BA0_JSPT 1188 sound/pci/cs4281.c snd_cs4281_pokeBA0(chip, BA0_JSPT, 0xff); BA0_JSPT 1197 sound/pci/cs4281.c return snd_cs4281_peekBA0(chip, BA0_JSPT); BA0_JSPT 1212 sound/pci/cs4281.c jst = snd_cs4281_peekBA0(chip, BA0_JSPT); BA0_JSPT 2717 sound/pci/cs46xx/cs46xx_lib.c snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF); BA0_JSPT 2726 sound/pci/cs46xx/cs46xx_lib.c return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io); BA0_JSPT 2739 sound/pci/cs46xx/cs46xx_lib.c jst = snd_cs46xx_peekBA0(chip, BA0_JSPT);