SVGA3D_NUM_SHADERTYPE_DX10 101 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; SVGA3D_NUM_SHADERTYPE_DX10 903 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { SVGA3D_NUM_SHADERTYPE_DX10 1276 drivers/gpu/drm/vmwgfx/vmwgfx_binding.c BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); SVGA3D_NUM_SHADERTYPE_DX10 2142 drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||