EXEC_OBJECT_WRITE 1135 drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 1385 drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c *target->exec_flags |= EXEC_OBJECT_WRITE; EXEC_OBJECT_WRITE 1884 drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c (eb->request, obj, flags & EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 2588 drivers/gpu/drm/i915/gem/i915_gem_execbuffer.c if (unlikely(*eb.batch->exec_flags & EXEC_OBJECT_WRITE)) { EXEC_OBJECT_WRITE 178 drivers/gpu/drm/i915/gem/i915_gem_object_blt.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 367 drivers/gpu/drm/i915/gem/i915_gem_object_blt.c unsigned int flags = i ? EXEC_OBJECT_WRITE : 0; EXEC_OBJECT_WRITE 233 drivers/gpu/drm/i915/gem/selftests/i915_gem_coherency.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 679 drivers/gpu/drm/i915/gem/selftests/i915_gem_context.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 1326 drivers/gpu/drm/i915/gem/selftests/i915_gem_context.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 357 drivers/gpu/drm/i915/gem/selftests/i915_gem_mman.c EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 152 drivers/gpu/drm/i915/gem/selftests/igt_gem_utils.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 122 drivers/gpu/drm/i915/gt/selftest_hangcheck.c flags & EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 1251 drivers/gpu/drm/i915/gt/selftest_hangcheck.c flags & EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 1336 drivers/gpu/drm/i915/gt/selftest_hangcheck.c evict_vma, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 1361 drivers/gpu/drm/i915/gt/selftest_hangcheck.c evict_vma, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 118 drivers/gpu/drm/i915/gt/selftest_workarounds.c err = i915_vma_move_to_active(vma, rq, EXEC_OBJECT_WRITE); EXEC_OBJECT_WRITE 909 drivers/gpu/drm/i915/i915_vma.c if (flags & EXEC_OBJECT_WRITE) { EXEC_OBJECT_WRITE 82 drivers/gpu/drm/i915/selftests/igt_spinner.c flags & EXEC_OBJECT_WRITE);