WORK_STATE 76 fs/fscache/object.c static WORK_STATE(INIT_OBJECT, "INIT", fscache_initialise_object); WORK_STATE 77 fs/fscache/object.c static WORK_STATE(PARENT_READY, "PRDY", fscache_parent_ready); WORK_STATE 78 fs/fscache/object.c static WORK_STATE(ABORT_INIT, "ABRT", fscache_abort_initialisation); WORK_STATE 79 fs/fscache/object.c static WORK_STATE(LOOK_UP_OBJECT, "LOOK", fscache_look_up_object); WORK_STATE 80 fs/fscache/object.c static WORK_STATE(CREATE_OBJECT, "CRTO", fscache_look_up_object); WORK_STATE 81 fs/fscache/object.c static WORK_STATE(OBJECT_AVAILABLE, "AVBL", fscache_object_available); WORK_STATE 82 fs/fscache/object.c static WORK_STATE(JUMPSTART_DEPS, "JUMP", fscache_jumpstart_dependents); WORK_STATE 84 fs/fscache/object.c static WORK_STATE(INVALIDATE_OBJECT, "INVL", fscache_invalidate_object); WORK_STATE 85 fs/fscache/object.c static WORK_STATE(UPDATE_OBJECT, "UPDT", fscache_update_object); WORK_STATE 87 fs/fscache/object.c static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure); WORK_STATE 88 fs/fscache/object.c static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object); WORK_STATE 89 fs/fscache/object.c static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents); WORK_STATE 90 fs/fscache/object.c static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object); WORK_STATE 91 fs/fscache/object.c static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead);