Notification 242 conditions of S/PDIF output channels. 243 */ 244 #define PS3_AUDIO_AX_IC_SPO1IMD_MASK (0x3 << 16) /* RWIVF */ 245 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1 (0x0 << 16) /* RWI-V */ 246 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2 (0x1 << 16) /* RW--V */ 247 #define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4 (0x2 << 16) /* RW--V */ 248 249 #define PS3_AUDIO_AX_IC_SPO0IMD_MASK (0x3 << 20) /* RWIVF */ 250 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1 (0x0 << 20) /* RWI-V */ 251 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2 (0x1 << 20) /* RW--V */ 252 #define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4 (0x2 << 20) /* RW--V */ 253 254 /* 255 Audio Port interrupt Enable Register 256 Configures whether to enable or disable each Interrupt Generation. 257 258 259 31 24 23 16 15 8 7 0 260 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 261 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE 262 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 263 264 */ 265 266 /* 267 3 Wire Audio Serial Output Channel Buffer Underflow 268 Interrupt Enables 269 Select enable/disable of Buffer Underflow Interrupts for 270 3-Wire Audio Serial Output Channels 271 DISABLED=Interrupt generation disabled. 272 */ 273 #define PS3_AUDIO_AX_IE_ASOBUIE(n) (1 << (3 - (n))) /* RWIVF */ 274 #define PS3_AUDIO_AX_IE_ASO3BUIE (1 << 0) /* RWIVF */ 275 #define PS3_AUDIO_AX_IE_ASO2BUIE (1 << 1) /* RWIVF */ 276 #define PS3_AUDIO_AX_IE_ASO1BUIE (1 << 2) /* RWIVF */ 277 #define PS3_AUDIO_AX_IE_ASO0BUIE (1 << 3) /* RWIVF */ 278 279 /* S/PDIF Output Channel Buffer Underflow Interrupt Enables */ 280 281 #define PS3_AUDIO_AX_IE_SPOBUIE(n) (1 << (7 - (n))) /* RWIVF */ 282 #define PS3_AUDIO_AX_IE_SPO1BUIE (1 << 6) /* RWIVF */ 283 #define PS3_AUDIO_AX_IE_SPO0BUIE (1 << 7) /* RWIVF */ 284 285 /* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */ 286 287 #define PS3_AUDIO_AX_IE_SPOBTCIE(n) (1 << (11 - (n))) /* RWIVF */ 288 #define PS3_AUDIO_AX_IE_SPO1BTCIE (1 << 10) /* RWIVF */ 289 #define PS3_AUDIO_AX_IE_SPO0BTCIE (1 << 11) /* RWIVF */ 290 291 /* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */ 292 293 #define PS3_AUDIO_AX_IE_ASOBEIE(n) (1 << (19 - (n))) /* RWIVF */ 294 #define PS3_AUDIO_AX_IE_ASO3BEIE (1 << 16) /* RWIVF */ 295 #define PS3_AUDIO_AX_IE_ASO2BEIE (1 << 17) /* RWIVF */ 296 #define PS3_AUDIO_AX_IE_ASO1BEIE (1 << 18) /* RWIVF */ 297 #define PS3_AUDIO_AX_IE_ASO0BEIE (1 << 19) /* RWIVF */ 298 299 /* S/PDIF Output Channel Buffer Empty Interrupt Enables */ 300 301 #define PS3_AUDIO_AX_IE_SPOBEIE(n) (1 << (23 - (n))) /* RWIVF */ 302 #define PS3_AUDIO_AX_IE_SPO1BEIE (1 << 22) /* RWIVF */ 303 #define PS3_AUDIO_AX_IE_SPO0BEIE (1 << 23) /* RWIVF */ 304 305 /* 306 Audio Port Interrupt Status Register 307 Indicates Interrupt status, which interrupt has occurred, and can clear 308 each interrupt in this register. 309 Writing 1b to a field containing 1b clears field and de-asserts interrupt. 310 Writing 0b to a field has no effect. 311 Field vaules are the following: 312 0 - Interrupt hasn't occurred. 313 1 - Interrupt has occurred. 314 315 316 31 24 23 16 15 8 7 0 317 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 318 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS 319 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 320 321 Bit assignment are same as AX_IE 322 */ 323 324 /* 325 Audio Output Master Control Register 326 Configures Master Clock and other master Audio Output Settings 327 328 329 31 24 23 16 15 8 7 0 330 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 331 |0|SCKSE|0|SCKSE| MR0 | MR1 |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL 332 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 333 */ 334 335 /* 336 MCLK Output Control 337 Controls mclko[1] output. 338 0 - Disable output (fixed at High) 339 1 - Output clock produced by clock selected 340 with scksel1 by mr1 341 2 - Reserved 342 3 - Reserved 343 */ 344 345 #define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK (0x3 << 12) /* RWIVF */ 346 #define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED (0x0 << 12) /* RWI-V */ 347 #define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED (0x1 << 12) /* RW--V */ 348 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2 (0x2 << 12) /* RW--V */ 349 #define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3 (0x3 << 12) /* RW--V */ 350 351 /* 352 MCLK Output Control 353 Controls mclko[0] output. 