SAVAGE_SCEND_S3D 148 drivers/gpu/drm/savage/savage_state.c SAVE_STATE_MASK(SAVAGE_SCEND_S3D, s3d.new_scend, SAVAGE_SCEND_S3D 224 drivers/gpu/drm/savage/savage_state.c if (start + count > SAVAGE_SCEND_S3D + 1) SAVAGE_SCEND_S3D 225 drivers/gpu/drm/savage/savage_state.c count2 = count - (SAVAGE_SCEND_S3D + 1 - start); SAVAGE_SCEND_S3D 228 drivers/gpu/drm/savage/savage_state.c } else if (start <= SAVAGE_SCEND_S3D) { SAVAGE_SCEND_S3D 229 drivers/gpu/drm/savage/savage_state.c if (start + count > SAVAGE_SCEND_S3D + 1) { SAVAGE_SCEND_S3D 230 drivers/gpu/drm/savage/savage_state.c count -= SAVAGE_SCEND_S3D + 1 - start; SAVAGE_SCEND_S3D 231 drivers/gpu/drm/savage/savage_state.c start = SAVAGE_SCEND_S3D + 1;