BA0_JSPT         1188 sound/pci/cs4281.c 	snd_cs4281_pokeBA0(chip, BA0_JSPT, 0xff);
BA0_JSPT         1197 sound/pci/cs4281.c 	return snd_cs4281_peekBA0(chip, BA0_JSPT);
BA0_JSPT         1212 sound/pci/cs4281.c 	jst = snd_cs4281_peekBA0(chip, BA0_JSPT);
BA0_JSPT         2717 sound/pci/cs46xx/cs46xx_lib.c 	snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF);  //outb(gameport->io, 0xFF);
BA0_JSPT         2726 sound/pci/cs46xx/cs46xx_lib.c 	return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io);
BA0_JSPT         2739 sound/pci/cs46xx/cs46xx_lib.c 	jst = snd_cs46xx_peekBA0(chip, BA0_JSPT);