SCBVolumeCtrl     964 sound/pci/cs46xx/cs46xx_lib.c 				       SCBVolumeCtrl) << 2, 0x80008000);
SCBVolumeCtrl     988 sound/pci/cs46xx/cs46xx_lib.c 				       SCBVolumeCtrl) << 2, 0xffffffff);
SCBVolumeCtrl     209 sound/pci/cs46xx/dsp_spos.h 	snd_cs46xx_poke(chip, (scb->address + SCBVolumeCtrl) << 2, val);
SCBVolumeCtrl     210 sound/pci/cs46xx/dsp_spos.h 	snd_cs46xx_poke(chip, (scb->address + SCBVolumeCtrl + 1) << 2, val);