354 0 - Disable output (fixed at High) 355 1 - Output clock produced by clock selected 356 with SCKSEL0 by MR0 357 2 - Reserved 358 3 - Reserved 359 */ 360 #define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK (0x3 << 14) /* RWIVF */ 361 #define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED (0x0 << 14) /* RWI-V */ 362 #define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED (0x1 << 14) /* RW--V */ 363 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2 (0x2 << 14) /* RW--V */ 364 #define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3 (0x3 << 14) /* RW--V */ 365 /* 366 Master Clock Rate 1 367 Sets the divide ration of Master Clock1 (clock output from 368 mclko[1] for the input clock selected by scksel1. 369 */ 370 #define PS3_AUDIO_AO_MCTRL_MR1_MASK (0xf << 16) 371 #define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT (0x0 << 16) /* RWI-V */ 372 /* 373 Master Clock Rate 0 374 Sets the divide ratio of Master Clock0 (clock output from 375 mclko[0] for the input clock selected by scksel0). 376 */ 377 #define PS3_AUDIO_AO_MCTRL_MR0_MASK (0xf << 20) /* RWIVF */ 378 #define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT (0x0 << 20) /* RWI-V */ 379 /* 380 System Clock Select 0/1 381 Selects the system clock to be used as Master Clock 0/1 382 Input the system clock that is appropriate for the sampling 383 rate. 384 */ 385 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK (0x7 << 24) /* RWIVF */ 386 #define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT (0x2 << 24) /* RWI-V */ 387 388 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK (0x7 << 28) /* RWIVF */ 389 #define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT (0x2 << 28) /* RWI-V */ 390 391 392 /* 393 3-Wire Audio Output Master Control Register 394 Configures clock, 3-Wire Audio Serial Output Enable, and 395 other 3-Wire Audio Serial Output Master Settings 396 397 398 31 24 23 16 15 8 7 0 399 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 400 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL 401 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 402 */ 403 404 405 /* 406 LRCKO Polarity 407 0 - Reserved 408 1 - default 409 */ 410 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK (1 << 8) /* RWIVF */ 411 #define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT (1 << 8) /* RW--V */ 412 413 /* LRCK Output Disable */ 414 415 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD (1 << 10) /* RWIVF */ 416 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED (0 << 10) /* RW--V */ 417 #define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED (1 << 10) /* RWI-V */ 418 419 /* Bit Clock Output Disable */ 420 421 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD (1 << 11) /* RWIVF */ 422 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED (0 << 11) /* RW--V */ 423 #define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED (1 << 11) /* RWI-V */ 424 425 /* 426 3-Wire Audio Serial Output Channel 0-3 Operational 427 Status. Each bit becomes 1 after each 3-Wire Audio 428 Serial Output Channel N is in action by setting 1 to 429 asoen. 430 Each bit becomes 0 after each 3-Wire Audio Serial Output 431 Channel N is out of action by setting 0 to asoen. 432 */ 433 #define PS3_AUDIO_AO_3WMCTRL_ASORUN(n) (1 << (15 - (n))) /* R-IVF */ 434 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n) (0 << (15 - (n))) /* R-I-V */ 435 #define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n) (1 << (15 - (n))) /* R---V */ 436 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0 \ 437 PS3_AUDIO_AO_3WMCTRL_ASORUN(0) 438 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED \ 439 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0) 440 #define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING \ 441 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0) 442 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1 \ 443 PS3_AUDIO_AO_3WMCTRL_ASORUN(1) 444 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED \ 445 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1) 446 #define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING \ 447 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1) 448 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2 \ 449 PS3_AUDIO_AO_3WMCTRL_ASORUN(2) 450 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED \ 451 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2) 452 #define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING \ 453 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2) 454 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3 \ 455 PS3_AUDIO_AO_3WMCTRL_ASORUN(3) 456 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED \ 457 PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3) 458 #define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING \ 459 PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3) 460 461 /* 462 Sampling Rate 463 Specifies the divide ratio of the bit clock (clock output 464 from bclko) used by the 3-wire Audio Output Clock, which 465 is applied to the master clock selected by mcksel. 