V3D_READ           90 drivers/gpu/drm/v3d/v3d_debugfs.c 			   V3D_READ(v3d_hub_reg_defs[i].reg));
V3D_READ          139 drivers/gpu/drm/v3d/v3d_debugfs.c 	ident0 = V3D_READ(V3D_HUB_IDENT0);
V3D_READ          140 drivers/gpu/drm/v3d/v3d_debugfs.c 	ident1 = V3D_READ(V3D_HUB_IDENT1);
V3D_READ          141 drivers/gpu/drm/v3d/v3d_debugfs.c 	ident2 = V3D_READ(V3D_HUB_IDENT2);
V3D_READ          142 drivers/gpu/drm/v3d/v3d_debugfs.c 	ident3 = V3D_READ(V3D_HUB_IDENT3);
V3D_READ          114 drivers/gpu/drm/v3d/v3d_drv.c 			args->value = V3D_READ(offset);
V3D_READ          263 drivers/gpu/drm/v3d/v3d_drv.c 	mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
V3D_READ          268 drivers/gpu/drm/v3d/v3d_drv.c 	ident1 = V3D_READ(V3D_HUB_IDENT1);
V3D_READ          149 drivers/gpu/drm/v3d/v3d_irq.c 	intsts = V3D_READ(V3D_HUB_INT_STS);
V3D_READ          166 drivers/gpu/drm/v3d/v3d_irq.c 		u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
V3D_READ          167 drivers/gpu/drm/v3d/v3d_irq.c 		u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
V3D_READ          182 drivers/gpu/drm/v3d/v3d_irq.c 			  V3D_READ(V3D_MMU_CTL) & (V3D_MMU_CTL_CAP_EXCEEDED |
V3D_READ           40 drivers/gpu/drm/v3d/v3d_mmu.c 	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_READ           45 drivers/gpu/drm/v3d/v3d_mmu.c 	V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
V3D_READ           52 drivers/gpu/drm/v3d/v3d_mmu.c 	ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
V3D_READ           59 drivers/gpu/drm/v3d/v3d_mmu.c 	ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
V3D_READ           85 drivers/gpu/drm/vc4/vc4_drv.c 		args->value = V3D_READ(V3D_IDENT0);
V3D_READ           92 drivers/gpu/drm/vc4/vc4_drv.c 		args->value = V3D_READ(V3D_IDENT1);
V3D_READ           99 drivers/gpu/drm/vc4/vc4_drv.c 		args->value = V3D_READ(V3D_IDENT2);
V3D_READ          229 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
V3D_READ          230 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
V3D_READ          232 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
V3D_READ          233 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
V3D_READ          235 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
V3D_READ          236 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
V3D_READ          238 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
V3D_READ          239 drivers/gpu/drm/vc4/vc4_gem.c 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
V3D_READ          241 drivers/gpu/drm/vc4/vc4_gem.c 	state->bpca = V3D_READ(V3D_BPCA);
V3D_READ          242 drivers/gpu/drm/vc4/vc4_gem.c 	state->bpcs = V3D_READ(V3D_BPCS);
V3D_READ          243 drivers/gpu/drm/vc4/vc4_gem.c 	state->bpoa = V3D_READ(V3D_BPOA);
V3D_READ          244 drivers/gpu/drm/vc4/vc4_gem.c 	state->bpos = V3D_READ(V3D_BPOS);
V3D_READ          246 drivers/gpu/drm/vc4/vc4_gem.c 	state->vpmbase = V3D_READ(V3D_VPMBASE);
V3D_READ          248 drivers/gpu/drm/vc4/vc4_gem.c 	state->dbge = V3D_READ(V3D_DBGE);
V3D_READ          249 drivers/gpu/drm/vc4/vc4_gem.c 	state->fdbgo = V3D_READ(V3D_FDBGO);
V3D_READ          250 drivers/gpu/drm/vc4/vc4_gem.c 	state->fdbgb = V3D_READ(V3D_FDBGB);
V3D_READ          251 drivers/gpu/drm/vc4/vc4_gem.c 	state->fdbgr = V3D_READ(V3D_FDBGR);
V3D_READ          252 drivers/gpu/drm/vc4/vc4_gem.c 	state->fdbgs = V3D_READ(V3D_FDBGS);
V3D_READ          253 drivers/gpu/drm/vc4/vc4_gem.c 	state->errstat = V3D_READ(V3D_ERRSTAT);
V3D_READ          342 drivers/gpu/drm/vc4/vc4_gem.c 	ct0ca = V3D_READ(V3D_CTNCA(0));
V3D_READ          343 drivers/gpu/drm/vc4/vc4_gem.c 	ct1ca = V3D_READ(V3D_CTNCA(1));
V3D_READ          204 drivers/gpu/drm/vc4/vc4_irq.c 	intctl = V3D_READ(V3D_INTCTL);
V3D_READ           58 drivers/gpu/drm/vc4/vc4_perfmon.c 			perfmon->counters[i] += V3D_READ(V3D_PCTR(i));
V3D_READ          107 drivers/gpu/drm/vc4/vc4_v3d.c 		uint32_t ident1 = V3D_READ(V3D_IDENT1);
V3D_READ          433 drivers/gpu/drm/vc4/vc4_v3d.c 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
V3D_READ          435 drivers/gpu/drm/vc4/vc4_v3d.c 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);