V3D_RENDER 35 drivers/gpu/drm/v3d/v3d_fence.c case V3D_RENDER: V3D_RENDER 602 drivers/gpu/drm/v3d/v3d_gem.c ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); V3D_RENDER 161 drivers/gpu/drm/v3d/v3d_sched.c fence = v3d_fence_create(v3d, V3D_RENDER); V3D_RENDER 327 drivers/gpu/drm/v3d/v3d_sched.c v3d_cl_job_timedout(sched_job, V3D_RENDER, V3D_RENDER 410 drivers/gpu/drm/v3d/v3d_sched.c ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,