466 Data output is synchronized with this clock. 467 */ 468 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK (0xf << 20) /* RWIVF */ 469 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2 (0x1 << 20) /* RWI-V */ 470 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4 (0x2 << 20) /* RW--V */ 471 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8 (0x4 << 20) /* RW--V */ 472 #define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12 (0x6 << 20) /* RW--V */ 473 474 /* 475 Master Clock Select 476 0 - Master Clock 0 477 1 - Master Clock 1 478 */ 479 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL (1 << 24) /* RWIVF */ 480 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0 (0 << 24) /* RWI-V */ 481 #define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1 (1 << 24) /* RW--V */ 482 483 /* 484 Enables and disables 4ch 3-Wire Audio Serial Output 485 operation. Each Bit from 0 to 3 corresponds to an 486 output channel, which means that each output channel 487 can be enabled or disabled individually. When 488 multiple channels are enabled at the same time, output 489 operations are performed in synchronization. 490 Bit 0 - Output Channel 0 (SDOUT[0]) 491 Bit 1 - Output Channel 1 (SDOUT[1]) 492 Bit 2 - Output Channel 2 (SDOUT[2]) 493 Bit 3 - Output Channel 3 (SDOUT[3]) 494 */ 495 #define PS3_AUDIO_AO_3WMCTRL_ASOEN(n) (1 << (31 - (n))) /* RWIVF */ 496 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n) (0 << (31 - (n))) /* RWI-V */ 497 #define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n) (1 << (31 - (n))) /* RW--V */ 498 499 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \ 500 PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */ 501 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \ 502 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */ 503 #define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \ 504 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */ 505 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \ 506 PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */ 507 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \ 508 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */ 509 #define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \ 510 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */ 511 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \ 512 PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */ 513 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \ 514 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */ 515 #define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \ 516 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */ 517 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \ 518 PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */ 519 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \ 520 PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */ 521 #define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \ 522 PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */ 523 524 /* 525 3-Wire Audio Serial output Channel 0-3 Control Register 526 Configures settings for 3-Wire Serial Audio Output Channel 0-3 527 528 529 31 24 23 16 15 8 7 0 530 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 531 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL 532 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 533 534 */ 535 /* 536 Data Bit Mode 537 Specifies the number of data bits 538 0 - 16 bits 539 1 - reserved 540 2 - 20 bits 541 3 - 24 bits 542 */ 543 #define PS3_AUDIO_AO_3WCTRL_ASODB_MASK (0x3 << 8) /* RWIVF */ 544 #define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */ 545 #define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */ 546 #define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */ 547 #define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */ 548 /* 549 Data Format Mode 550 Specifies the data format where (LSB side or MSB) the data(in 20 bit 551 or 24 bit resolution mode) is put in a 32 bit field. 