SVGA3D_NUM_SHADERTYPE_DX10  101 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
SVGA3D_NUM_SHADERTYPE_DX10  903 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
SVGA3D_NUM_SHADERTYPE_DX10 1276 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
SVGA3D_NUM_SHADERTYPE_DX10 2142 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c 	if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||