BTN_TOP2 851 drivers/hid/hid-debug.c [BTN_TOP2] = "TopBtn2", [BTN_PINKIE] = "PinkieBtn", BTN_TOP2 69 drivers/input/joystick/adi.c static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA }; BTN_TOP2 70 drivers/input/joystick/adi.c static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 }; BTN_TOP2 92 drivers/input/joystick/analog.c static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_TOP2 57 drivers/input/joystick/gf2k.c static short gf2k_btn_joy[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }; BTN_TOP2 50 drivers/input/joystick/grip.c static int grip_btn_dc[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, -1 }; BTN_TOP2 17 drivers/input/joystick/iforce/iforce-main.c { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_TOP2 22 drivers/input/joystick/iforce/iforce-main.c { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_TOP2 88 drivers/input/joystick/sidewinder.c { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, BTN_TOP2 89 drivers/input/joystick/sidewinder.c { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, BTN_TOP2 63 drivers/input/joystick/tmdc.c { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, BTN_TOP2 66 drivers/input/joystick/tmdc.c { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 }; BTN_TOP2 58 drivers/input/joystick/turbografx.c static int tgfx_buttons[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2 }; BTN_TOP2 98 drivers/input/joystick/turbografx.c input_report_key(dev, BTN_TOP2, (data2 & TGFX_TOP2 )); BTN_TOP2 60 drivers/input/joystick/warrior.c input_report_key(dev, BTN_TOP2, (data[3] >> 3) & 1); BTN_TOP2 149 drivers/input/joystick/warrior.c BIT_MASK(BTN_THUMB) | BIT_MASK(BTN_TOP) | BIT_MASK(BTN_TOP2);