gameport_time 63 drivers/input/joystick/a3d.c t = gameport_time(gameport, A3D_MAX_START); gameport_time 64 drivers/input/joystick/a3d.c s = gameport_time(gameport, A3D_MAX_STROBE); gameport_time 132 drivers/input/joystick/adi.c t[i] = gameport_time(gameport, ADI_MAX_START); gameport_time 149 drivers/input/joystick/adi.c t[i] = gameport_time(gameport, ADI_MAX_STROBE); gameport_time 288 drivers/input/joystick/analog.c int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); gameport_time 625 drivers/input/joystick/analog.c t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); gameport_time 630 drivers/input/joystick/analog.c t = gameport_time(gameport, ANALOG_SAITEK_TIME); gameport_time 48 drivers/input/joystick/cobra.c int strobe = gameport_time(gameport, COBRA_MAX_STROBE); gameport_time 85 drivers/input/joystick/gf2k.c t = gameport_time(gameport, GF2K_START); gameport_time 86 drivers/input/joystick/gf2k.c p = gameport_time(gameport, GF2K_STROBE); gameport_time 125 drivers/input/joystick/gf2k.c t = gameport_time(gameport, GF2K_TIMEOUT * 1000); gameport_time 75 drivers/input/joystick/grip.c int strobe = gameport_time(gameport, GRIP_STROBE_GPP); gameport_time 116 drivers/input/joystick/grip.c int strobe = gameport_time(gameport, GRIP_STROBE_XT); gameport_time 138 drivers/input/joystick/grip_mp.c nloops = gameport_time(gp, u_sec); gameport_time 79 drivers/input/joystick/guillemot.c t = gameport_time(gameport, GUILLEMOT_MAX_START); gameport_time 80 drivers/input/joystick/guillemot.c s = gameport_time(gameport, GUILLEMOT_MAX_STROBE); gameport_time 84 drivers/input/joystick/interact.c t = gameport_time(gameport, INTERACT_MAX_START); gameport_time 85 drivers/input/joystick/interact.c s = gameport_time(gameport, INTERACT_MAX_STROBE); gameport_time 65 drivers/input/joystick/joydump.c timeout = gameport_time(gameport, 10000); /* 10 ms */ gameport_time 126 drivers/input/joystick/sidewinder.c timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ gameport_time 127 drivers/input/joystick/sidewinder.c kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ gameport_time 128 drivers/input/joystick/sidewinder.c start = gameport_time(gameport, SW_START); gameport_time 129 drivers/input/joystick/sidewinder.c strobe = gameport_time(gameport, SW_STROBE); gameport_time 235 drivers/input/joystick/sidewinder.c t = gameport_time(gameport, SW_TIMEOUT * 1000); gameport_time 136 drivers/input/joystick/tmdc.c p = gameport_time(gameport, TMDC_MAX_STROBE); gameport_time 139 drivers/input/joystick/tmdc.c t[k] = gameport_time(gameport, TMDC_MAX_START);