gameport_read      93 drivers/input/gameport/gameport.c 			gameport_read(gameport);
gameport_read     125 drivers/input/gameport/gameport.c 		for (t = 0; t < 50; t++) gameport_read(gameport);
gameport_read     149 drivers/input/gameport/gameport.c 		for (t = 0; t < 50; t++) gameport_read(gameport);
gameport_read     168 drivers/input/gameport/gameport.c 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
gameport_read      68 drivers/input/joystick/a3d.c 	v = gameport_read(gameport);
gameport_read      72 drivers/input/joystick/a3d.c 		u = v; v = gameport_read(gameport);
gameport_read     139 drivers/input/joystick/adi.c 	v = z = gameport_read(gameport);
gameport_read     143 drivers/input/joystick/adi.c 		w = u ^ (v = x = gameport_read(gameport));
gameport_read     260 drivers/input/joystick/analog.c 		this = gameport_read(gameport) & port->mask;
gameport_read     290 drivers/input/joystick/analog.c 	u = gameport_read(port->gameport);
gameport_read     305 drivers/input/joystick/analog.c 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
gameport_read     403 drivers/input/joystick/analog.c 			gameport_read(gameport);
gameport_read     611 drivers/input/joystick/analog.c 		t = gameport_read(gameport);
gameport_read     613 drivers/input/joystick/analog.c 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
gameport_read     627 drivers/input/joystick/analog.c 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
gameport_read     632 drivers/input/joystick/analog.c 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
gameport_read      57 drivers/input/joystick/cobra.c 	u = gameport_read(gameport);
gameport_read      61 drivers/input/joystick/cobra.c 		v = gameport_read(gameport);
gameport_read      93 drivers/input/joystick/gf2k.c 	v = gameport_read(gameport);
gameport_read      97 drivers/input/joystick/gf2k.c 		v = gameport_read(gameport);
gameport_read     126 drivers/input/joystick/gf2k.c 		while ((gameport_read(gameport) & 1) && t) t--;
gameport_read      83 drivers/input/joystick/grip.c 	v = gameport_read(gameport) >> shift;
gameport_read      87 drivers/input/joystick/grip.c 		u = v; v = (gameport_read(gameport) >> shift) & 3;
gameport_read     124 drivers/input/joystick/grip.c 	v = w = (gameport_read(gameport) >> shift) & 3;
gameport_read     128 drivers/input/joystick/grip.c 		u = (gameport_read(gameport) >> shift) & 3;
gameport_read     140 drivers/input/joystick/grip_mp.c 		*data = gameport_read(gp);
gameport_read     176 drivers/input/joystick/grip_mp.c 	raw_data = gameport_read(gameport);
gameport_read     181 drivers/input/joystick/grip_mp.c 		raw_data = gameport_read(gameport);
gameport_read     186 drivers/input/joystick/grip_mp.c 		raw_data = gameport_read(gameport);
gameport_read     247 drivers/input/joystick/grip_mp.c 	raw_data = gameport_read(gameport);
gameport_read     271 drivers/input/joystick/grip_mp.c 	raw_data = gameport_read(gameport);
gameport_read      84 drivers/input/joystick/guillemot.c 	v = gameport_read(gameport);
gameport_read      88 drivers/input/joystick/guillemot.c 		u = v; v = gameport_read(gameport);
gameport_read      89 drivers/input/joystick/interact.c 	v = gameport_read(gameport);
gameport_read      93 drivers/input/joystick/interact.c 		u = v; v = gameport_read(gameport);
gameport_read      78 drivers/input/joystick/joydump.c 	u = gameport_read(gameport);
gameport_read      88 drivers/input/joystick/joydump.c 		dump->data = gameport_read(gameport);
gameport_read     137 drivers/input/joystick/sidewinder.c 	v = gameport_read(gameport);
gameport_read     142 drivers/input/joystick/sidewinder.c 		v = gameport_read(gameport);
gameport_read     155 drivers/input/joystick/sidewinder.c 		v = gameport_read(gameport);
gameport_read     236 drivers/input/joystick/sidewinder.c 		while ((gameport_read(gameport) & 1) && t) t--;	/* Wait for axis to fall back to 0 */
gameport_read     146 drivers/input/joystick/tmdc.c 	w = gameport_read(gameport) >> 4;
gameport_read     150 drivers/input/joystick/tmdc.c 		w = gameport_read(gameport) >> 4;