SAVAGE_SCEND_S3D  148 drivers/gpu/drm/savage/savage_state.c 	SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend,
SAVAGE_SCEND_S3D  224 drivers/gpu/drm/savage/savage_state.c 			if (start + count > SAVAGE_SCEND_S3D + 1)
SAVAGE_SCEND_S3D  225 drivers/gpu/drm/savage/savage_state.c 				count2 = count - (SAVAGE_SCEND_S3D + 1 - start);
SAVAGE_SCEND_S3D  228 drivers/gpu/drm/savage/savage_state.c 		} else if (start <= SAVAGE_SCEND_S3D) {
SAVAGE_SCEND_S3D  229 drivers/gpu/drm/savage/savage_state.c 			if (start + count > SAVAGE_SCEND_S3D + 1) {
SAVAGE_SCEND_S3D  230 drivers/gpu/drm/savage/savage_state.c 				count -= SAVAGE_SCEND_S3D + 1 - start;
SAVAGE_SCEND_S3D  231 drivers/gpu/drm/savage/savage_state.c 				start = SAVAGE_SCEND_S3D + 1;