dice_proc_read_mem  117 sound/firewire/dice/dice-proc.c 	if (dice_proc_read_mem(dice, sections, 0, ARRAY_SIZE(sections)) < 0)
dice_proc_read_mem  126 sound/firewire/dice/dice-proc.c 	if (dice_proc_read_mem(dice, &buf.global, sections[0], quadlets) < 0)
dice_proc_read_mem  170 sound/firewire/dice/dice-proc.c 	if (dice_proc_read_mem(dice, &tx_rx_header, sections[2], 2) < 0)
dice_proc_read_mem  174 sound/firewire/dice/dice-proc.c 		if (dice_proc_read_mem(dice, &buf.tx, sections[2] + 2 +
dice_proc_read_mem  196 sound/firewire/dice/dice-proc.c 	if (dice_proc_read_mem(dice, &tx_rx_header, sections[4], 2) < 0)
dice_proc_read_mem  200 sound/firewire/dice/dice-proc.c 		if (dice_proc_read_mem(dice, &buf.rx, sections[4] + 2 +
dice_proc_read_mem  224 sound/firewire/dice/dice-proc.c 		if (dice_proc_read_mem(dice, &buf.ext_sync,