snd_sonicvibes_in1  633 sound/pci/sonicvibes.c 		udreg = snd_sonicvibes_in1(sonic, SV_IREG_UD_BUTTON);
snd_sonicvibes_in1  637 sound/pci/sonicvibes.c 		oleft = mleft = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ANALOG);
snd_sonicvibes_in1  638 sound/pci/sonicvibes.c 		oright = mright = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ANALOG);
snd_sonicvibes_in1  915 sound/pci/sonicvibes.c 	ucontrol->value.enumerated.item[0] = ((snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC) & SV_RECSRC_OUT) >> 5) - 1;
snd_sonicvibes_in1  916 sound/pci/sonicvibes.c 	ucontrol->value.enumerated.item[1] = ((snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC) & SV_RECSRC_OUT) >> 5) - 1;
snd_sonicvibes_in1  933 sound/pci/sonicvibes.c 	oval1 = snd_sonicvibes_in1(sonic, SV_IREG_LEFT_ADC);
snd_sonicvibes_in1  934 sound/pci/sonicvibes.c 	oval2 = snd_sonicvibes_in1(sonic, SV_IREG_RIGHT_ADC);
snd_sonicvibes_in1  970 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, reg)>> shift) & mask;
snd_sonicvibes_in1  992 sound/pci/sonicvibes.c 	oval = snd_sonicvibes_in1(sonic, reg);
snd_sonicvibes_in1 1028 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[0] = (snd_sonicvibes_in1(sonic, left_reg) >> shift_left) & mask;
snd_sonicvibes_in1 1029 sound/pci/sonicvibes.c 	ucontrol->value.integer.value[1] = (snd_sonicvibes_in1(sonic, right_reg) >> shift_right) & mask;
snd_sonicvibes_in1 1059 sound/pci/sonicvibes.c 	oval1 = snd_sonicvibes_in1(sonic, left_reg);
snd_sonicvibes_in1 1060 sound/pci/sonicvibes.c 	oval2 = snd_sonicvibes_in1(sonic, right_reg);