SCBVolumeCtrl 964 sound/pci/cs46xx/cs46xx_lib.c SCBVolumeCtrl) << 2, 0x80008000); SCBVolumeCtrl 988 sound/pci/cs46xx/cs46xx_lib.c SCBVolumeCtrl) << 2, 0xffffffff); SCBVolumeCtrl 209 sound/pci/cs46xx/dsp_spos.h snd_cs46xx_poke(chip, (scb->address + SCBVolumeCtrl) << 2, val); SCBVolumeCtrl 210 sound/pci/cs46xx/dsp_spos.h snd_cs46xx_poke(chip, (scb->address + SCBVolumeCtrl + 1) << 2, val);