gameport_read 93 drivers/input/gameport/gameport.c gameport_read(gameport); gameport_read 125 drivers/input/gameport/gameport.c for (t = 0; t < 50; t++) gameport_read(gameport); gameport_read 149 drivers/input/gameport/gameport.c for (t = 0; t < 50; t++) gameport_read(gameport); gameport_read 168 drivers/input/gameport/gameport.c j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } gameport_read 68 drivers/input/joystick/a3d.c v = gameport_read(gameport); gameport_read 72 drivers/input/joystick/a3d.c u = v; v = gameport_read(gameport); gameport_read 139 drivers/input/joystick/adi.c v = z = gameport_read(gameport); gameport_read 143 drivers/input/joystick/adi.c w = u ^ (v = x = gameport_read(gameport)); gameport_read 260 drivers/input/joystick/analog.c this = gameport_read(gameport) & port->mask; gameport_read 290 drivers/input/joystick/analog.c u = gameport_read(port->gameport); gameport_read 305 drivers/input/joystick/analog.c while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; gameport_read 403 drivers/input/joystick/analog.c gameport_read(gameport); gameport_read 611 drivers/input/joystick/analog.c t = gameport_read(gameport); gameport_read 613 drivers/input/joystick/analog.c port->mask = (gameport_read(gameport) ^ t) & t & 0xf; gameport_read 627 drivers/input/joystick/analog.c while ((gameport_read(port->gameport) & port->mask) && (u < t)) gameport_read 632 drivers/input/joystick/analog.c while ((gameport_read(port->gameport) & port->mask) && (v < t)) gameport_read 57 drivers/input/joystick/cobra.c u = gameport_read(gameport); gameport_read 61 drivers/input/joystick/cobra.c v = gameport_read(gameport); gameport_read 93 drivers/input/joystick/gf2k.c v = gameport_read(gameport); gameport_read 97 drivers/input/joystick/gf2k.c v = gameport_read(gameport); gameport_read 126 drivers/input/joystick/gf2k.c while ((gameport_read(gameport) & 1) && t) t--; gameport_read 83 drivers/input/joystick/grip.c v = gameport_read(gameport) >> shift; gameport_read 87 drivers/input/joystick/grip.c u = v; v = (gameport_read(gameport) >> shift) & 3; gameport_read 124 drivers/input/joystick/grip.c v = w = (gameport_read(gameport) >> shift) & 3; gameport_read 128 drivers/input/joystick/grip.c u = (gameport_read(gameport) >> shift) & 3; gameport_read 140 drivers/input/joystick/grip_mp.c *data = gameport_read(gp); gameport_read 176 drivers/input/joystick/grip_mp.c raw_data = gameport_read(gameport); gameport_read 181 drivers/input/joystick/grip_mp.c raw_data = gameport_read(gameport); gameport_read 186 drivers/input/joystick/grip_mp.c raw_data = gameport_read(gameport); gameport_read 247 drivers/input/joystick/grip_mp.c raw_data = gameport_read(gameport); gameport_read 271 drivers/input/joystick/grip_mp.c raw_data = gameport_read(gameport); gameport_read 84 drivers/input/joystick/guillemot.c v = gameport_read(gameport); gameport_read 88 drivers/input/joystick/guillemot.c u = v; v = gameport_read(gameport); gameport_read 89 drivers/input/joystick/interact.c v = gameport_read(gameport); gameport_read 93 drivers/input/joystick/interact.c u = v; v = gameport_read(gameport); gameport_read 78 drivers/input/joystick/joydump.c u = gameport_read(gameport); gameport_read 88 drivers/input/joystick/joydump.c dump->data = gameport_read(gameport); gameport_read 137 drivers/input/joystick/sidewinder.c v = gameport_read(gameport); gameport_read 142 drivers/input/joystick/sidewinder.c v = gameport_read(gameport); gameport_read 155 drivers/input/joystick/sidewinder.c v = gameport_read(gameport); gameport_read 236 drivers/input/joystick/sidewinder.c while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ gameport_read 146 drivers/input/joystick/tmdc.c w = gameport_read(gameport) >> 4; gameport_read 150 drivers/input/joystick/tmdc.c w = gameport_read(gameport) >> 4;