552 0 - Data put on LSB side 553 1 - Data put on MSB side 554 */ 555 #define PS3_AUDIO_AO_3WCTRL_ASODF (1 << 11) /* RWIVF */ 556 #define PS3_AUDIO_AO_3WCTRL_ASODF_LSB (0 << 11) /* RWI-V */ 557 #define PS3_AUDIO_AO_3WCTRL_ASODF_MSB (1 << 11) /* RW--V */ 558 /* 559 Buffer Reset 560 Performs buffer reset. Writing 1 to this bit initializes the 561 corresponding 3-Wire Audio Output buffers(both L and R). 562 */ 563 #define PS3_AUDIO_AO_3WCTRL_ASOBRST (1 << 16) /* CWIVF */ 564 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE (0 << 16) /* -WI-V */ 565 #define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET (1 << 16) /* -W--T */ 566 567 /* 568 S/PDIF Audio Output Channel 0/1 Control Register 569 Configures settings for S/PDIF Audio Output Channel 0/1. 570 571 31 24 23 16 15 8 7 0 572 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 573 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL 574 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 575 */ 576 /* 577 Buffer reset. Writing 1 to this bit initializes the 578 corresponding S/PDIF output buffer pointer. 579 */ 580 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST (1 << 0) /* CWIVF */ 581 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE (0 << 0) /* -WI-V */ 582 #define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET (1 << 0) /* -W--T */ 583 584 /* 585 Data Bit Mode 586 Specifies number of data bits 587 0 - 16 bits 588 1 - Reserved 589 2 - 20 bits 590 3 - 24 bits 591 */ 592 #define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK (0x3 << 8) /* RWIVF */ 593 #define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT (0x0 << 8) /* RWI-V */ 594 #define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD (0x1 << 8) /* RW--V */ 595 #define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT (0x2 << 8) /* RW--V */ 596 #define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT (0x3 << 8) /* RW--V */ 597 /* 598 Data format Mode 599 Specifies the data format, where (LSB side or MSB) 600 the data(in 20 or 24 bit resolution) is put in the 601 32 bit field. 602 0 - LSB Side 603 1 - MSB Side 604 */ 605 #define PS3_AUDIO_AO_SPDCTRL_SPODF (1 << 11) /* RWIVF */ 606 #define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB (0 << 11) /* RWI-V */ 607 #define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB (1 << 11) /* RW--V */ 608 /* 609 Source Select 610 Specifies the source of the S/PDIF output. When 0, output 611 operation is controlled by 3wen[0] of AO_3WMCTRL register. 612 The SR must have the same setting as the a0_3wmctrl reg. 613 0 - 3-Wire Audio OUT Ch0 Buffer 614 1 - S/PDIF buffer 615 */ 616 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK (0x3 << 16) /* RWIVF */ 617 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN (0x0 << 16) /* RWI-V */ 618 #define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF (0x1 << 16) /* RW--V */ 619 /* 620 Sampling Rate 621 Specifies the divide ratio of the bit clock (clock output 622 from bclko) used by the S/PDIF Output Clock, which 623 is applied to the master clock selected by mcksel. 624 */ 625 #define PS3_AUDIO_AO_SPDCTRL_SPOSR (0xf << 20) /* RWIVF */ 626 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2 (0x1 << 20) /* RWI-V */ 627 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4 (0x2 << 20) /* RW--V */ 628 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8 (0x4 << 20) /* RW--V */ 629 #define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12 (0x6 << 20) /* RW--V */ 630 /* 631 Master Clock Select 632 0 - Master Clock 0 633 1 - Master Clock 1 634 */ 635 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL (1 << 24) /* RWIVF */ 636 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0 (0 << 24) /* RWI-V */ 637 #define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1 (1 << 24) /* RW--V */ 638 639 /* 640 S/PDIF Output Channel Operational Status 641 This bit becomes 1 after S/PDIF Output Channel is in 642 action by setting 1 to spoen. This bit becomes 0 643 after S/PDIF Output Channel is out of action by setting 644 0 to spoen. 