float_round_nearest_even 40 arch/arm/nwfpe/fpa11.c return float_round_nearest_even; float_round_nearest_even 78 arch/arm/nwfpe/softfloat.c roundNearestEven = ( roundingMode == float_round_nearest_even ); float_round_nearest_even 225 arch/arm/nwfpe/softfloat.c roundNearestEven = ( roundingMode == float_round_nearest_even ); float_round_nearest_even 396 arch/arm/nwfpe/softfloat.c roundNearestEven = ( roundingMode == float_round_nearest_even ); float_round_nearest_even 575 arch/arm/nwfpe/softfloat.c roundNearestEven = ( roundingMode == float_round_nearest_even ); float_round_nearest_even 989 arch/arm/nwfpe/softfloat.c case float_round_nearest_even: float_round_nearest_even 1005 arch/arm/nwfpe/softfloat.c if ( roundingMode == float_round_nearest_even ) { float_round_nearest_even 1883 arch/arm/nwfpe/softfloat.c case float_round_nearest_even: float_round_nearest_even 1901 arch/arm/nwfpe/softfloat.c if ( roundingMode == float_round_nearest_even ) { float_round_nearest_even 2693 arch/arm/nwfpe/softfloat.c case float_round_nearest_even: float_round_nearest_even 2717 arch/arm/nwfpe/softfloat.c if ( roundingMode == float_round_nearest_even ) {