WORK_STATE         76 fs/fscache/object.c static WORK_STATE(INIT_OBJECT,		"INIT", fscache_initialise_object);
WORK_STATE         77 fs/fscache/object.c static WORK_STATE(PARENT_READY,		"PRDY", fscache_parent_ready);
WORK_STATE         78 fs/fscache/object.c static WORK_STATE(ABORT_INIT,		"ABRT", fscache_abort_initialisation);
WORK_STATE         79 fs/fscache/object.c static WORK_STATE(LOOK_UP_OBJECT,	"LOOK", fscache_look_up_object);
WORK_STATE         80 fs/fscache/object.c static WORK_STATE(CREATE_OBJECT,	"CRTO", fscache_look_up_object);
WORK_STATE         81 fs/fscache/object.c static WORK_STATE(OBJECT_AVAILABLE,	"AVBL", fscache_object_available);
WORK_STATE         82 fs/fscache/object.c static WORK_STATE(JUMPSTART_DEPS,	"JUMP", fscache_jumpstart_dependents);
WORK_STATE         84 fs/fscache/object.c static WORK_STATE(INVALIDATE_OBJECT,	"INVL", fscache_invalidate_object);
WORK_STATE         85 fs/fscache/object.c static WORK_STATE(UPDATE_OBJECT,	"UPDT", fscache_update_object);
WORK_STATE         87 fs/fscache/object.c static WORK_STATE(LOOKUP_FAILURE,	"LCFL", fscache_lookup_failure);
WORK_STATE         88 fs/fscache/object.c static WORK_STATE(KILL_OBJECT,		"KILL", fscache_kill_object);
WORK_STATE         89 fs/fscache/object.c static WORK_STATE(KILL_DEPENDENTS,	"KDEP", fscache_kill_dependents);
WORK_STATE         90 fs/fscache/object.c static WORK_STATE(DROP_OBJECT,		"DROP", fscache_drop_object);
WORK_STATE         91 fs/fscache/object.c static WORK_STATE(OBJECT_DEAD,		"DEAD", fscache_object_dead);