float_round_nearest_even   40 arch/arm/nwfpe/fpa11.c 		return float_round_nearest_even;
float_round_nearest_even   78 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
float_round_nearest_even  225 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
float_round_nearest_even  396 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
float_round_nearest_even  575 arch/arm/nwfpe/softfloat.c     roundNearestEven = ( roundingMode == float_round_nearest_even );
float_round_nearest_even  989 arch/arm/nwfpe/softfloat.c          case float_round_nearest_even:
float_round_nearest_even 1005 arch/arm/nwfpe/softfloat.c     if ( roundingMode == float_round_nearest_even ) {
float_round_nearest_even 1883 arch/arm/nwfpe/softfloat.c          case float_round_nearest_even:
float_round_nearest_even 1901 arch/arm/nwfpe/softfloat.c     if ( roundingMode == float_round_nearest_even ) {
float_round_nearest_even 2693 arch/arm/nwfpe/softfloat.c          case float_round_nearest_even:
float_round_nearest_even 2717 arch/arm/nwfpe/softfloat.c     if ( roundingMode == float_round_nearest_even ) {