dice_proc_read_mem 117 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, sections, 0, ARRAY_SIZE(sections)) < 0) dice_proc_read_mem 126 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &buf.global, sections[0], quadlets) < 0) dice_proc_read_mem 170 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &tx_rx_header, sections[2], 2) < 0) dice_proc_read_mem 174 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &buf.tx, sections[2] + 2 + dice_proc_read_mem 196 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &tx_rx_header, sections[4], 2) < 0) dice_proc_read_mem 200 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &buf.rx, sections[4] + 2 + dice_proc_read_mem 224 sound/firewire/dice/dice-proc.c if (dice_proc_read_mem(dice, &buf.ext_sync,