to_vc4_bo         130 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(gem_obj);
to_vc4_bo         288 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(obj);
to_vc4_bo         457 drivers/gpu/drm/vc4/vc4_bo.c 	bo = to_vc4_bo(&cma_obj->base);
to_vc4_bo         527 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(gem_bo);
to_vc4_bo         660 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(obj);
to_vc4_bo         691 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(obj);
to_vc4_bo         715 drivers/gpu/drm/vc4/vc4_bo.c 	bo = to_vc4_bo(gem_obj);
to_vc4_bo         760 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(obj);
to_vc4_bo         772 drivers/gpu/drm/vc4/vc4_bo.c 	struct vc4_bo *bo = to_vc4_bo(obj);
to_vc4_bo         965 drivers/gpu/drm/vc4/vc4_bo.c 	bo = to_vc4_bo(gem_obj);
to_vc4_bo         996 drivers/gpu/drm/vc4/vc4_bo.c 	bo = to_vc4_bo(gem_obj);
to_vc4_bo         876 drivers/gpu/drm/vc4/vc4_crtc.c 		bo = to_vc4_bo(&cma_bo->base);
to_vc4_bo         903 drivers/gpu/drm/vc4/vc4_crtc.c 	struct vc4_bo *bo = to_vc4_bo(&cma_bo->base);
to_vc4_bo         115 drivers/gpu/drm/vc4/vc4_gem.c 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
to_vc4_bo         199 drivers/gpu/drm/vc4/vc4_gem.c 			bo = to_vc4_bo(&exec[i]->bo[j]->base);
to_vc4_bo         263 drivers/gpu/drm/vc4/vc4_gem.c 		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
to_vc4_bo         543 drivers/gpu/drm/vc4/vc4_gem.c 		bo = to_vc4_bo(&exec->bo[i]->base);
to_vc4_bo         554 drivers/gpu/drm/vc4/vc4_gem.c 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
to_vc4_bo         789 drivers/gpu/drm/vc4/vc4_gem.c 		ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
to_vc4_bo         807 drivers/gpu/drm/vc4/vc4_gem.c 		vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
to_vc4_bo         898 drivers/gpu/drm/vc4/vc4_gem.c 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
to_vc4_bo         958 drivers/gpu/drm/vc4/vc4_gem.c 			struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
to_vc4_bo        1106 drivers/gpu/drm/vc4/vc4_gem.c 	bo = to_vc4_bo(gem_obj);
to_vc4_bo        1338 drivers/gpu/drm/vc4/vc4_gem.c 	bo = to_vc4_bo(gem_obj);
to_vc4_bo         322 drivers/gpu/drm/vc4/vc4_kms.c 		bo = to_vc4_bo(gem_obj);
to_vc4_bo        1134 drivers/gpu/drm/vc4/vc4_plane.c 	bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base);
to_vc4_bo        1156 drivers/gpu/drm/vc4/vc4_plane.c 	bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base);
to_vc4_bo         334 drivers/gpu/drm/vc4/vc4_render_cl.c 	list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
to_vc4_bo         117 drivers/gpu/drm/vc4/vc4_validate.c 	bo = to_vc4_bo(&obj->base);
to_vc4_bo         280 drivers/gpu/drm/vc4/vc4_validate.c 				  to_vc4_bo(&ib->base)->write_seqno);
to_vc4_bo         731 drivers/gpu/drm/vc4/vc4_validate.c 					  to_vc4_bo(&tex->base)->write_seqno);
to_vc4_bo         812 drivers/gpu/drm/vc4/vc4_validate.c 	    to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
to_vc4_bo         817 drivers/gpu/drm/vc4/vc4_validate.c 	if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
to_vc4_bo         818 drivers/gpu/drm/vc4/vc4_validate.c 	    to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
to_vc4_bo         839 drivers/gpu/drm/vc4/vc4_validate.c 		validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
to_vc4_bo         896 drivers/gpu/drm/vc4/vc4_validate.c 					  to_vc4_bo(&vbo->base)->write_seqno);