645 */ 646 #define PS3_AUDIO_AO_SPDCTRL_SPORUN (1 << 27) /* R-IVF */ 647 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED (0 << 27) /* R-I-V */ 648 #define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING (1 << 27) /* R---V */ 649 650 /* 651 S/PDIF Audio Output Channel Output Enable 652 Enables and disables output operation. This bit is used 653 only when sposs = 1 654 */ 655 #define PS3_AUDIO_AO_SPDCTRL_SPOEN (1 << 31) /* RWIVF */ 656 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED (0 << 31) /* RWI-V */ 657 #define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED (1 << 31) /* RW--V */ 658 659 /* 660 S/PDIF Audio Output Channel Channel Status 661 Setting Registers. 662 Configures channel status bit settings for each block 663 (192 bits). 664 Output is performed from the MSB(AO_SPDCS0 register bit 31). 665 The same value is added for subframes within the same frame. 666 31 24 23 16 15 8 7 0 667 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 668 | SPOCS | AO_SPDCS 669 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 670 671 S/PDIF Audio Output Channel User Bit Setting 672 Configures user bit settings for each block (384 bits). 673 Output is performed from the MSB(ao_spdub0 register bit 31). 674 675 676 31 24 23 16 15 8 7 0 677 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 678 | SPOUB | AO_SPDUB 679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 680 */ 681 /***************************************************************************** 682 * 683 * DMAC register 684 * 685 *****************************************************************************/ 686 /* 687 The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor 688 its status 689 690 31 24 23 16 15 8 7 0 691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 692 |0 0 0 0 0|STATU|0 0 0| EVENT |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK 693 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 694 */ 695 /* 696 The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT 697 occurs. 698 It will return to the DONE state when the request is completed. 699 The registers for a DMA channel should only be written if REQUEST is IDLE. 700 */ 701 702 #define PS3_AUDIO_KICK_REQUEST (1 << 0) /* RWIVF */ 703 #define PS3_AUDIO_KICK_REQUEST_IDLE (0 << 0) /* RWI-V */ 704 #define PS3_AUDIO_KICK_REQUEST_ACTIVE (1 << 0) /* -W--T */ 705 706 /* 707 *The EVENT field is used to set the event in which 708 *the DMA request becomes active. 709 */ 710 #define PS3_AUDIO_KICK_EVENT_MASK (0x1f << 16) /* RWIVF */ 711 #define PS3_AUDIO_KICK_EVENT_ALWAYS (0x00 << 16) /* RWI-V */ 712 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */ 713 #define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW (0x02 << 16) /* RW--V */ 714 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY (0x03 << 16) /* RW--V */ 715 #define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW (0x04 << 16) /* RW--V */ 716 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY (0x05 << 16) /* RW--V */ 717 #define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW (0x06 << 16) /* RW--V */ 718 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY (0x07 << 16) /* RW--V */ 719 #define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW (0x08 << 16) /* RW--V */ 720 #define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \ 721 (0x09 << 16) /* RW--V */ 722 #define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW (0x0A << 16) /* RW--V */ 723 #define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY (0x0B << 16) /* RW--V */ 724 #define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \ 725 (0x0C << 16) /* RW--V */ 726 #define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW (0x0D << 16) /* RW--V */ 727 #define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY (0x0E << 16) /* RW--V */ 728 729 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \ 730 ((0x13 + (n)) << 16) /* RW--V */ 731 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0 (0x13 << 16) /* RW--V */ 732 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1 (0x14 << 16) /* RW--V */ 733 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2 (0x15 << 16) /* RW--V */ 734 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3 (0x16 << 16) /* RW--V */ 735 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4 (0x17 << 16) /* RW--V */ 736 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5 (0x18 << 16) /* RW--V */ 737 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6 (0x19 << 16) /* RW--V */ 738 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7 (0x1A << 16) /* RW--V */ 739 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8 (0x1B << 16) /* RW--V */ 740 #define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9 (0x1C << 16) /* RW--V */ 741 742 /* 743 The STATUS field can be used to monitor the progress of a DMA request. 