SND_COMPRESS_PLAYBACK   87 sound/core/compress_offload.c 		dirn = SND_COMPRESS_PLAYBACK;
SND_COMPRESS_PLAYBACK  176 sound/core/compress_offload.c 	if (stream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  192 sound/core/compress_offload.c 			stream->direction == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  201 sound/core/compress_offload.c 		if (stream->direction == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  212 sound/core/compress_offload.c 	if (stream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  389 sound/core/compress_offload.c 	if (stream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK 1027 sound/core/compress_offload.c 			compr->direction == SND_COMPRESS_PLAYBACK
SND_COMPRESS_PLAYBACK 3476 sound/soc/codecs/wm_adsp.c 		if (stream->direction == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  656 sound/soc/qcom/qdsp6/q6asm-dai.c 	if (dir == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  766 sound/soc/qcom/qdsp6/q6asm-dai.c 	caps->direction = SND_COMPRESS_PLAYBACK;
SND_COMPRESS_PLAYBACK  137 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  254 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  277 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  308 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  411 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  508 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  537 sound/soc/soc-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK)
SND_COMPRESS_PLAYBACK  894 sound/soc/soc-compress.c 		direction = SND_COMPRESS_PLAYBACK;
SND_COMPRESS_PLAYBACK  204 sound/soc/sprd/sprd-pcm-compress.c 	if (cstream->direction == SND_COMPRESS_PLAYBACK) {
SND_COMPRESS_PLAYBACK  435 sound/soc/sprd/sprd-pcm-compress.c 	if (cstream->direction != SND_COMPRESS_PLAYBACK) {