L4_PORT            52 drivers/input/gameport/lightning.c 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
L4_PORT            66 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT            67 drivers/input/gameport/lightning.c 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
L4_PORT            69 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) & L4_BUSY) goto fail;
L4_PORT            70 drivers/input/gameport/lightning.c 	outb(l4->port & 3, L4_PORT);
L4_PORT            73 drivers/input/gameport/lightning.c 	status = inb(L4_PORT);
L4_PORT            78 drivers/input/gameport/lightning.c 			axes[i] = inb(L4_PORT);
L4_PORT            84 drivers/input/gameport/lightning.c 		*buttons = inb(L4_PORT) & 0x0f;
L4_PORT            89 drivers/input/gameport/lightning.c fail:	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT            99 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           111 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           112 drivers/input/gameport/lightning.c 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
L4_PORT           113 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) & L4_BUSY)
L4_PORT           116 drivers/input/gameport/lightning.c 	outb(L4_CMD_GETCAL, L4_PORT);
L4_PORT           120 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
L4_PORT           125 drivers/input/gameport/lightning.c         outb(port & 3, L4_PORT);
L4_PORT           130 drivers/input/gameport/lightning.c 		cal[i] = inb(L4_PORT);
L4_PORT           135 drivers/input/gameport/lightning.c out:	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           147 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           148 drivers/input/gameport/lightning.c 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
L4_PORT           149 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) & L4_BUSY)
L4_PORT           152 drivers/input/gameport/lightning.c 	outb(L4_CMD_SETCAL, L4_PORT);
L4_PORT           156 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
L4_PORT           161 drivers/input/gameport/lightning.c         outb(port & 3, L4_PORT);
L4_PORT           166 drivers/input/gameport/lightning.c 		outb(cal[i], L4_PORT);
L4_PORT           171 drivers/input/gameport/lightning.c out:	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           230 drivers/input/gameport/lightning.c 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
L4_PORT           233 drivers/input/gameport/lightning.c 			port->io = L4_PORT;
L4_PORT           245 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           246 drivers/input/gameport/lightning.c 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
L4_PORT           248 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) & L4_BUSY)
L4_PORT           250 drivers/input/gameport/lightning.c 	outb(L4_CMD_ID, L4_PORT);
L4_PORT           255 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
L4_PORT           260 drivers/input/gameport/lightning.c 	if (inb(L4_PORT) != L4_ID)
L4_PORT           265 drivers/input/gameport/lightning.c 	rev = inb(L4_PORT);
L4_PORT           275 drivers/input/gameport/lightning.c 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
L4_PORT           292 drivers/input/gameport/lightning.c 	if (!request_region(L4_PORT, 1, "lightning"))
L4_PORT           299 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           302 drivers/input/gameport/lightning.c 		release_region(L4_PORT, 1);
L4_PORT           320 drivers/input/gameport/lightning.c 	outb(L4_SELECT_ANALOG, L4_PORT);
L4_PORT           321 drivers/input/gameport/lightning.c 	release_region(L4_PORT, 1);