to_vc4_bo 130 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(gem_obj); to_vc4_bo 288 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(obj); to_vc4_bo 457 drivers/gpu/drm/vc4/vc4_bo.c bo = to_vc4_bo(&cma_obj->base); to_vc4_bo 527 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(gem_bo); to_vc4_bo 660 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(obj); to_vc4_bo 691 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(obj); to_vc4_bo 715 drivers/gpu/drm/vc4/vc4_bo.c bo = to_vc4_bo(gem_obj); to_vc4_bo 760 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(obj); to_vc4_bo 772 drivers/gpu/drm/vc4/vc4_bo.c struct vc4_bo *bo = to_vc4_bo(obj); to_vc4_bo 965 drivers/gpu/drm/vc4/vc4_bo.c bo = to_vc4_bo(gem_obj); to_vc4_bo 996 drivers/gpu/drm/vc4/vc4_bo.c bo = to_vc4_bo(gem_obj); to_vc4_bo 876 drivers/gpu/drm/vc4/vc4_crtc.c bo = to_vc4_bo(&cma_bo->base); to_vc4_bo 903 drivers/gpu/drm/vc4/vc4_crtc.c struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); to_vc4_bo 115 drivers/gpu/drm/vc4/vc4_gem.c struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); to_vc4_bo 199 drivers/gpu/drm/vc4/vc4_gem.c bo = to_vc4_bo(&exec[i]->bo[j]->base); to_vc4_bo 263 drivers/gpu/drm/vc4/vc4_gem.c struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); to_vc4_bo 543 drivers/gpu/drm/vc4/vc4_gem.c bo = to_vc4_bo(&exec->bo[i]->base); to_vc4_bo 554 drivers/gpu/drm/vc4/vc4_gem.c bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); to_vc4_bo 789 drivers/gpu/drm/vc4/vc4_gem.c ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base)); to_vc4_bo 807 drivers/gpu/drm/vc4/vc4_gem.c vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base)); to_vc4_bo 898 drivers/gpu/drm/vc4/vc4_gem.c list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, to_vc4_bo 958 drivers/gpu/drm/vc4/vc4_gem.c struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); to_vc4_bo 1106 drivers/gpu/drm/vc4/vc4_gem.c bo = to_vc4_bo(gem_obj); to_vc4_bo 1338 drivers/gpu/drm/vc4/vc4_gem.c bo = to_vc4_bo(gem_obj); to_vc4_bo 322 drivers/gpu/drm/vc4/vc4_kms.c bo = to_vc4_bo(gem_obj); to_vc4_bo 1134 drivers/gpu/drm/vc4/vc4_plane.c bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); to_vc4_bo 1156 drivers/gpu/drm/vc4/vc4_plane.c bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); to_vc4_bo 334 drivers/gpu/drm/vc4/vc4_render_cl.c list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, to_vc4_bo 117 drivers/gpu/drm/vc4/vc4_validate.c bo = to_vc4_bo(&obj->base); to_vc4_bo 280 drivers/gpu/drm/vc4/vc4_validate.c to_vc4_bo(&ib->base)->write_seqno); to_vc4_bo 731 drivers/gpu/drm/vc4/vc4_validate.c to_vc4_bo(&tex->base)->write_seqno); to_vc4_bo 812 drivers/gpu/drm/vc4/vc4_validate.c to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { to_vc4_bo 817 drivers/gpu/drm/vc4/vc4_validate.c if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || to_vc4_bo 818 drivers/gpu/drm/vc4/vc4_validate.c to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { to_vc4_bo 839 drivers/gpu/drm/vc4/vc4_validate.c validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; to_vc4_bo 896 drivers/gpu/drm/vc4/vc4_validate.c to_vc4_bo(&vbo->base)->write_seqno);