gameport_allocate_port   50 drivers/input/gameport/emu10k1-gp.c 	port = gameport_allocate_port();
gameport_allocate_port   72 drivers/input/gameport/fm801-gp.c 	port = gameport_allocate_port();
gameport_allocate_port  214 drivers/input/gameport/lightning.c 		if (!(l4->gameport = port = gameport_allocate_port())) {
gameport_allocate_port  127 drivers/input/gameport/ns558.c 	port = gameport_allocate_port();
gameport_allocate_port  199 drivers/input/gameport/ns558.c 	port = gameport_allocate_port();
gameport_allocate_port  345 drivers/input/joystick/a3d.c 		if (!(a3d->adc = adc = gameport_allocate_port()))
gameport_allocate_port  383 sound/isa/cmi8328.c 		struct gameport *gp = cmi->gameport = gameport_allocate_port();
gameport_allocate_port  784 sound/pci/als4000.c 	acard->gameport = gp = gameport_allocate_port();
gameport_allocate_port   86 sound/pci/au88x0/au88x0_game.c 	vortex->gameport = gp = gameport_allocate_port();
gameport_allocate_port 1813 sound/pci/azt3328.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 2875 sound/pci/cmipci.c 	cm->gameport = gp = gameport_allocate_port();
gameport_allocate_port 1248 sound/pci/cs4281.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 2770 sound/pci/cs46xx/cs46xx_lib.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 1824 sound/pci/ens1370.c 	ensoniq->gameport = gp = gameport_allocate_port();
gameport_allocate_port 1516 sound/pci/es1938.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 2449 sound/pci/es1968.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 2012 sound/pci/riptide/riptide.c 	gameport = gameport_allocate_port();
gameport_allocate_port 1177 sound/pci/sonicvibes.c 	sonic->gameport = gp = gameport_allocate_port();
gameport_allocate_port 3171 sound/pci/trident/trident_main.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port 1936 sound/pci/via82xx.c 	chip->gameport = gp = gameport_allocate_port();
gameport_allocate_port  117 sound/pci/ymfpci/ymfpci.c 	chip->gameport = gp = gameport_allocate_port();