snd_sonicvibes_in1 633 sound/pci/sonicvibes.c udreg = snd_sonicvibes_in1(sonic, SV_IREG_UD_BUTTON); snd_sonicvibes_in1 637 sound/pci/sonicvibes.c oleft = mleft = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ANALOG); snd_sonicvibes_in1 638 sound/pci/sonicvibes.c oright = mright = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ANALOG); snd_sonicvibes_in1 915 sound/pci/sonicvibes.c ucontrol->value.enumerated.item[0] = ((snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC) & SV_RECSRC_OUT) >> 5) - 1; snd_sonicvibes_in1 916 sound/pci/sonicvibes.c ucontrol->value.enumerated.item[1] = ((snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC) & SV_RECSRC_OUT) >> 5) - 1; snd_sonicvibes_in1 933 sound/pci/sonicvibes.c oval1 = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC); snd_sonicvibes_in1 934 sound/pci/sonicvibes.c oval2 = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC); snd_sonicvibes_in1 970 sound/pci/sonicvibes.c ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, reg)>> shift) & mask; snd_sonicvibes_in1 992 sound/pci/sonicvibes.c oval = snd_sonicvibes_in1(sonic, reg); snd_sonicvibes_in1 1028 sound/pci/sonicvibes.c ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, left_reg) >> shift_left) & mask; snd_sonicvibes_in1 1029 sound/pci/sonicvibes.c ucontrol->value.integer.value[1] = (snd_sonicvibes_in1(sonic, right_reg) >> shift_right) & mask; snd_sonicvibes_in1 1059 sound/pci/sonicvibes.c oval1 = snd_sonicvibes_in1(sonic, left_reg); snd_sonicvibes_in1 1060 sound/pci/sonicvibes.c oval2 = snd_sonicvibes_in1(sonic, right_reg);