gameport_allocate_port 50 drivers/input/gameport/emu10k1-gp.c port = gameport_allocate_port(); gameport_allocate_port 72 drivers/input/gameport/fm801-gp.c port = gameport_allocate_port(); gameport_allocate_port 214 drivers/input/gameport/lightning.c if (!(l4->gameport = port = gameport_allocate_port())) { gameport_allocate_port 127 drivers/input/gameport/ns558.c port = gameport_allocate_port(); gameport_allocate_port 199 drivers/input/gameport/ns558.c port = gameport_allocate_port(); gameport_allocate_port 345 drivers/input/joystick/a3d.c if (!(a3d->adc = adc = gameport_allocate_port())) gameport_allocate_port 383 sound/isa/cmi8328.c struct gameport *gp = cmi->gameport = gameport_allocate_port(); gameport_allocate_port 784 sound/pci/als4000.c acard->gameport = gp = gameport_allocate_port(); gameport_allocate_port 86 sound/pci/au88x0/au88x0_game.c vortex->gameport = gp = gameport_allocate_port(); gameport_allocate_port 1813 sound/pci/azt3328.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 2875 sound/pci/cmipci.c cm->gameport = gp = gameport_allocate_port(); gameport_allocate_port 1248 sound/pci/cs4281.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 2770 sound/pci/cs46xx/cs46xx_lib.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 1824 sound/pci/ens1370.c ensoniq->gameport = gp = gameport_allocate_port(); gameport_allocate_port 1516 sound/pci/es1938.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 2449 sound/pci/es1968.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 2012 sound/pci/riptide/riptide.c gameport = gameport_allocate_port(); gameport_allocate_port 1177 sound/pci/sonicvibes.c sonic->gameport = gp = gameport_allocate_port(); gameport_allocate_port 3171 sound/pci/trident/trident_main.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 1936 sound/pci/via82xx.c chip->gameport = gp = gameport_allocate_port(); gameport_allocate_port 117 sound/pci/ymfpci/ymfpci.c chip->gameport = gp = gameport_allocate_port();