744 DONE indicates the previous request has completed. 745 EVENT indicates that the DMA engine is waiting for the EVENT to occur. 746 PENDING indicates that the DMA engine has not started processing this 747 request, but the EVENT has occurred. 748 DMA indicates that the data transfer is in progress. 749 NOTIFY indicates that the notifier signalling end of transfer is being written. 750 CLEAR indicated that the previous transfer was cleared. 751 ERROR indicates the previous transfer requested an unsupported 752 source/destination combination. 753 */ 754 755 #define PS3_AUDIO_KICK_STATUS_MASK (0x7 << 24) /* R-IVF */ 756 #define PS3_AUDIO_KICK_STATUS_DONE (0x0 << 24) /* R-I-V */ 757 #define PS3_AUDIO_KICK_STATUS_EVENT (0x1 << 24) /* R---V */ 758 #define PS3_AUDIO_KICK_STATUS_PENDING (0x2 << 24) /* R---V */ 759 #define PS3_AUDIO_KICK_STATUS_DMA (0x3 << 24) /* R---V */ 760 #define PS3_AUDIO_KICK_STATUS_NOTIFY (0x4 << 24) /* R---V */ 761 #define PS3_AUDIO_KICK_STATUS_CLEAR (0x5 << 24) /* R---V */ 762 #define PS3_AUDIO_KICK_STATUS_ERROR (0x6 << 24) /* R---V */ 763 764 /* 765 The PS3_AUDIO_SOURCE register specifies the source address for transfers. 766 767 768 31 24 23 16 15 8 7 0 769 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 770 | START |0 0 0 0 0|TAR| SOURCE 771 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 772 */ 773 774 /* 775 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned 776 to a 128 byte boundary. The low seven bits are assumed to be 0. 777 */ 778 779 #define PS3_AUDIO_SOURCE_START_MASK (0x01FFFFFF << 7) /* RWIUF */ 780 781 /* 782 The TARGET field specifies the memory space containing the source address. 783 */ 784 785 #define PS3_AUDIO_SOURCE_TARGET_MASK (3 << 0) /* RWIVF */ 786 #define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY (2 << 0) /* RW--V */ 787 788 /* 789 The PS3_AUDIO_DEST register specifies the destination address for transfers. 790 791 792 31 24 23 16 15 8 7 0 793 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 794 | START |0 0 0 0 0|TAR| DEST 795 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 796 */ 797 798 /* 799 The Audio DMA engine uses 128-byte transfers, thus the address must be aligned 800 to a 128 byte boundary. The low seven bits are assumed to be 0. 801 */ 802 803 #define PS3_AUDIO_DEST_START_MASK (0x01FFFFFF << 7) /* RWIUF */ 804 805 /* 806 The TARGET field specifies the memory space containing the destination address 807 AUDIOFIFO = Audio WriteData FIFO, 808 */ 809 810 #define PS3_AUDIO_DEST_TARGET_MASK (3 << 0) /* RWIVF */ 811 #define PS3_AUDIO_DEST_TARGET_AUDIOFIFO (1 << 0) /* RW--V */ 812 813 /* 814 PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer. 815 So a value of 0 means 128-bytes will get transferred. 816 817 818 31 24 23 16 15 8 7 0 819 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 820 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0| BLOCKS | DMASIZE 821 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+ 822 */ 823 824 825 #define PS3_AUDIO_DMASIZE_BLOCKS_MASK (0x7f << 0) /* RWIUF */ 826 827 /* 828 * source/destination address for internal fifos 829 */ 830 #define PS3_AUDIO_AO_3W_LDATA(n) (0x1000 + (0x100 * (n))) 831 #define PS3_AUDIO_AO_3W_RDATA(n) (0x1080 + (0x100 * (n))) 832 833 #define PS3_AUDIO_AO_SPD_DATA(n) (0x2000 + (0x400 * (n))) 834 835 836 /* 837 * field attiribute 838 * 839 * Read 840 * ' ' = Other Information 841 * '-' = Field is part of a write-only register 842 * 'C' = Value read is always the same, constant value line follows (C) 843 * 'R' = Value is read 844 * 845 * Write 846 * ' ' = Other Information 847 * '-' = Must not be written (D), value ignored when written (R,A,F) 848 * 'W' = Can be written 849 * 850 * Internal State 851 * ' ' = Other Information 852 * '-' = No internal state 853 * 'X' = Internal state, initial value is unknown 854 * 'I' = Internal state, initial value is known and follows (I) 855 * 856 * Declaration/Size 857 * ' ' = Other Information 858 * '-' = Does Not Apply 859 * 'V' = Type is void 860 * 'U' = Type is unsigned integer 861 * 'S' = Type is signed integer 862 * 'F' = Type is IEEE floating point 863 * '1' = Byte size (008) 864 * '2' = Short size (016) 865 * '3' = Three byte size (024) 866 * '4' = Word size (032) 867 * '8' = Double size (064) 868 * 869 * Define Indicator 870 * ' ' = Other Information 871 * 'D' = Device 872 * 'M' = Memory 873 * 'R' = Register 874 * 'A' = Array of Registers 875 * 'F' = Field 876 * 'V' = Value 877 * 'T' = Task 878 */ 879