V3D_RENDER         35 drivers/gpu/drm/v3d/v3d_fence.c 	case V3D_RENDER:
V3D_RENDER        602 drivers/gpu/drm/v3d/v3d_gem.c 	ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
V3D_RENDER        161 drivers/gpu/drm/v3d/v3d_sched.c 	fence = v3d_fence_create(v3d, V3D_RENDER);
V3D_RENDER        327 drivers/gpu/drm/v3d/v3d_sched.c 	v3d_cl_job_timedout(sched_job, V3D_RENDER,
V3D_RENDER        410 drivers/gpu/drm/v3d/v3d_sched.c 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,